Tune In for Our Live Blogs from AMD APU13's Keynotes
By - Source: Tom's Hardware US
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That would be my ques allso. The AMD has no resourses to do everything, so they have to chose where they are putting their dollars at any given moment. Intel can burn money in R&D and even make bad decisions from time to time. They can afford it. AMD has to keep its cost tight.
At this moment they are in par with Nvidia in GPU front and they lead Intel in the same avenue, so anything related to GPU power is their only way of competing the Intel at this moment at least. Resently they have put their focus on console prosessors and now they will use some of that know how to their APU:s as soon as they will have resources to do it. At this moment many of those who did console development have been allready realligned to other projects, but it will take some time until they will catch up.
It would go against their current push for HSA in that case. Rumored IPC numbers make kaveri look good so far. Mantle gaming wise has already been proven to drastically decrease CPU loads in gaming. an Oxide Dev(group of devs who broke off of Civ 5 to create a new engine) at the APU summit downclocked an 8350(4.0 ghz stock) down to 2.0 Ghz, he reported no frame loss and that at 2.0ghz the nitrous engine was still gpu bound. EA has already signed up to have mantle included in 15+ games running Frostbite 3.(e.g BF4, Mirror's Edge 2, Dragon's Age Inquisition, Starwars: Battlefront) Whatever Oxide makes uses it. Star Citizen is known to use both mantle and physx. Latest news also brings up that mantle may possibly be gpu agnostic and work on nvidia cards as well. Its safe to guess that almost any game running mantle will primarily be gpu bound.