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RAGE Requires 25GB of HDD, 3 Discs for Xbox 360

By - Source: Eurogamer | B 61 comments

RAGE will require 25 GB of HDD space on a PC, and 8 GB of HDD space on the PlayStation 3. The Xbox 360 version will arrive in three discs.

If you've already missed it, Bethesda said back on September 16 that id Software's new shooter, RAGE, has officially Gone Gold and will arrive on the Xbox 360, PlayStation 3 and Windows PC here in the States on October 4, followed by a European release on October 7.

Saturday during the Eurogamer Expo, Digital Foundry talked with id Software creative director Tim Willits about the studio's new shooter, the technology behind it, and its ability to offer the same experience across all three platforms. But during the interview, he also revealed what PC and console gamers need to expect in terms of physical media and hard drive storage requirements. In short, it's going to be massive.

What we already know is that the PC version will require 25 GB of HDD space. And according to Willits, the PlayStation 3 version will require an 8 GB install which will contain all the textures at their highest level. "What is nice about the PS3 platform is that it's just one platform," he said. "Everyone has one Blu-ray drive, one hard drive, it's all the same. Some of the other systems you have... should I install it on my 360? Should I not install it? So yes, it's very nice."

As for the Xbox 360, id Software crammed the game onto three discs. "We recommend installing the game to the hard drive, but you don't need to install all three discs," he added. "If you don't have the space available on your hard drive, don't stress. Install the first disc, the first chapter, the first half of the game, then when you're done, uninstall and install disc two."

The third disc will focus on the multiplayer portion, but there's no need to install the content if users are really tight on disc space, he said.

For previous shooters, the studio focused on the PC platform and ported their games to the consoles afterward. That's not the case with id Tech 5 which was built from the ground-up supporting all three platforms. That said, there will be a consistent experience across the board, and if any problems pop up after the release, they'll likely appear on all three.

"[A PC focus] never worked out well for us [in the past] to be honest," he said. "Right from the get-go, John and his group of programmers - I call them the Big Brain Group - they looked at the three systems. There are more similarities between them than most people realize, so they developed a codebase that would take care of these multi-core systems."

"It makes a lot more sense than taking on old technology and shoving it into a modern day console and then having to multi-thread," he added. "So the basic gamecode is the same, the basic engine is the same and it's only the graphical APIs, and a few sound things that are really different on all the three systems, which is really nice. If we have an optimisation on the 360 for instance, it automatically optimises it also for PS3 and PC. Because we started on the engine from scratch it allowed us to more easily develop cross-platform technology."

To read the full 3-page interview, head here.

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  • 10 Hide
    crazybernie , September 27, 2011 3:06 PM
    Those of you who think the PC is being short-changed need to go back and watch some of the development videos. Don't hate id for trying to create a super-optimized engine. Lazy coding is half the reason we need such powerful systems to run good looking games these days.
  • 10 Hide
    helipro , September 27, 2011 10:31 AM
    Swolern.... You didnt read the article that closely did you? They did the exact same thing dice did.

    They BOTH made their own engines that fully utilize every platform that they will be used on. I am pretty sure you do not know the definition of a port.

    The only thing Dice did differently is make the graphics for pc insanely better than the consoles. Which is nice dont get me wrong, but truthfully 90% of pc gamers dont have a rig that can utilize the graphics to its full ability where as rage will be able to be played at max graphics by a larger amount. Both Publishers are not porting anything, but making engines that are cross compatible where as past engines were not as cross compatible and one platform would suffer.

    Now no one suffers. Life is good.

    So rather than judge this game based on the fact that they are far superior when it comes to engine writing than almost all other publishers, judge the game on its actual gameplay.
Other Comments
    Display all 61 comments.
  • 1 Hide
    Mark Heath , September 27, 2011 10:00 AM
    I'm still getting past that 25GB bit, if games come out that big too often it's bye bye ssds o_O
  • 10 Hide
    helipro , September 27, 2011 10:31 AM
    Swolern.... You didnt read the article that closely did you? They did the exact same thing dice did.

