Sony: It's Too Early to Drop the PS Vita's Price
Don't expect a price cut for holiday 2012.
When Nintendo's 3DS wasn't selling as well as the company had hoped, Nintendo slashed the price to get things going. The 3DS ended up having a more successful year than the first 3DS, selling 4.5 million units to the original DS's 2.3 million. However, those hoping that Sony might pull a similar move to jump start sales of the PS Vita will be disappointed.
Speaking to Eurogamer, Sony's Worldwide Studios boss, Shuhei Yoshida, said that the company's engineers are working to reduce the cost of manufacturing of the PS Vita. This in turn will lead to a price cut, but that price cut won't happen this year.
"At a certain point in the future we would like to address the pricing issue for some of the people who are waiting," Yoshida said. "But this year we are trying to add value by creating different types of bundles. We announced we will provide LittleBigPlanet PS Vita bundle pack. That's affordable for people who are looking for a good deal."
When asked if that meant no price cut this year, Yoshida said: "No, it's too early."
Sony's PS Vita launched in December 2011 in Japan, and in late-February elsewhere in the world. It packs a quad-core ARM Cortex A9 CPU; a 5-inch 960x544 multitouch OLED display; a rear touchpad with multitouch; both front-facing and rear-facing cameras with frame rates of 120fps at 320x240 (QVGA) and 60fps at 640x480 (VGA); GPS; Bluetooth 2.1+EDR; PlayStation Vita card slot; memory card slot; a SIM card slot; and a multi-use port for USB data communication, DC IN, Audio (Stereo Out / Mono In), Serial data communication, and WiFi and 3G support. There's also a WiFi-only model for those with an aversion to data contracts.
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ever heard of proofreading?
ever heard of proofreading?
Why would I buy a vita, when my iPhone or iPad is much better, smaller, and is more functional?
Why would I dump a ton into a windows PC just to get 5 extra fps in a game my Mac Pro already gets 200+ in? Steam and Valve games coming to Mac basically defeats needing a cheap PC. Plus most good games are on consoles that just pop in and work. No need to configure anything. More time playing, less time jacking around, more time to go out and party and get laid.
If you think that your might mac pro have enough performance based in the price you pay. You just don't know anything about performance. Or price...
Usually Mac pros have powerful cpu, but a not so powerful GPU and yet it's costly.
Mac uses nothing more than converted usual PC hardware components, the main difference is the OS.
Make a vita for adults with phone capabilities, and more people might consider it. An Xbox phone could be good too.
(for wtv reason, cant see one atm)
I completely agree with you that the iPhone is more flexible than a PS Vita.
However your commentary about your mac pro doesn't make sense. First, you don't define what's cheap for you. For me is below $700, for you could be a $1000. A cheap PC WILL NOT get you 200+ FPS on current games, a cheap PC is going to have a cheap processor, graphics, not much RAM, etc. Now, for the price of a mac pro (from $2499, and there is the link: http://store.apple.com/us_smb_78313/configure/MD770LL/A )well, you can pretty much get a very high end PC with probably SLI, the best intel core I7, etc. that that will give you well over 200+ on lots of games (besides metro 2033). Also keep in mind that depending of the resoultion you play the game, frame rates are going to vary, please don't misinform the reader. Thank you
people like you are the reason crApple devices (and Sony to a certain extent) are still as expensive as they are.
Retards who thinkthey understand the tech industry from a consumer standpoint. Jesus Fkn Christ you fail hard.
Quality of games, not quantity. I don't' think the library on the Vita is fleshed out enough yet, but once it is you really can't say iOS games rival it, they're limited by storage, controllers, and right now the Vita still has a power advantage.