Blizzard Discusses StarCraft 2: Heart of the Swarm
Lots of changes are on their way to StarCraft 2!
StarCraft 2 fans will be happy to learn that there are tons of game-changers on the way in the game's upcoming installment, Heart of the Swarm. In an extensive panel discussing multiplayer balance, unit changes and new units, StarCraft 2 game director Dustin Browder, senior designer Josh Menke and game balance designer David Kim revealed new plans that could result in a massive change in strategies.
The panel began with a discussion on the current state of balance in StarCraft 2 multiplayer. As surprising as it may be to some, across all tournament levels there is an even match up between all three races. In the master leagues, the balance is a bit off in some small situations such as Terran vs Protoss in Korea or Zerg vs Protoss in Europe.
The developers continued their panel with the assurance that balance will play a large role in the development of Heart of the Swarm and that any changes discussed are very much subject to change over the next few months. Regardless, the unit previews that followed were very exciting as the crowd applauded and cheered with each new introduction. Most of the upcoming changes and unit previews are nicely summarized in this document:
Protoss
Upon analyzing data from their most recent battles, the protoss have identified a few areas of improvement that would help them maximize effectiveness against their enemies. Based on their findings, the protoss have augmented their arsenal with a second psionic unit, a new way to counter flocks of Mutalisks, and a new form of enemy harassment.
Tempest
Description: The tempest is a new capital ship that deals massive area-of-effect damage to air units. It also has a standard ground attack, but its chief role is to help gain air superiority.
Oracle
Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.
Replicant
Description: Replicants have one ability: to transform itself into any non-massive unit. They're expensive, so cloning a Zergling would not be very cost effective, but transforming into a specialized unit like a Raven, Infestor, or Siege Tank could open up interesting strategic options for the protoss.
New Abilities
A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. Another ability, Mass Recall, has also been added to the nexus, which allows protoss players to teleport armies from out in the field back to the nexus. The recalled units are stunned for a few seconds when recalled.
Retired Units
As we add units to the multiplayer game, sometimes it’s necessary to remove units or alter others’ abilities to maintain game balance and eliminate redundancy. In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign.
Terran
The resourceful terrans have also been improving their technology to better survive their battles in the Koprulu sector.
Shredder
Description: The Shredder is a new unit built from the Factory that allows the terran player to control the battlefield. In its mobile form, the Shredder has no attack -- but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off.
Warhound
Description: The Warhound is a small, walking ground mech that wields an effective anti-air weapon with splash damage, much like the Thor from Wings of Liberty. The difference is that the Warhound is smaller and much more nimble, though it gives up some range on its anti-air missiles in exchange for this mobility. The Warhound also wields a small ground attack weapon that does additional damage to mechanical units, making it particularly well suited to taking out enemy Siege Tanks -- though it's not particularly effective against non-mechanical units.
Thor (Modified)
Description: While it was always quite effective against ground and air, one of the biggest problems with the Thor has been that it’s too big and bulky to move around well... so the terrans decided to made it even bigger. In Heart of the Swarm multiplayer, terran players will be limited to having only one Thor at a time, but this new behemoth hits even harder with its regular ground weapons and can absorb a tremendous amount of damage. The terrans have also swapped out the Thor's anti-air weapons for a bombardment ability that does a huge amount of damage to a wide swath of ground. The Thor will need time to set up its bombardment cannons, as well as time to repack them after an attack, much like a Siege Tank. Of course, fielding such a powerful weapon requires a hefty investment in technology, so both an Armory and a Fusion Core will be required before a Thor can be built.
New Abilities
The Hellion has been upgraded to a transforming unit similar to the Viking. When transformed into its new battle mode, the Hellion will gain in hit points and get a stronger flame attack that covers a short arc in front of it. This makes the Hellion more effective in late-game fights against large clusters of light units such as Zealots. The Ghost’s Cloak ability has also been modified -- it will no longer be a toggled effect. Instead, there will be a one-time energy cost to activate Cloak for a specific time duration. Energy regeneration will continue while cloaked, and Ghosts can re-cloak while nuking without interrupting the call-down. The Battlecruiser will gain a speed-boost ability called Redline Reactor, which is governed by a cooldown. And finally, the Reaper no longer has a special building attack, but instead has a passive health-regeneration that allows it to recharge hit points quickly when out of combat.