    They BOTH made their own engines that fully utilize every platform that they will be used on. I am pretty sure you do not know the definition of a port.

    The only thing Dice did differently is make the graphics for pc insanely better than the consoles. Which is nice dont get me wrong, but truthfully 90% of pc gamers dont have a rig that can utilize the graphics to its full ability where as rage will be able to be played at max graphics by a larger amount. Both Publishers are not porting anything, but making engines that are cross compatible where as past engines were not as cross compatible and one platform would suffer.

    Now no one suffers. Life is good.

    So rather than judge this game based on the fact that they are far superior when it comes to engine writing than almost all other publishers, judge the game on its actual gameplay.
  • 2 Hide
    notuptome2004 , September 27, 2011 10:45 AM
    SwolernIdiots. Why make another console port! This is why I had your game preordered then found this out and canceled. "focus on PC didn't work out for you heh? Looks like it's working for Battlefield 3 pretty well seeing it's the #1 wanted upcoming game. If you want the best game that everyone will want you need to make it the best for each platform. Big letdown, I was looking forward to this game.



    The game is not a console port. if you read the article the interview you Read this

    Digital Foundry: Let's talk about Mega Textures... virtual texturing I believe it's called.

    Tim Willits: Yes, it's a virtualised world. The word "Mega Texture" isn't exactly correct. Virtualised world is more correct, but Mega Texture sounds cooler! Basically what that allows us to do is uniquely paint all the environments differently. It allows us to have some really interesting areas, for new scenes to be fresh and exciting, you're not stuck in the same buildings for 15 hours, and it really creates a look that is unique to Rage. And when you see it running, it's like: yeah, that's Rage. And that's based on the virtualisation of everything.

    Digital Foundry: So you can build an entire game world, limited only by your concept.

    Tim Willits: Yes, the raw texture is ridiculously huge. It's terabytes. But through John Carmack wizardry, we're able to pare down all the textures and the assets that we need to reasonably fit on any system. People always ask me - why's Rage so big? It's because of the texture data, but it is very unique. It has a very beautiful style to it, it runs real fast because the world, the visuals, are all virtualised.

    It creates extra space for game code, rendering, physics, sound... all those things. That's why we can run at 60Hz which is what gives us that good connection to the game. And of course, it's all cross-platform so all the assets that are created for the PC version are just the same on the PS3 and 360.


    The PC assets are all streamed to the 360 and PS3 and they are the same they run the same the only differences are the graphics APIs and Resolutions and some small sound things but largly the same so if you was to run the 360 or Ps3 version at say full 1080p which we dont know if the ( consoles ) run but if you did it loook the same on the Pc and both consoles which are running the PC code as it is all one Code
  • 7 Hide
    Murissokah , September 27, 2011 10:48 AM
    Quote:
    fully utilize every platform that they will be used on


    Exactly the point. Their racing 5-year old tech against brand new computers. And it has to be smooth for everybody. Guess who's being held back. And I bet will see mouse acceleration, crappy interfaces made for low-res (720p), and a huge X360 gamepad on the settings menu. If I'm wrong you can say they actually developed for each platform.
  • -6 Hide
    Anonymous , September 27, 2011 11:51 AM
    lol @ 720p

    I really don't see why Sony doesn't change up their market and create 3 versions of the PS4's and dual boot it with Windows. Take one for simple games, one for popular decent sized titles, and one which can pretty much handle any thing throw at it for a year or two to come. Put in a decent sized HDD, with an SSD option and it would be perfect.

    Now imagine an office full of PS4s ... all hooked up to 1080p screens, with shiny new black keyboards and mice ... Apple what?
  • 1 Hide
    professorprofessorson , September 27, 2011 12:22 PM
    anonnnlol @ 720pI really don't see why Sony doesn't change up their market and create 3 versions of the PS4's and dual boot it with Windows. Take one for simple games, one for popular decent sized titles, and one which can pretty much handle any thing throw at it for a year or two to come. Put in a decent sized HDD, with an SSD option and it would be perfect.Now imagine an office full of PS4s ... all hooked up to 1080p screens, with shiny new black keyboards and mice ... Apple what?



