SOE: The Old Republic Helped Kill SWG
It's true: Th Old Republic helped bring Star Wars Galaxies to a close.
SOE Community Relations director Linda Carlson took the stage during the SOE Fan Faire 2011 event dressed as an EverQuest dwarf holding a lightsaber. She told a captive audience that it broke everyone's heart at SOE that Star Wars Galaxies had to come to an end. It hurt, she said as she pounded on her chest, you could feel the reverberations through the company.
"Jedi, bounty hunters, entertainers, the whole lot of you, I salute you," Carlson said. "But you know what? We're not done yet. We still have seven months to get together, we can celebrate the game, we can share our memories, we can still have a hell of a good time. I hope you join us all as we follow the last few months of Star Wars Galaxies."
SOE will officially pull the plug on the MMORPG on December 15, 2011 thanks to two specific factors: the end of SOE's licensing deal with LucasArts and the upcoming launch of BioWare's own MMORPG, Star Wars: The Old Republic. SOE could have renegotiated with LucasArts to extend the license, but chose not to.
"It was time to turn it off," CEO John Smedley told The Escapist during the event. "We have a contractual relationship that's ending in 2012, The Old Republic launching, a bunch of other business things with LucasArts. And then you look at the odds of a pretty large portion of the audience moving to TOR, which looks like a terrific game. I think that's going to be really well-received by the population. But it hurts. We knew, with the checkered past [of Galaxies], that this would not be a popular decision, but it was just one that we had to make."
Going forward, SOE plans to stick with its own original intellectual properties (IPs) rather than license IPs from other companies. "That's the problem with licenses: they end," Smedley said. "We're going to continue to do some licensed work, but we're largely going to stick to original IP [going forward] because then we won't have this issue. We'll never have this problem with EverQuest."
Had SOE owned the content in Star Wars Galaxies, the MMORPG might have lived on for a few more years, if not longer. But the termination date is creeping ever so slowly closer, seemingly marking an end to an era when MMORPGs first began to blossom and spread like wildflowers. Now the market is saturated with subscription-based, free-to-play and hybrid models that appear only to draw inspiration from each other rather than offer anything completely original.
Star Wars Galaxies launched back in 2003, but initially didn't satisfy the core Star Wars fans. As a result, it saw a decline in its subscription-base shortly thereafter. SOE tried to correct the list of complaints by releasing major updates called the "Combat Upgrade" and the "New Game Enhancements" in 2005, but that made the situation even worse. Thus, even more subscriptions began to drop off. Twelve servers were eventually shut down in 2009, followed by a steady decline in server population in 2010 and 2011.
But Star Wars Galaxies won't go down without one last epic showdown between the forces of good and evil. "The team is working on all of the details [on the game's epic ending]," Smedley said. "I don't know about [blowing up the Death Star], but they've got something else in mind with the Galactic Civil War. I think [Star Wars Galaxies] is going to go out in a memorable way. With a bang, not a whimper, that's for sure."
- Deals for July 12: 21.5" Alienware OptX 2ms $229
- Windows 8 Will Play Very Nicely With Windows 7
- Samsung LCD Turns 2D Games Into 3D Games
- Alienware Notebooks Get ''Killer'' With Bigfoot
- HP Possibly Releasing Ultrabooks This Summer
- Deals for July 11: 2.5TB WD External HDD $99 FS
- Deals for July 8: Logitech Revue Google TV $149
- Chip Inventories Rise Again in Q2
- LCD Panel Pricing on the Rise
- Windows 8 Leaked CD Appeared for Sale on eBay
- Deals for July 13: 42" LG 3D Plasma Bundle $499
- Quad-Core CPUs in Half of All Notebooks in 2015
- OCZ Intros RevoDrive 3 and X2 PCI-E SSDs
- Intel: Notebooks, Tablets Eradicated in a Decade
- Overwolf Connects Gamers to Facebook, Twitter
- Intel Bug Causes Failed SSDs Turn 600GB to 8MB
- Deals for July 14: 35% off Dell Studio 1080p LCD
- Sony Launches ''World's Lightest'' 13-Inch Laptop








They should count their blessings they lasted this long. The plug should've been pulled after they released the NGE. You dug your own hole, SOE. I'm glad to see your finally going.
