Kinect Director: FPS Not Played on PCs Anymore
Kinect's creative director claims that FPS games aren't played on the PC anymore, however Tim Willits comes to the rescue.
Oh the horror. Kinect creative director Kudo Tsunoda recently told Game Informer in an interview that hardly anyone plays FPS games on the PC anymore. The comment isn't all that surprising considering that Tsunoda is out to promote Microsoft’s new motion sensing device for the Xbox 360. Still, his view will likely ruffle a few feathers in the PC gaming community considering that the comment isn't all that precise.
When asked about first-party games and exclusives for Kinect, Tsunoda said that Microsoft doesn't want to import a controller-based experience. He brought up FPS games on the PC as an example, saying that developers tried to port existing shooters over to consoles, however the games lost their fun-factor because the core control scheme (mouse, keyboard) was crammed into a single controller. According to Tsunoda, that changed with the original Halo.
"Halo did an awesome job of building a first-person shooter exclusively for the console, and now hardly anyone plays first person shooters on the PC anymore," he said. "It's all about the console."
What?
In retaliation against Tsunoda's seemingly biased statement, id Software's Tim Willits came forth and defended the genre and all the PC gamers still fragging each other outside the console realm. After all, who else would know better about the PC FPS than the creators behind the Wolfenstein, Doom and Quake franchises?
In a brief interview with Eurogamer, Willits not only defended the PC platform, but took a jab at the console platform's unstable presence in the gaming industry. "In my opinion, the PC will always be the core of the gaming industry--it is the timeless stable platform that as developers we will always be able to rely on," he said. "Unlike consoles, the PC doesn't disappear because one company decided it wasn't profitable or decided to make a new version. The PC platform is always evolving but staying stable."
Naturally, the best, precise controls for FPS games is on the PC. "The FPS genre is still great on the PC, the input controllers are very responsive, the keyboard allows many more choices and options, and the social networking of the PC allows you to reach out and play with your friends much easier than any of the consoles. Plus, as any hardcore FPS gamer will tell you, the mouse is still the best device for aiming."
Say that again? The mouse is still the best device for aiming.
Over the last decade, the FPS genre has seemingly divided into two classes thanks to Halo: the PC FPS and the console FPS. PC gamers will argue why their platform is far more superior than their console counterparts--console owners will likewise do the same. Nevertheless, the FPS genre is thriving on both platforms.
For proof see the sale of multi-platform FPS games such as Call of Duty. Games like that sell more in the first hour than they do total on the PC.
There was for one ps3-title only. Unreal tournament III. LOL playing online with k/b + mouse + high sensitivity settings = doing circles around the controller-based players. I wish more console games had k/b + mouse support.
This is another reason why they nixed the idea of having cross pc/360 players in halo 2/3 and gears of war games. Because k/b + mouse owns controllers hands down.
I think what he meant to say is that he thinks the future of fps will be people playing them with motion sensing devices doing the "bang-bang" or "pew pew pew" motions with their fingers instead of using either controllers or keyboards+mice.
That's because you can't pirate the console versions anywhere near as easily. Money is the reason publishers favor the consoles. Platform openness and extensibility is the reason developers favor the PC.
I'd guess that if you could look at total number of copies being played in either single player or multiplayer, regardless of legality of each copy, the PC would either be right on the heels of consoles, or would surpass them.
PC games have mods which add to the replay value. Console games are good, but still limited compared to pc games
you forget that there is a aimbot in the console and pc version if you use a controler.
thats aside i cant play console fps games. i hate using a controller, and the whole time im playing it im thinking that i could play as good with my feet as i do with my hands, i tried it for a week, and i came very close to playing as good with my feet as i can with my hands.
and i watched people who suck at console fps game and who are good at it, you know what i noticed? the people who suck dont know of the games aim bot and mechanisms to make the game easier for them, and the people who know about them, weather they know what the exact terms are called or not, know of them ant take advantage of them. its not like a computer player who aims at it, its they aim near enough for the game to kick in and do the rest.
However, I still think some genres, esp. RTS/FPS are far better suited to the PC. Far better.
I'd love to see an FPS on Kinect as well, that would be a total joke.