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Wizardry Reboot Gets MMORPG in 2012 Too

By - Source: Gamepot PR | B 16 comments
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Looks like the Wizardry franchise is returning to the PC after all in the shape of a hefty MMORPG next year.

Back in March, we reported that the Wizardry franchise was returning after a 10-year hiatus. The disappointing aspect about the report was that the new installment would arrive this Spring only on the PlayStation Network. Called Wizardry: Labyrinth of Lost Souls, it wouldn't be anything like the classic PC games that put Wizardry on the map, offering up instead Anime/Manga-style characters rather than the traditional designs conjured up by artists here in the States

Now there's good news to accompany the bad: Wizardry is returning to the PC. In fact, it will be a full-blown MMORPG from Gamepot Inc. Called Wizardry Online, the Japanese language version is currently in the testing phase of development, with an exclusive private beta planned for June 2011. The MMORPG is expected to launch over in Japan this summer and will be published, distributed and operated by Gamepot with additional content periodically provided by Japanese game studio and Wizardry Online developer, Headlock. The MMORPG will also launched in Europe and North America sometime in 2012.

"A revival of the legendary Wizardry titles, Wizardry Online is the next-generation incarnation of a series that has been called the godfather of the role-playing game (RPG) genre," Gamepot said in a press release. "Wizardry first came to computers in the early 1980s, and the popularity of its "Dungeons & Dragons"-style gameplay led to the creation of countless sequels, spin-offs and collections across multiple platforms."

Obviously Wizardry Online is taking the franchise in a new direction by incorporating multiplayer-based party play and player versus player (PvP) combat. However, the game also promises to maintain the classic style that the series is known for as well as permanent death, meaning that characters won't be returned to bind points with a loss of XP or/and gold. Instead, player characters will be removed from the game upon dying, "creating a more immersive experience."

"Wizardry Online hearkens back to the original allure of the groundbreaking Wizardry RPG series, but brings an updated flare for modern gamers," said Shuhei Ueda, president of Gamepot. "Now, for the first time ever, players around the world can step into the impressive action and captivating lore of this world in a free-to-play, online format. We're confident the return to hardcore role-playing elements will be a shot in the arm for gamers looking for a new challenge in the genre."

Expect more to be revealed throughout the year. If possible, we'll sneak inside the beta and take a few screenshots. In the meantime, enjoy a handful of official screens below and the debut trailer, seen below.

Wizardry Online

Display 16 Comments.
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  • 0 Hide
    tychoblu , June 13, 2011 10:32 PM
    I like that they plan on implementing a HC concept.
  • 3 Hide
    RADIO_ACTIVE , June 13, 2011 11:26 PM
    Death for real ehh, I'm in, sounds like fun!
  • 0 Hide
    alidan , June 13, 2011 11:27 PM
    "Back in March, we reported that the Wizardry franchise was returning after a 10-year hiatus. The disappointing aspect about the report was that the new installment would arrive this Spring only on the PlayStation Network. Called Wizardry: Labyrinth of Lost Souls, it wouldn't be anything like the classic PC games that put Wizardry on the map, offering up instead Anime/Manga-style characters rather than the traditional designs conjured up by artists here in the States"

    um, yea. i just looked up game play for wizardy (pc) and ps3... it seams that you are only pi$$y about it becuse it uses an anime art style, WHICH DOESN'T DEFINE A GAME. game play wise, the games look almost the same (besides generation games in hardware)

    than you go on about how the mmo brings hope... while you were bashing the art of the psn one, and complaining about game play (which looks the SAME to my eyes) and than an mmo incarnation wont have the same game play, and some how you aren't complaining about the art style even though it looks like an anime in 3d (minus cell shading)

    at least be consistent in complaining...
  • 1 Hide
    jhansonxi , June 13, 2011 11:30 PM
    If I can't do 2000+ points of damage to a 4-point undead kobold with a Zilwan spell then it's not Wizardry.
  • 1 Hide
    dalethepcman , June 13, 2011 11:45 PM
    Quote:
    as well as permanent death

    Hurray, lag will now permanently kill you!

    Yeah thanks for bringing permadeath to the franchise as well.
  • 0 Hide
    fulle , June 14, 2011 12:18 AM
    The character models look pretty disappointing. Reminds me of a rip off of something Square would have created, only, being a cheap knock-off and all, losing a good deal of artistic flavor. Look at those little Taru wannabe guys... I mean, wow! that's some pretty lame character model work!
  • 3 Hide
    Onus , June 14, 2011 1:10 AM
    Count me in. I played the original Wizardry for hours on my Crapple ][+.
  • -4 Hide
    Maxor127 , June 14, 2011 1:42 AM
    MMOs suck.
  • 0 Hide
    Darkerson , June 14, 2011 2:29 AM
    Looks Interesting. Will have to keep an eye on this.
  • 0 Hide
    skaz , June 14, 2011 2:44 AM
    I'm interested. Love the hardcore aspects.
  • 0 Hide
    macewrox , June 14, 2011 1:22 PM
    Free to play = Going to be bad.
  • 1 Hide
    heerobya , June 14, 2011 1:35 PM
    Permadeath would only work if there is absolutely no leveling/skilling.

    Also will require perfect implementation, zero lag, and no bugs/exploits that would unfairly kill players.

    I predict a massive fail.
  • 0 Hide
    heerobya , June 14, 2011 1:41 PM
    You don't do permadeath because it actively discourages players from taking risks, trying new things, and having FUN!

    PvP in a permadeath game? No thanks! Make the game challenging? Sure. Tedious and overly punishing just because they can't come up with something original and challenging that isn't merely poor design wrapped in grind-heavy mechanics? No thanks.
  • 0 Hide
    sliem , June 14, 2011 4:21 PM
    Like all have said, permanent death is going to kill this game, unless it's an option or only on specific servers.
  • 0 Hide
    Anonymous , June 15, 2011 4:24 PM
    If the series is getting a reboot, at least do it justice with a PC single-player RPG. Wait, no, that won't make any money. Let's do a crappy console-only game and a crappy MMO instead. Please take me back to the gaming golden era of the 80s/90s when games were made out of passion, not just for profit.
  • 0 Hide
    fir_ser , June 16, 2011 2:45 PM
    The graphics in this game looks cool.