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Blizzard Discusses StarCraft 2: Heart of the Swarm

By - Source: Tom's Hardware US | B 33 comments

Lots of changes are on their way to StarCraft 2!

StarCraft 2 fans will be happy to learn that there are tons of game-changers on the way in the game's upcoming installment, Heart of the Swarm. In an extensive panel discussing multiplayer balance, unit changes and new units, StarCraft 2 game director Dustin Browder, senior designer Josh Menke and game balance designer David Kim revealed new plans that could result in a massive change in strategies.

The panel began with a discussion on the current state of balance in StarCraft 2 multiplayer. As surprising as it may be to some, across all tournament levels there is an even match up between all three races. In the master leagues, the balance is a bit off in some small situations such as Terran vs Protoss in Korea or Zerg vs Protoss in Europe.

The developers continued their panel with the assurance that balance will play a large role in the development of Heart of the Swarm and that any changes discussed are very much subject to change over the next few months. Regardless, the unit previews that followed were very exciting as the crowd applauded and cheered with each new introduction. Most of the upcoming changes and unit previews are nicely summarized in this document:


Upon analyzing data from their most recent battles, the protoss have identified a few areas of improvement that would help them maximize effectiveness against their enemies. Based on their findings, the protoss have augmented their arsenal with a second psionic unit, a new way to counter flocks of Mutalisks, and a new form of enemy harassment.


Description: The tempest is a new capital ship that deals massive area-of-effect damage to air units. It also has a standard ground attack, but its chief role is to help gain air superiority.


Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.


Description: Replicants have one ability: to transform itself into any non-massive unit. They're expensive, so cloning a Zergling would not be very cost effective, but transforming into a specialized unit like a Raven, Infestor, or Siege Tank could open up interesting strategic options for the protoss.

New Abilities

A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. Another ability, Mass Recall, has also been added to the nexus, which allows protoss players to teleport armies from out in the field back to the nexus. The recalled units are stunned for a few seconds when recalled.

Retired Units

As we add units to the multiplayer game, sometimes it’s necessary to remove units or alter others’ abilities to maintain game balance and eliminate redundancy. In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign.


The resourceful terrans have also been improving their technology to better survive their battles in the Koprulu sector.


Description: The Shredder is a new unit built from the Factory that allows the terran player to control the battlefield. In its mobile form, the Shredder has no attack -- but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off.


Description: The Warhound is a small, walking ground mech that wields an effective anti-air weapon with splash damage, much like the Thor from Wings of Liberty. The difference is that the Warhound is smaller and much more nimble, though it gives up some range on its anti-air missiles in exchange for this mobility. The Warhound also wields a small ground attack weapon that does additional damage to mechanical units, making it particularly well suited to taking out enemy Siege Tanks -- though it's not particularly effective against non-mechanical units.

Thor (Modified)

Description: While it was always quite effective against ground and air, one of the biggest problems with the Thor has been that it’s too big and bulky to move around well... so the terrans decided to made it even bigger. In Heart of the Swarm multiplayer, terran players will be limited to having only one Thor at a time, but this new behemoth hits even harder with its regular ground weapons and can absorb a tremendous amount of damage. The terrans have also swapped out the Thor's anti-air weapons for a bombardment ability that does a huge amount of damage to a wide swath of ground. The Thor will need time to set up its bombardment cannons, as well as time to repack them after an attack, much like a Siege Tank. Of course, fielding such a powerful weapon requires a hefty investment in technology, so both an Armory and a Fusion Core will be required before a Thor can be built.

New Abilities

The Hellion has been upgraded to a transforming unit similar to the Viking. When transformed into its new battle mode, the Hellion will gain in hit points and get a stronger flame attack that covers a short arc in front of it. This makes the Hellion more effective in late-game fights against large clusters of light units such as Zealots. The Ghost’s Cloak ability has also been modified -- it will no longer be a toggled effect. Instead, there will be a one-time energy cost to activate Cloak for a specific time duration. Energy regeneration will continue while cloaked, and Ghosts can re-cloak while nuking without interrupting the call-down. The Battlecruiser will gain a speed-boost ability called Redline Reactor, which is governed by a cooldown. And finally, the Reaper no longer has a special building attack, but instead has a passive health-regeneration that allows it to recharge hit points quickly when out of combat.


The zerg continue to evolve and adapt to changing environments, particularly the dangers they face on the battlefield. New creatures will help the zerg stage more effective sieges and add unique enemy-manipulating abilities to their arsenal.


Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.

Swarm Host

Description: The Swarm Host is a slow-moving ground unit that has no standard attack. When burrowed, the Swarm Host spawns a continuous stream of slow-moving melee units called Locusts that can be used to lay siege and pressure entrenched enemy positions.

New Abilities

The Corruptor's Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time. Ultralisks have a new Burrow Charge skill that lets them dive underground and instantly surface at a target, allowing them to initiate the fight faster on a crowded battlefield. Finally, the Baneling has evolved tunneling claws similar to the Roach, which allows them to move while burrowed -- this new evolution will mean other races will need to be even more wary about hidden drops and making sure to have detectors with their army. Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.

