Microsoft is Confident Xbox One Won't Have Quality Issues
Well, there's no guarantee, but the same team that worked on the "Trinity" Xbox 360 Slim unit is behind the hardware in Xbox One, and that's a good thing.
I guess I've been lucky: I didn't buy an Xbox 360 until I signed on with the original Tom's Games back in 2007, and so far I have the same unit, red-ring free. It doesn't seem to like Minecraft: Xbox 360 Edition in split-screen mode, but I have no hardware horror stories to tell. Unfortunately, I can't speak for everyone. The Red Ring of Death is not something consumers want to see or hear about, ever, and neither does Microsoft, especially in the next-generation hardware.
Microsoft Studios boss Phil Spencer told Edge Magazine that the team that built the latest Xbox 360 Slim "Trinity" model is the same team behind the new Xbox One. He said this team's work so far has inspired confidence in the reliability and quality of the new console. Of course, he's going to say that given a new product is about to launch later this year. But the failure rate with Trinity seems minute, if at all, compared to the early days.
"The last Xbox was Trinity [Xbox 360 Slim] and our success rate on Trinity was very high," Spencer told the magazine. "We learned a ton from the 360 launch and we took care of our customers with the extended warranty, but I think Trinity is telling."
Spenser recently told the magazine that Xbox One isn't backwards compatible because Microsoft wanted to be in a "forward-looking position," to release a device that will last for the next ten years. Because of this, backwards compatibility had to be removed from the feature list. Still, that doesn't mean Xbox 360 games can't be streamed in the future. If Sony can do it, Microsoft could presumably do it as well.
He also revealed a little insight into the console's DRM, stating that games will be "locked" to each owners' profile. Of course, that could seriously affect the secondary used games market, and he admitted that Microsoft will release specifics on how it will address this market at a later date.
"We think, actually, that having the content that’s yours go with you is an important thing," he told the magazine. "You could have multiple Xbox Ones, your content is yours on every one of them, and it doesn’t require that you carry discs back and forth. The disc becomes a means of distributing the bits back and forth but the content is locked to you."
"I think the whole idea of a secondary market is important and it’ll be important in the next generation and we’ve designed [Xbox One] with that in mind from the beginning," he added.
IB
http://images.anandtech.com/doci/6972/20130514-XBOX-ONE-TEARDOWN-014.jpg
Is that sufficient? I guess only time will tell, but it looks pretty beefy.
Has Sony announced if they are following suit? I haven't read much into the PS4 yet.
Sure it's important which is why they are locking the content so you have to pay them a fee to transfer it to someone else so they can get a piece of every resale and lock out third party companies from being able to resell them unless they include a portion of it going directly to MS !
You can say people are hesitant and a little salty about any upcoming console based off how they treated the first adapters. I myself will wait a year and see what others say because if there is a problem history shows us Microsoft will not show sympathy.
As for the used games issue, when people buy something they become the owner of it. Now you may argue that you're not actually buying the game but rather a license to play the game, but that is still ownership of that license and that license should be able to be sold and transferred. This isn't debatable.
Forget the used game market for a moment, let's concentrate on the people with kids, or households that have multiple gamers in the house ranging from 6-90 years old. Unless you're stingy, when you buy a game, everybody in the house plays it. I haven't owned a console since the Dreamcast, but when I go to my fam's house, or friends house, everybody in the house has their own profiles, even I have one. According to Microsoft, if you buy a $60 game, the new Kinect 2.0 logs you in via facial recognition, only then can the game be played, bcuz you're there, present. If you're gone, then the kids, or everybody else in the house is screwed, and they have to buy their own $60 game if they want to play. That's great money for MS, but who wants to buy a game four times, unless they have four 360s in the house, and they all want to game at the same time.
Even logging in the traditional way, when you're at work, other people might want to play the game under their own profile, with their own settings, and achievements. But NOOOOOOO, that takes away from MS profits, and they want to consider that piracy (hint of sarcasm)
"You could have multiple Xbox Ones, your content is yours on every one of them, and it doesn’t require that you carry discs back and forth.
This sounds like kids are gonna need to be trading their usernames and passwords to each other to play other games. Microsoft will need to add to their manuals: Change password as soon as your done trading games with friends!
but all the extra consumer limiting crap? (must connect to the interwebs once every 24 hours must pay an additional installation fee to install a game on a second xbox etc) a lot of people will not buy it
but I predict that because publishers don't like used game sales so they will put a lot of their games on the xbox one and less on the ps4
but less people will have brought the xbox one because of this extra fee (and other things) and more will have brought the ps4