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Carmack Confirms Doom 4, Apologizes for Rage PC

By - Source: Destructoid | B 81 comments

All resources have shifted over to Doom 4, says John Carmack.

id Software's John Carmack began his annual QuakeCon keynote apologizing to PC gamers for the state of the studio's latest shooter, Rage.

During his speech, Carmack acknowledged that the buggy game has generated ill feelings within the PC community, and that it had a lackluster ending. He also noted that the game's world itself was rather shell-like, offering very little in regards to virtual population. The lack of driver support was also "problematic," calling it "really, really poorly handled" and a lesson the studio learned for future titles.

But he also acknowledged that most of the studio's resources were shifted over to Doom 4 once the post-apocalyptic game hit the streets. Because of that, there has been relatively little time to fix the PC version's problems since its launch although several patches have improved its performance.

Carmack also admitted that he was disappointed with the marketing aspect for Rage, saying that it led customers to believe the mutant-filled FPS was more like similarly-themed RPGs on the market. "People expected it to be more like Fallout or Borderlands but that was never our intention,” Carmack said. "That hurt us in that the single-player was long for a shooter but very short for people expecting an RPG. The messaging on Rage wasn’t all it should have been."

Rage wasn't the only project giving way to Doom 4. Carmack said that id Software's mobile branch has been shut down as the studio focuses on getting the next Doom sequel out the door.

"We did make the decision to close up our mobile development, which saddens me a lot, in that I love doing the mobile work -- taking that time, spending a month, a year or something working on a mobile project," Carmack explained (transcribed by The Verge). "But we had some developers on there that we wanted to bring onto the Doom 4 project."

"It was looked at as something that, yes, this is fun. This is fun for the company, and it's entertaining and it makes money. But it's not a grand slam sort of thing on there," he added. "The Bethesda family really is about swinging for the fences. I hope we get back to mobile in various ways in the future, but the big real aim is blockbuster, AAA titles, and for id, that means Doom 4. It means that we get the whole company behind that after we get Doom 3: BFG Edition out the door. Essentially everybody will be focused on Doom 4 as a project."

Carmack went on to admit that the studio had actually finished an iOS project which is now on indefinite hold. "Unfortunately, we have a couple projects. We have an iPhone project that's sitting in the can right now with the rest of the Doom classics stuff, but we just havent been able to push it through," Carmack explained. "We're going to hold off until some appropriate time -- maybe we can do it with the Doom 3: BFG stuff on there."

As for when Doom 4 would be complete, Carmack wouldn't specify. "Every decade there will be a Doom," Carmack said, "but hopefully we can do better than that." In other words, it'll be done when it's done.

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  • 36 Hide
    esrever , August 3, 2012 7:45 AM
    Developers should fix games before they launch them, then they won't have an excuse of shifting resources after the game launches.
  • 30 Hide
    jdw_swb , August 3, 2012 8:45 AM
    And the headline in 2013 will read -

    "Carmack Confirms Rage 2, Apologizes for Doom 4 PC"
  • 25 Hide
    rantoc , August 3, 2012 9:23 AM
    menigmandThese days, gaming tech can't be pushed much further, so the mediocre gameplay and lack of maturity becomes glaringly obvious.


    "These days, gaming tech can't be pushed much further due to the five years old console hardware that keep the game evolution stagnant in the past, so the mediocre gameplay and lack of maturity becomes glaringly obvious."

    There - Fixed it!
Other Comments
  • 36 Hide
    esrever , August 3, 2012 7:45 AM
    Developers should fix games before they launch them, then they won't have an excuse of shifting resources after the game launches.
  • 16 Hide
    kcorp2003 , August 3, 2012 7:48 AM
    I like how he speaks. Lets see what DOOM 4 offers and what milestone has been done on PC. i'll be on standby mode with my money.
  • 6 Hide
    KelvinTy , August 3, 2012 7:58 AM
    I hope they won't release a patch to break the game, nor have "ULTRA" friendly mouse settings...
  • 1 Hide
    Anonymous , August 3, 2012 8:14 AM
    Dear John,

    no need to apologize for rage. I think it is a great game. Indeed the ending was not that great, but not bad either.
  • 17 Hide
    Anonymous , August 3, 2012 8:18 AM
    it was pretty clear that rage would suck....
  • 21 Hide
    Pennanen , August 3, 2012 8:21 AM
    thganonDear John,no need to apologize for rage. I think it is a great game. Indeed the ending was not that great, but not bad either.