Retired Units

The Overseer has been cut; its detection ability has been replaced by the Viper and its Ocular Parasite.

To stay up to date with Blizzard's Heart of the Swarm info, keep an eye on the page here as it'll likely be updated throughout the production's progress. Although we weren't given a release date on the upcoming expansion, we did hear that a beta will be ready within 'months'. Until then, all we can do is drool at awesome preview trailers such as this one.

Heart of the Swarm Preview Trailer

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Top Comments
  • 12 Hide
    foxmulder_ms , October 23, 2011 1:21 AM
    How can we call this game STARCRAFT without the CARRIER ?????
  • 10 Hide
    Anonymous , October 23, 2011 1:52 AM
    @nukemaster If carriers were any weaker than they currently are, they'd need to be free.
Other Comments
  • 1 Hide
    psg1john , October 23, 2011 12:42 AM
    Hot and Evil kerrigan! wohoo
  • Display all 33 comments.
  • 4 Hide
    Anonymous , October 23, 2011 1:16 AM
    Pic related:

    Is there a way to embed images?
  • 12 Hide
    foxmulder_ms , October 23, 2011 1:21 AM
    How can we call this game STARCRAFT without the CARRIER ?????
  • -6 Hide
    385860506 , October 23, 2011 1:27 AM
    lol looking forward to it.
  • 1 Hide
    nukemaster , October 23, 2011 1:37 AM
    just make the carriers weaker not kill em....bad move...
  • 0 Hide
    jezus53 , October 23, 2011 1:40 AM
    No carrier? I love the carrier... And common, banelings can move underground now? Like it wasn't already cheap enough that roaches can and that banelings can kill 8 marines at a time. Kind of annoying since you'll need at least one raven at all times to counter this, and to adequately protect a large army you'll need at least two or three.
  • 10 Hide
    Anonymous , October 23, 2011 1:52 AM
    @nukemaster If carriers were any weaker than they currently are, they'd need to be free.
  • -4 Hide
    nightsc , October 23, 2011 3:10 AM
    No cut for Terran unit, this is so funny.
  • 2 Hide
    Yuka , October 23, 2011 3:24 AM

    Come on, you can do better than that with balance!

  • 0 Hide
    ArgleBargle , October 23, 2011 3:34 AM
    Ready in months? Good, that means I'll get Skyrim out of my system by then.
  • 0 Hide
    firebee1991 , October 23, 2011 4:31 AM
    I was afraid that they were going to turn the Zerg into good guys for this expansion, what with Kerrigan being deinfested and finding out that the Overmind wasn't so bad after all. Glad they kept them at least somewhat evil.
  • -4 Hide
    synd , October 23, 2011 9:00 AM
    They removed the mothership and carrier only temporarily for the MP. They will be still in the single player and probably in the future MP
  • -5 Hide
    olaf , October 23, 2011 11:26 AM
    shame i really liked multiple Thor's :D 
    Oh well single player campain here i come :D  and hope we will get Blizzard Dota as well :D 
  • 1 Hide
    reggieray , October 23, 2011 1:07 PM
    Acti-Blizzard is still charging full price for part I. Want to bet they keep it there even after the new one releases. Meanwhile, Duke Nukem can be had for $19.95PC. After playing both Demos that is about where they should be priced.
    Sorry Blizzard but your stuff does not interest me anymore and you draconian DRM with Diablo is a no go.
    I am looking forward to spending 100+ hours exploring SkyRim.
  • 1 Hide
    NuclearShadow , October 23, 2011 2:43 PM
    Boy falls in love with girl. Girl is betrayed and "killed" by a common associate that both boy and girl had. Girl is not actually dead and is now a alien hybrid queen hell bent on destroying humanity including boy.

    After sometime boy is able to battle girl but spares girl's life and cures her. Losing many of his friends and comrades just for girl. Girl fails to see the actions boy has done for girl and is still hell bent on destroying humanity despite it being humanity the ended up saving girl, girl clearly does not believe in redemption. Girl is a ungrateful bitch and boy is a idiot.

    This is really Starcraft's story in a nutshell.
  • 2 Hide
    Anonymous , October 24, 2011 12:50 AM
    WOOT hydralisk speed is back! They will finally stop being useless! (hopefully)
  • -4 Hide
    sieged , October 24, 2011 1:58 AM
    Everyone is a Critic. Blizzard - your rock.
  • 0 Hide
    Stardude82 , October 24, 2011 3:45 AM
    Isn't it weird that the Warhound looks a lot like the Mechwarrior/BattleTech Thor?
  • 0 Hide
    nekromobo , October 24, 2011 5:23 AM
    Warm it up! Half-baked Generic. No Thanks Blizzard!
  • 3 Hide
    cats_Paw , October 24, 2011 8:32 AM
    More spellcasters, more crazy skills, more dumb changes... When i learned about this 2 days ago i left my sponsored starcraft 2 team and went back to broodwar.

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