I can't get excited about The Old Republic. More of the same MMO grinding/push a button to use a skill gameplay, with some story stuff sprinkled on top? That's just not enough.
No t didn't.... SOE totally hosed it with the combat upgrade and the NGE. They killed it themselves.
The game was ruined with the CU, plain and simple... That's on SOE, not licensing.
I can't get excited about The Old Republic. More of the same MMO grinding/push a button to use a skill gameplay, with some story stuff sprinkled on top? That's just not enough.
Maybe you should open your own company and create the next killer game title, seeing as it's so easy.
ToR better have good spaceship combat, otherwise it'll just be WoW with blasters instead of crossbows.
Correction - I forgot Star Wars has Wookie bowcasters... maybe it's already too late for ToR?
In any case, it's all about the spaceship stuff for me. I could care less about another Star Wars MMORPG with Tanks/Healers/DPS. I want epic space battles with customizable ships or I'm not touching it.
SWG died because they kept revamping the game.
SOE has revealed that the space combat will consist of scrolling encounters; you'll move on an x and y axis but you won't control the speed of your ship or its direction.
http://www.gamespot.com/pc/rpg/sta [...] -interview
It certainly looks pretty.
The Old Republic also helped kill the KOTOR franchise. Bioware tries to say that TOR is going to be unique and not just another WoW clone, and that it will have the depth of a single-player game. But everything I've seen says otherwise. It looks like WoW with lasers. Maybe they'll surprise me like they did with Dragon Age: Origins.
Maybe you should open your own company and create the next killer game title, seeing as it's so easy.
It should be when you have hundreds of millions in investment. I bet I could come up with something better.
@netherscourge
AGREED, the thing that makes space different from terrestrial games is SPACE. Why can't developers get it in their head that advanced tech MMOs are the same as magic if you can't freaking do the things generally held to tech cannon as opposed to magic cannon, which is travel in space and have space battles.
It should be when you have hundreds of millions in investment. I bet I could come up with something better.
Clearly you have no idea what goes into creating a video game.
I may or may not be testing the game as of now. I highly recommend you try it out, don't go solely by what Bioware has released. If you look at the combat or ui, yeah, it's a lot like any other MMO. The thing plays like a single player game though for the most part, the story is massive and really sucks you in, different for every class. Space combat isn't that big of a deal, basically Starfox 64 style minigame. As for the NDA I clearly just broke, I had to get that off my chest. It's a great game, you HAVE to try it.
LOL.. Look you can't always recreate the wheel.. Sometimes you simply have to make it better and that's what games try to do. If you break everything thing down you can say the same about any genre.
O look another race game most be a clone of something because it has tracks and cars.. O wait it has motorcycles now, so it's still the same.
O look another fps game woo hoo clone of wolfenstien run around and shoot..
And I could go on and on.
The Old Republic also helped kill the KOTOR franchise.
Actually Obsidian did a fine job killing that franchise.
And about TOR killing SWG. I think the only people who didn't know that this was going to happen were the poor saps still playing that crappy MMO.
SOE has no one to blame but themselves for the decline of SWG. When first released it had, hands down the finest crafting system ever developed for an mmo at that time.
Yes it was complicated, but it truly worked. I loved gathering and crafting the best items in the game that I could.
I dealt with the CU, griped but moved on. However when the NGE came out, I moved over to WOW and stayed there until just this past May.
I am waiting for SWTOR and it looks pretty darn good. Yes they have a lot of similar features to Wow, but its being implemented in a good way. And there is plenty of innovation as well.
SOE killed Planet Side with a horrible expansion too. Unless they have learned their lessons from both SWG and Planetside, its unlikely I will ever touch another SOE online game again.
SWG was fun for a bit TOR will be fun that is all that should matter.
I agree original release it was a great crafting system, and the customizable character looks and skills had no rival. CU was livable but not as fun. After NGE no point in playing.
