Blizzard Celebrates Diablo 3 Birthday with Buffs, Soundtrack
Diablo 3 turns a year old.
Blizzard's action-RPG for the PC Diablo 3 turned a year old on May 15, and to celebrate, the company is slashing the price of the game and offering buffs to all players.
Community manager Lylirra said on Wednesday that over the course of the year, millions of heroes have been created, billions of hours have been spent in games, and trillions of demons have been slaughtered without mercy. "We've grown and improved a lot since release, both as a game team and as a community, and thanks to your feedback, passion, and unquenchable bloodlust, we expect the next year to be even more epic," Lylirra said.
To celebrate the one-year anniversary, Blizzard is handing out free buffs to Diablo 3 players. Those who log in between May 15 and May 21 will receive a 25 percent boost to their Magic Find and +EXP stats. This buff will only be made available while the player is logged in to the game, but will apply to all characters as well as stack with other similar bonuses. The +EXP bonus will stack multiplicatively, and the Magic Find bonus will stack above the 300 percent cap, Lylirra said.
In addition to the birthday buffs, Blizzard is also slashing the price of Diablo 3 down by a third, selling the game for $39.99 until May 21, 2013.
Meanwhile, Blizzard has added the Diablo 15th Anniversary Album to the Blizzard music section of the company's website. This album features 17 tracks pulled from the original soundtrack including the intro theme, Tristram's guitar-laden theme, the background music used in the dungeons and more. Individual tracks are $1.29 USD; the entire album is $11.99 USD.
"We think the game's score is just as atmospheric and haunting now as when it was released (back when our computers had a whopping 16 MB of RAM)," Blizzard states.
Wow. It's been 15 years already? Actually, just over 16 years, as the game was originally released on December 31, 1996. Time flies.
joke's on you since you gave your money to Activision/Blizzard...
I knew this was going to be a joke before the release...
constant online DRM, auction house that gives Activision/Blizzard cut of EVERY transaction when they don't do squat while the players are doing all the work, uninteresting gameplay, and the price when compared to Torchlight 2 and/or any other point-n-click RPG...
for those who actually bought the game, hope it was worth $60 for maybe a month of mediocre gameplay at best...
Potion timers and lack of potion creation/horadric cube -- the game is missing something, player engagement.
If you do somehow manage to put up with all of the above, you spend most of your time in the AH trying to find gear that is so badly over inflated you can't get the gear you really want or need.
As for the celebration...how about give away the soundtrack for a week or month.
joke's on you since you gave your money to Activision/Blizzard...
I knew this was going to be a joke before the release...
constant online DRM, auction house that gives Activision/Blizzard cut of EVERY transaction when they don't do squat while the players are doing all the work, uninteresting gameplay, and the price when compared to Torchlight 2 and/or any other point-n-click RPG...
for those who actually bought the game, hope it was worth $60 for maybe a month of mediocre gameplay at best...
Blizz provides and maintains the servers. They gave us the option to make cash without going to seedy sites. I was able to buy WoL and HotS with that cash with enough left to get drunk with friends. D3 gave me the same mindless clicking entertainment as D2. If I want mindless clicking I play D3. I want some brain exercise I play SC2. As for the price, yes D3 is way more expensive than TL, but the problem with TL is that it felt old and I did not feel powerful. There was something really off when using the skills. The same goes with PoE. Combat feels weak.
Since most game dont last 3 month i dont think it's a joke, i played for about 2 month and i had fun while it last...