Skyrim DLC Hearthfire Out Now on Xbox Live
Skyrim's homemaking DLC is now available to play.
Though it was just announced last week, Skyrim's second DLC, Hearthfire has already landed on Xbox Live.
Hearthfire is a relatively small add-on in comparison to Dawnguard, Skyrim's first DLC that added extra story content to the game. Skyrim's second DLC isn't quite as ambitious. Instead, the add-on is meant to improve the Skyrim homemaking experience. Rather than being forced to stay in an already-built home, Hearthfire now allows players to buy land, build their own homes, and even adopt children to make the game's verisimilitude of domestic life more realistic.
Like Dawnguard, Hearthfire has been made available for Xbox 360 first for 400 Microsoft Points ($5). Presumably, a PC release will be coming in the following weeks. However, PlayStation 3 players will be once again forced to sit out. The original technical issues that prevented Dawnguard from making it onto PS3 plague Hearthfire as well, so it'll be a long while before any Skyrim DLC, if ever, make it onto PS3.

500 HOURS? There are only 744 hours in a month. This means that you played for over 16 hours per day! Well done!
you can marry someone, why not have a kid with them....I mean......That's what you do in real life right?
I was going to say that wasn't completely out of the realm of possibility, but then I remembered that it is. Because of the PS3's drive encryption, you can't easily access files on a save medium (like a thumb drive) from a PC. You can on the Xbox, but not on PS3.
Sorry dude.
Can't tell if sarcasm...
Fake answer? Because Bethesda is trying to maintain the realism of a continent at war by forcing the player to make the logical choice and adopt a war orphan.
Real answer? Babies, unlike Athena, do not spring fully formed from the heads of their parents. Thus Bethesda would have to create a new character model, a new animation system, new textures, and all the work that goes into making that stuff work within the game all for something that amounts to an afterthought.
Anyway, triple post achieved (sorry) I call dibs on adopting Babette.
Exactly.
Sony dropped the ball here. The System Memory (256MB) is needed for the main game, but also the SAVE FILE which keeps track of all the changes you make. This file keeps getting bigger as time goes on.
Bethesda could make it work on the XBOX 360 because it uses a shared 512MB so they likely tweaked the graphics slightly to free up more RAM for the SAVE GAME file.
Bethesda absolutely wishes to make it work on the PS3 but they're simply out of memory.
*The bottom line is SONY made an idiotic decision to not use shared memory, especially considering the XBOX 360 came out a year before and they knew many games would be designed for both consoles. It's a nightmare for developers trying to deal with this one issue alone.
Solution: PC gaming.