AMD Shows Ray-tracing Tech on YouTube
San Francisco (CA) - AMD has published two YouTube videos that show off its voxel-based rendering technology.
The videos were released by AMD’s company blog, AMDUnprocessed, and showcase the 3D technology developed by JulesWorld.
The first video is a shaky-cam clip of a ray-traced Ruby, AMD/ATI’s red-clothed vixen (YouTube link). The second video is an interview with Jules, talking about technical aspects of OTOY/LightScape technologies (YouTube link). OTOY is JulesWorld’s plug-in that allows cinematic-quality rendering within browsers.
Real fireworks are expected for Siggraph 2008, where JulesWorld will be one of the companies to take the center stage. As soon as we learn more details about OTOY, LightScape, Fincher and Ruby demos, we’ll let you know. One thing is certain - this year’s Siggraph will be a-must-visit event.
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This posting is absurd.
Ray tracing is not 'just high quality' as tir implies, nor is it just any rendering type which is capable of reflections, refractions, or caustics, all of which can be trivially done with DX10 shaders, well short of true ray tracing. Photorealistic ray-tracing of non-trivial scenes takes hours or even days on standard CPUs, so I don't think even GPUs can bridge that gulf quite yet.
Now I don't actually have a clue whether the graphics demonstrated in these videos is true raytracing or simply an incremental improvement in traditional GPU techniques, but all of you should do some research before posting such strong statements...