    You know, the PS3 is the first real home console that was actually more powerful hardware wise then one of the competition. The PS1 was actually a tad weaker then the Saturn, though you'd not really see many examples of the Saturns ability in the US titles library. The Dreamcast had a bit more untapped umph then the PS2 that was eventually glimpsed at more in its Naomi and Atomiswave arcade counterparts, and the GC and Xbox were well above the PS2 hardware. Its really sad that it took Nintendo going simple for Sony to finally surpass someone with their PS3.

    Anyway, back on topic, this Rage game being such a large install, just how long is this game supposed to be exactly? Really makes me wonder. Game better have a pretty huge story and top notch visuals to be eating that much of a hard drive up, or people are going to mock it to no end.
  • 1 Hide
    nebun , September 27, 2011 12:24 PM
    Mark HeathI'm still getting past that 25GB bit, if games come out that big too often it's bye bye ssds o_O

    that's why you install two large capacity hdds and raid them.....i haven't ran out of space yet...then again i have a 256 revodrivex2, so i really don't need to worry about space...once i get tired of a game i just remove it to make space for new ones...nothing lost :) 
  • -1 Hide
    rb420 , September 27, 2011 1:05 PM
    Quote:
    Quote:
    fully utilize every platform that they will be used on


    Exactly the point. Their racing 5-year old tech against brand new computers. And it has to be smooth for everybody. Guess who's being held back. And I bet will see mouse acceleration, crappy interfaces made for low-res (720p), and a huge X360 gamepad on the settings menu. If I'm wrong you can say they actually developed for each platform.



    Ya no matter how they try and spin it, this is exactly how I feel.

  • -1 Hide
    arushrehman , September 27, 2011 1:18 PM
    I'm quite happy with FallOut 3. Rage who? Bloated software from the looks of Willit's comments. Where is John Carmack and what was his contribution?
  • 0 Hide
    nforce4max , September 27, 2011 1:25 PM
    Well at least they have put some effort into this game than what others have done in the past as well their other titles. As for consoles if the game play is good it is acceptable that the graphics be sub par but the age of existing consoles it is time for something new to keep people happy. They need to design one that is based mostly on pc based hardware but running a custom distro of linux with one or two pieces of proprietary hardware to keep exclusive titles from being run on a regular pc beyond that provide some sort of physical expandability for ram ect like the N64. The x360's cooling system is horrific, the ps3's lack of usable ram after os limits things for developers. As for the pc well it is hard to standardize things when there is far to many variations of system hardware but if the developer has any level of intelligence they can make their games run on any thing while providing options for high quality graphics. In short merging the platforms can improve things while reducing development costs.
  • 3 Hide
    reggieray , September 27, 2011 1:33 PM
    RAGE should be good, PC is the way to go for this FPS monster.
    Xbox, wish you had a Blue Ray now?
    John Carmack/id Software are one of the few who make stable smooth game engines. I know id did not do this on purpose, the game is graphic intensive and should be really good. 25 gig, no problem when I can buy this for $80 right now at Newegg.
    (Western Digital Caviar Black WD1002FAEX 1TB 7200 RPM 64MB Cache SATA 6.0Gb/s 3.5" Internal Hard Drive -Bare Drive)
  • 2 Hide
    reggieray , September 27, 2011 1:34 PM
    arushrehmanI'm quite happy with FallOut 3. Rage who? Bloated software from the looks of Willit's comments. Where is John Carmack and what was his contribution?

    id Software made the game engine, the Tech 5.
  • 2 Hide
    burnley14 , September 27, 2011 1:37 PM
    Oooh, this actually makes me more excited to get this game. I was previously considering skipping over it, but this makes it more unique, I want to see why the game has to be so huge.
  • 1 Hide
    Swolern , September 27, 2011 1:38 PM
    MurissokahExactly the point. Their racing 5-year old tech against brand new computers. And it has to be smooth for everybody. Guess who's being held back. And I bet will see mouse acceleration, crappy interfaces made for low-res (720p), and a huge X360 gamepad on the settings menu. If I'm wrong you can say they actually developed for each platform.


