Crysis 2's 3D is ''the Same as Avatar''
Crytek CEO Cevat Yerli said James Cameron saw the game in action and loved it.
Crytek CEO and Creative Director Cevat Yerli bragged about Crysis 2's 3D component in a recent interview with Edge Magazine (E224), comparing the game with James Cameron's Avatar. In fact, he claimed that the famed director actually saw Crysis 2's 3D component in action and was impressed.
"There was one project we developed exclusively in stereoscopic 3D--and we started that two-and-a-half years ago," Yerli told the magazine. "It was designed to be only possible in 3D, so we asked what it'd take to make that. So we've done a lot of research into 3D experiences, the UI and whatnot. And a lot of this knowledge is now in the Crysis 2 3D experience. That's why we have, in my opinion, a benchmark 3D implementation."
He then goes on to throw in the Avatar comparison. "I'll even claim it's the same as Avatar's status in 3D," he said. "James Cameron has seen Crysis 2, and he loved what he saw because his eyes are trained for 3D more than anyone else, and that makes me confident that we have a super-high-end 3D experience on all formats."
The magazine then asked Yerli what led Cameron to see Crysis 2 in the first place. He laughed. "That's another story!"
E224 is slated to hit newsstands on January 18, however subscribers should see the magazine in their mailboxes any day now. Crysis 2 is still dated for a March 22 release for Microsoft Windows, the Xbox 360 and the PlayStation 3.
I couldn't help but laugh at that part!
I couldn't help but laugh at that part!
yeah at how pathetically stupidly unbiased that statement is. This article/statement is waaaaay to biased.
HAHHAHAAHAA
Nice one!
I hope they include the editor like they did with crysis 1
Unfortunately, the whole 3D experience won't really take off for another few years.
If we are lucky it will be never take off. Die, 3D, die! Holograms or nothing.
One of the characteristics of 3D is the concept of a focal plane. You focus on an object, the foreground and the background go fuzzy and are slightly doubled, and that's what your brain expects. Your eyes move from object to object, refocusing as needed depending upon its distance.
However, with current 3D technologies, you can't do that. The focal plane is what the director and editors decide it is, for the duration of that scene. Your eyes CAN'T move from object to object and refocus; you can't glance around the scene to look at interesting parts of the setting and get a proper sense of depth. In essence, the director has decided where in the scene you get to have a proper 3D experience, and your eyes can't engage in a natural scanning behavior.
The alternative is to render 3D objects so they are all in the same focal plane. You can then look at whatever you want and get the 3D depth-effect, but it won't look right because you don't get that foreground/background blurring; everything is always in sharp focus. The object you're looking at is in 3D, but the overall scene lacks depth.
3D video is a long, long way from properly simulating real 3D environments.
And not holograms in a box at the front of the room, I want holograms that I sit in, where the whole room becomes the movie set...might be tough with the actors walking through the coffee table, but I'm sure they'll figure it out!
No. GTX 780 in triple SLI!
And it will need to all be liquid cooled, cuz they'll need to be overclocked. Go Crytek sarcasm
Gameplay > Graphics anytime. (for me at least)
not too optimistic from the gameplay footage I've seen but only time will tell I guess.