There's an interesting interview on Eurogamer, as they talk with EA CEO Andrew Wilson and DICE general manager Karl-Magnus Troedsson about what exactly happened last year during the Battlefield 4 launch. Wilson said that the situation they found themselves in was unacceptable.
"Think about what Battlefield 4 was: 64 player multiplayer, giant maps, 1080p, Levolution that was changing the gameplay design in an emergent way," Wilson said. "There is a chance there are things you are going to miss through the development cycle. And you end up in a situation we had with Battlefield 4."
He said that the team has worked tirelessly since then to make the game what it should have been at launch. They are currently focused on that, and to add value to the player base.
"But when you do things like that you can never guarantee," Wilson said. "It would be disingenuous for me to sit here and say, 'we will never have an issue again,' because that would mean we were never going to push the boundaries again. And I don't want to be that company. I want to be a company that pushes to lead and innovate and be creative. But you can start to do things that give you a better handle and a better view about what the potential challenges might be."
The interviewer later on points out that gamers are accusing EA of rushing the game out the door so it could be playable on the Xbox One and PlayStation 4 at launch. Fans also claim that DICE should have been given more time to test the game before it was released. Wilson disagreed, saying that DICE had plenty of time to test the game.
"DICE had a lot of time this time," he said. "Hardline has had three years. Last year was a very unique situation. Not to abdicate responsibility whatsoever - we own it, we are responsible for it and we have worked tirelessly to remedy the situation - but when you are building a game on an unfinished platform with unfinished software, there are some things that can't get done until the very last minute because the platform wasn't ready to get done.
"What was happening with Battlefield 4, even as we were pushing all of this innovation, was a lot of it we couldn't test until really late in the phase. I believe it was unique," he added.
To read the long interview, head here. Did you have any troubles with Battlefield 4, or was it good to go from day one?