My analogy is CU dug the grave, NGE built the coffin, put SWG in it, nailed it shut, dumped it in the ground, and buried it. SWTOR just threw some flowers on the grave site.
TOR is the expact opposite of SWG. Linear gameplay, linear worlds, rail shooter space combat, and all it is is just combat combat combat. There's no player-fed economy other than the auction house. There's no rowdy cantinas where you watch other players dance for you so you can get a buff. There are no lines in major cities to wait for spices. There's no tempting 'overt' characters who could be jumped at any time. There are no player cities, fields of extractors, live-in houses, fishing... It's a combat MMO with a crappy space combat... Just what everyone wants. And it breaks my heart.
No t didn't.... SOE totally hosed it with the combat upgrade and the NGE. They killed it themselves.
SOE cant do anything to that game without Lucastarts approval.. The CU and the NGE was not SOE's idea. If anything, since the NGE, SOE has vastly improved the game. Most of what was lost to the NGE (ie: player bounties, player bases, tab targeting, skill system) made returns in the following months, and added tons of content to boot..
SWG is a true sandbox MMO. A game that allowed the players to change the landscape with player housing and player cities. A game where no two servers were alike.
TOR will consume SWG, not replace it.
Maybe you should open your own company and create the next killer game title, seeing as it's so easy.
actually it would be easy to make a new game model. we abide by the old standard that was put in place back when dial up was the norm for no reason but we know it works.
if i got the funding, i could make an mmo, new, fresh, and a finite 5 year plan. as in i have a plan, to make the mmo last 5 years, and after 5 years i wipe my hands of it, because its over, the story i want to tell and have people experience is told, and played.
i would never get the funding necessary
i would never get the team talented enough to pull it off
and i would never get a publisher to ok it because its such a drastic turn from the money in the banks they have been putting out so far.
I'd love to see a MechWarrior MMO, you got a good story line, factions. You could customize your mechs. Get contracts for money, pvp action fighting in arenas. You have big events like the attack of the clans. I think it would be a blast. To bad MS killed off MW buy buying it. Bring back MechWarrior!
Actually Obsidian did a fine job killing that franchise.And about TOR killing SWG. I think the only people who didn't know that this was going to happen were the poor saps still playing that crappy MMO.
Besides the ending, I liked KOTOR2. I liked the shades of gray that it brought to the black and white concept of light and dark sides of the force.
Clearly you have no idea what goes into creating a video game.
Clearly you missed the point.
The CU upgrade was the beginning of the end. I sold my Dark Jedi Knight on ebay and man it was worth it. CU killed it for us all who really cared. I had 4 accounts and man it imo was the best time of my life. I made huge friends from both sides. LONG LIVE BLOODFIN! aka bugfin!
down with WUMI. B@tch never got me --- BHs psh!
I'd love to see a MechWarrior MMO, you got a good story line, factions. You could customize your mechs. Get contracts for money, pvp action fighting in arenas. You have big events like the attack of the clans. I think it would be a blast. To bad MS killed off MW buy buying it. Bring back MechWarrior!
MS did the same with Fasa Corporation's Shadowrun IP. Potential for the best MMO ever in my humble opinion and they basterdized it into a lame FPS for the Xbox before shelving it as a lost cause. Such a waste.
If it had combat like Jedi Knight Academy I might be interested, combat looks lame like every other MMO!
SOE: Where MMO's go to die.
I wonder if Sony is even remotely capable of sustaining a modern MMO because to be quite frank, they have been a disaster for most of the MMO IP under their watch.
I have been a fan of the Star Wars universe since going to the first movie at age 13 in 1977. I started playing SWG at launch and happily put up with the quirky bugs. It also was rushed out unfinished which had its share of issues also...something that Bioware dosent want to do, hense the delay in TOR. I lived threw and put up with the CU...horrible as it was when released, it got better and was still alot of fun even with the changes.What killed it for me and most of the active players was the NGE. Smed was an idiot then and always will be.
Out with the old and in with the new.