Zerg
The zerg continue to evolve and adapt to changing environments, particularly the dangers they face on the battlefield. New creatures will help the zerg stage more effective sieges and add unique enemy-manipulating abilities to their arsenal.
Viper
Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.
Swarm Host
Description: The Swarm Host is a slow-moving ground unit that has no standard attack. When burrowed, the Swarm Host spawns a continuous stream of slow-moving melee units called Locusts that can be used to lay siege and pressure entrenched enemy positions.
New Abilities
The Corruptor's Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time. Ultralisks have a new Burrow Charge skill that lets them dive underground and instantly surface at a target, allowing them to initiate the fight faster on a crowded battlefield. Finally, the Baneling has evolved tunneling claws similar to the Roach, which allows them to move while burrowed -- this new evolution will mean other races will need to be even more wary about hidden drops and making sure to have detectors with their army. Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.
Retired Units
The Overseer has been cut; its detection ability has been replaced by the Viper and its Ocular Parasite.
To stay up to date with Blizzard's Heart of the Swarm info, keep an eye on the Battle.net page here as it'll likely be updated throughout the production's progress. Although we weren't given a release date on the upcoming expansion, we did hear that a beta will be ready within 'months'. Until then, all we can do is drool at awesome preview trailers such as this one.
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Hot and Evil kerrigan! wohoo
Pic related: http://i.imgur.com/UlRms.png
Is there a way to embed images?
How can we call this game STARCRAFT without the CARRIER ?????
lol looking forward to it.
just make the carriers weaker not kill em....bad move...
No carrier? I love the carrier... And common, banelings can move underground now? Like it wasn't already cheap enough that roaches can and that banelings can kill 8 marines at a time. Kind of annoying since you'll need at least one raven at all times to counter this, and to adequately protect a large army you'll need at least two or three.
@nukemaster If carriers were any weaker than they currently are, they'd need to be free.
How can we call this game STARCRAFT without the CARRIER ?????
It's the very symbol of the Protoss fleet!
No cut for Terran unit, this is so funny.
No Carrier? FOR FRIGGIN REAL BLIZZARD?!
Come on, you can do better than that with balance!
Cheers!
Ready in months? Good, that means I'll get Skyrim out of my system by then.
I was afraid that they were going to turn the Zerg into good guys for this expansion, what with Kerrigan being deinfested and finding out that the Overmind wasn't so bad after all. Glad they kept them at least somewhat evil.
They removed the mothership and carrier only temporarily for the MP. They will be still in the single player and probably in the future MP
shame i really liked multiple Thor's
and hope we will get Blizzard Dota as well 
Oh well single player campain here i come
Acti-Blizzard is still charging full price for part I. Want to bet they keep it there even after the new one releases. Meanwhile, Duke Nukem can be had for $19.95PC. After playing both Demos that is about where they should be priced.
Sorry Blizzard but your stuff does not interest me anymore and you draconian DRM with Diablo is a no go.
I am looking forward to spending 100+ hours exploring SkyRim.
Boy falls in love with girl. Girl is betrayed and "killed" by a common associate that both boy and girl had. Girl is not actually dead and is now a alien hybrid queen hell bent on destroying humanity including boy.
After sometime boy is able to battle girl but spares girl's life and cures her. Losing many of his friends and comrades just for girl. Girl fails to see the actions boy has done for girl and is still hell bent on destroying humanity despite it being humanity the ended up saving girl, girl clearly does not believe in redemption. Girl is a ungrateful bitch and boy is a idiot.
This is really Starcraft's story in a nutshell.
Boy falls in love with girl. Girl is betrayed and "killed" by a common associate that both boy and girl had. Girl is not actually dead and is now a alien hybrid queen hell bent on destroying humanity including boy.After sometime boy is able to battle girl but spares girl's life and cures her. Losing many of his friends and comrades just for girl. Girl fails to see the actions boy has done for girl and is still hell bent on destroying humanity despite it being humanity the ended up saving girl, girl clearly does not believe in redemption. Girl is a ungrateful bitch and boy is a idiot.This is really Starcraft's story in a nutshell.
Yeah, yeah, yeah... standard girl/boy story. Nothing new here! Please move along, people...