    What made it great? Shallow and forgettable characters? Bad vehicle combat? Weak and badly done weapons? One of the worst antagonist in gaming history? Generic enemies?
  • 30 Hide
    jdw_swb , August 3, 2012 8:45 AM
    And the headline in 2013 will read -

    "Carmack Confirms Rage 2, Apologizes for Doom 4 PC"
  • 24 Hide
    Menigmand , August 3, 2012 9:03 AM
    The way I see it, id Software used to be amazing. They broke new technological ground with every new game they made.

    These days, gaming tech can't be pushed much further, so the mediocre gameplay and lack of maturity becomes glaringly obvious.

    I wonder if it's just me getting old? If I were a teenager today, would I still be excited by playing post-apocalypse/space marine shooting games?
  • -3 Hide
    ihavenoid4u , August 3, 2012 9:06 AM
    OMG WOOHOOO!!!! been waiting years!!
  • 25 Hide
    rantoc , August 3, 2012 9:23 AM
    menigmandThese days, gaming tech can't be pushed much further, so the mediocre gameplay and lack of maturity becomes glaringly obvious.


    "These days, gaming tech can't be pushed much further due to the five years old console hardware that keep the game evolution stagnant in the past, so the mediocre gameplay and lack of maturity becomes glaringly obvious."

    There - Fixed it!
  • 12 Hide
    DjEaZy , August 3, 2012 9:38 AM
    ... rage waz a nice tech demo... what they should do with it? Make a mod kit and let it lose... the racing mods, that could come out.... and the game waz small, so there is room for many things and places...
  • 9 Hide
    giovanni86 , August 3, 2012 9:39 AM
    id was a company i looked up to in my younger days as the company that stayed true to the PC. Unfortunately with Carmacks views and how he thinks about virtual and consoles in general has made me almost nostalgic especially the mobile side. Anything he says these days is just in one ear out the other. Rage was a big disappointment, and no i haven't tried it yet, i keep missing those awesome steam sales although gamestop has the game for $10 i might just get it to try it out. If Doom 4 ever comes out, i just hope it uses the latest DX 11/12 tech available pushing hardware, as we all know Doom 3 was a big deal when it first came out. Time will tell. I'm not running to the store to reserve it, this is definitely a wait and see title. I have no faith in id anymore. enough said.
  • 10 Hide
    Bloob , August 3, 2012 10:45 AM
    I love the openness and so on, but I will be careful with my money; which is why I skipped Rage.
  • 12 Hide
    house70 , August 3, 2012 11:40 AM
    IMO, Rage was a poorly executed game, and the way they handled their own failures (blaming drivers and such instead of their own mistakes) made it only worse. His excuse was that he used a "beta driver adapted for the game" ; the Windows-certified drivers weren't good enough?
    I always make sure I have the latest drivers installed before blaming anyone else for glitches, but this was a bit too much. A serious developer can not ask users to switch from certified, stable releases to a beta, potentially unstable driver just to play a game.
    And, guess what? People that did that did not report any major improvement in rendering, either. Carmack never admitted that it was a bug-ridden release, but TBH the only "beta" here was the game itself.
    I used to respect him a lot back in the Quake days; not anymore.
  • 5 Hide
    g00fysmiley , August 3, 2012 11:51 AM
    translation.. our last one was nto very good... btu this one.. this one will be as good as we promised the last one will be.
  • -2 Hide
    kristoffe , August 3, 2012 12:03 PM
    rage was really fun and beautifully illustrated like a living heavy metal magazine piece. You guys are way way too harsh.
  • 4 Hide
    nugenttw , August 3, 2012 12:14 PM
    I will be very happy when the new Xbox and Playstation are released. The current consoles have hardware so old that it is massively holding PC gaming back as no game studios release content for PC only. As soon as the consoles are released, PC gaming will take a major graphical leap forward. While graphics are not everything, they are an important part of game immersion.
  • -1 Hide
    belardo , August 3, 2012 12:51 PM
    We're DOOMED! He's been in the business long enough to know that you don't just pull people off a just-finished product. Rage looks like a good game... A bit of a cross between the two.
  • 5 Hide
    Anonymous , August 3, 2012 12:55 PM
    Can he please just admit that the megatexture tech is a dog and never bother with it again?

    In theory it was an excellent idea, but in reality it was a 24 gigabyte incredibly low res mess. Games less than a third of the size and 3 times the length routinely look and run better.
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