It's a testimony to the popularity of the series that, despite the slew of server issues at launch, SimCity still managed to sell 1.1 million copies within its first two weeks. Apparently, this is the biggest launch yet for the city building series.
SimCity's sales numbers also reveal the ever-rising, soon-to-be-dominant power of digital in the industry. 54% of players opted to download the game instead of purchasing the game at retail. 44% of total SimCity sales went through EA's digital distribution platform Origin.
News of SimCity's disastrous launch were well-documented, not to mention predictable, especially when Maxis announced that there would be no pre-loading of the game. It leads one to wonder though… how well could have SimCity sold had server issues not been the hot topic of games media for the past two weeks?