WOOT hydralisk speed is back! They will finally stop being useless! (hopefully)
Everyone is a Critic. Blizzard - your rock.
Isn't it weird that the Warhound looks a lot like the Mechwarrior/BattleTech Thor?
Warm it up! Half-baked Generic. No Thanks Blizzard!
More spellcasters, more crazy skills, more dumb changes... When i learned about this 2 days ago i left my sponsored starcraft 2 team and went back to broodwar.
After playing the first, I did not like it so much at all. I just hope the second is better to play.
I'm a platinum player so I can only speak from that level of play, but all of these changes sound awesome. SC2's strategies do still change but they're becoming stale, especially as a Zerg player. It sucks not being able to hold any ground at all unless you already have a supply advantage anyway. The swarm host in particular helps offset the ridiculousness of the baneling being our most effective low-tier counter; it's stupid that our counter to T1 is a one-use suicide unit that costs gas and takes twice as long to train as other units in its tier. The swarm host will be reusable and burrowed, finally allowing us to defend ourselves AND be offensive, like siege tanks. We'll be able to afford some strategic mistakes in the early and midgame. And I can't say enough good things about the viper. I'll definitely miss my changelings though. I hope this brings SC2 closer to the depth of Brood War.
Can't wait to play this. If it were available today I'd drop $60 on it in a heartbeat.
After playing the first, I did not like it so much at all. I just hope the second is better to play.
The classic SC is a lot to live up to. It's why I never got into SC2 - Broodwar is still better IMO. Rather than nurf units, why not make the MP creator specify the rules and why units are allowed?
I'll miss Carriers too, they were pretty iconic, but let's be real. They're useless in SC2 at higher levels. Too expensive, slow and far down the tech tree to see any action above Silver league. Honestly I'd rather see them buffed economically and their strength reduced to compensate because they're still powerful, but nobody will miss them at the competitive level.
Doesnt anyone else realize the massive problem with getting rid of overseer detection? Zerg now have the FAR slowest path to detection units (having to build a spire then spawn a viper makes it WAY longer than morphing an overseer after Lair, and a LOT more expensive) so we'll often be forced into spores which waste larva, and we have to do it at 2 bases to keep up.
Quote: ... these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign. /Quote
This is a very damning statement from people that once said that the game's MP would be unchanged from each SC2 installment. They said that each installment would only be continuing the single-player, being more akin to DLC or an expansion and that you'd not have to "repurchase" the entire multiplayer experience.
We'll see how this pans-out, but considering how often Blizzard stretched the truth about SC2 and then WoL, I'm very pessimistic about HotS.
Ah! This game is full of S**t and that is all it's good for.
I'm not at all interested in playing Zerg stuff in this upcoming expansion. I can't tell one unit apart from another, and I finished the Terran campain 3 times over, and I still don't know what those Zerg things are.
I don't like these changes. I'm pretty sure that most players will buy the expansion to see the story, but for MP they'll go back to WoL. My issues:
Zerg:
Banelings need the ability to move while hidden now? Really?
Corruptors leach resources while they do damage? That makes sense how?
Ultralisk burrow charge? So not only can they move while burrowed now, they can just ignore collision detection and just teleport directly through units to their target (forget siege lines now)...
Protoss:
They need another unit to counter mass air? Templar psistorm didn't give enough AOE dps (and hits air and ground...)
Replicants? So having access to any (non-massive) unit from any other race is balanced? I can see the medivac/zealot rush now...
Terran:
Warhound = weaker thor.
Hellion mech form = code instead of line flame but shorter range. Siege tanks will still be the primary output from factories.
Old Mothership = New Thor. Considering how much use I see Motherships utilized, I imagine that putting 1 thor on the field isn't going to do much.
Shredder? Really a structure that TURNS OFF when you send units out to keep it alive? I can see allies screwing up the utlity of this structure.
In all, they had a good balance, they should have spent their energy into interesting gameplay mechanics instead of bringing in stupid ablities (did you see that floating unit drag a COLOSSUS to it int he video? So retarded.)
Arc Shield and Mass Recall? Really? So protoss now can transform into a temporary Planetary Fortress and then summon back it's entire army to defend. Then they can just mass teleport their army up to a proxy nexus (which can stay alive longer with the aforementioed arc shiled).