    Do u even read what u write? It stated that "the PC will have same assets as the ps3 & 360". They will be graphically the same & guess which is the weakest system, Consoles. So the PC will be held back to form to the limits of consoles!! I didn't pay a lot of money to have the same exact games as consoles. I want next-gen, I want BF3 graphics. I think that is what will drive people to buy gaming PCs and gorgeous games to run on them.
  • 1 Hide
    reggieray , September 27, 2011 1:39 PM
    SwolernIdiots. Why make another console port! This is why I had your game preordered then found this out and canceled. "focus on PC didn't work out for you heh? Looks like it's working for Battlefield 3 pretty well seeing it's the #1 wanted upcoming game. If you want the best game that everyone will want you need to make it the best for each platform. Big letdown, I was looking forward to this game.

    Carmack is probably one of the if not the best game engine designers in the world. He has been working on the Tech 5 engine used in RAGE for years now and designed it to write a game once and then spit it out for every platform. If you have a killer PC it will detect that and you will see much better graphics than on the kiddie consoles.
  • -1 Hide
    Swolern , September 27, 2011 1:40 PM
    notuptome2004The game is not a console port. if you read the article the interview you Read thisDigital Foundry: Let's talk about Mega Textures... virtual texturing I believe it's called.Tim Willits: Yes, it's a virtualised world. The word "Mega Texture" isn't exactly correct. Virtualised world is more correct, but Mega Texture sounds cooler! Basically what that allows us to do is uniquely paint all the environments differently. It allows us to have some really interesting areas, for new scenes to be fresh and exciting, you're not stuck in the same buildings for 15 hours, and it really creates a look that is unique to Rage. And when you see it running, it's like: yeah, that's Rage. And that's based on the virtualisation of everything.Digital Foundry: So you can build an entire game world, limited only by your concept.Tim Willits: Yes, the raw texture is ridiculously huge. It's terabytes. But through John Carmack wizardry, we're able to pare down all the textures and the assets that we need to reasonably fit on any system. People always ask me - why's Rage so big? It's because of the texture data, but it is very unique. It has a very beautiful style to it, it runs real fast because the world, the visuals, are all virtualised.It creates extra space for game code, rendering, physics, sound... all those things. That's why we can run at 60Hz which is what gives us that good connection to the game. And of course, it's all cross-platform so all the assets that are created for the PC version are just the same on the PS3 and 360.The PC assets are all streamed to the 360 and PS3 and they are the same they run the same the only differences are the graphics APIs and Resolutions and some small sound things but largly the same so if you was to run the 360 or Ps3 version at say full 1080p which we dont know if the ( consoles ) run but if you did it loook the same on the Pc and both consoles which are running the PC code as it is all one Code


    Oops last response was made towards you, not Murissokah
  • 3 Hide
    RipperjackAU , September 27, 2011 1:47 PM
    Mark HeathI'm still getting past that 25GB bit, if games come out that big too often it's bye bye ssds o_O


    Or it's bye-bye bank account, when you try to buy an SSD large enough to hold all these games.

    10000rpm Velociraptor might not have the speed of an SSD, but I've got 600Gb without having to sell a kidney!
  • 4 Hide
    captaincharisma , September 27, 2011 2:04 PM
    Quote:
    The Xbox 360 version will arrive in three discs.


    the xbox 360 is showing its age more than the PS3 again.
  • 0 Hide
    dreamer77dd , September 27, 2011 2:06 PM
    SSD will only get bigger and they already are at 250gig I expect games to be more then 25GB in the future. i just wonder what was taken out for the console versions and what makes it so much more. Is it just textures and graphics, probably. I wonder if it will be a good game? hmmm
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