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Mod Marketplace Coming to StarCraft II

By - Source: Tom's Hardware US | B 15 comments
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Blizzard will inject StarCraft II with a mod marketplace after the game ships.

According to Blizzard's executive vice president of game design Rob Pardo, the StarCraft II Marketplace will launch on the revamped Battle.net service once the game officially ships in 2010. Pardo said that the Marketplace would not be included with the retail game until after launch to prevent further delays.

Eurogamer reports that the idea behind the Marketplace is to provide both free and "premium" maps for users to purchase and download; it's also a means for creators to generate a little revenue on the side, as a portion of the sale will go directly into their pockets.

"It's something we've had in development for a little while. It really predates even the new Battle.net vision, if you go back to some of the success that the company's had with WarCraft III," Blizzard's Greg Canessa told Shacknews during BlizzCon 2009. "The mod community was huge. It was a huge part of the success of WarCraft III. [Defense of the Ancients] and other mods have been the reason why that game is still popular today."

Both Pardo and Canessa draw up comparisons with Day of Defeat and Counter-Strike, explaining that creators with larger budgets could possibly extend the shelf-life of StarCraft II's multiplayer aspect. Apparently, Blizzard also wants to steal amateur game designers away from other PC platforms including Steam.

Pardo added that while there may be plenty of free maps available on the Marketplace as well, the popular freebies could possibly be injected with matchmaking or achievements by Blizzard.

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Top Comments
  • 18 Hide
    Mr_Man , August 25, 2009 8:23 PM
    How about a mod that's exactly the same, but with LAN support?
Other Comments
  • 18 Hide
    Mr_Man , August 25, 2009 8:23 PM
    How about a mod that's exactly the same, but with LAN support?
  • 4 Hide
    igot1forya , August 25, 2009 8:46 PM
    Mr_ManHow about a mod that's exactly the same, but with LAN support?

    Oh no, that would be too expensive! lol

    I'd buy a LAN support mod!
  • Display all 15 comments.
  • 0 Hide
    Anonymous , August 25, 2009 9:05 PM
    Free maps and mods are what kept Starcraft alive for so long, taking that and LAN out of Starcraft II will be the Starcraft franchise's downfall, mark my words!
  • -2 Hide
    rrhaire , August 25, 2009 9:12 PM
    Honestly, enough with the LAN support talk.
    I'm looking forward to checking out this Marketplace feature. It should make joining/creating games much easier since people will no longer need to download off the host. It should also eliminate the multiple versions of maps that are all nearly identical but still require a full download (i.e. hunters 1.0, hunters 1.1, etc, etc). Not to mention with a cash insentive, UMS games will probably be much more interesting. Cannon defense just gets old after a while :p 
  • 4 Hide
    Shandris , August 25, 2009 9:18 PM
    Igot1foryaOh no, that would be too expensive! lolI'd buy a LAN support mod!


    It's funny how you said that... I wonder if Blizzard will be like, "You have to pay another $50 for the premium of LAN support". And doing a guestimation on the price, $50 for first game, $50 (or more) for LAN support, and another $50 for each of the expansions (2 more); that would be roughly $200 a pop for each SC2 account. Now imagine how many SC fans out there across the globe... Blizzard will milk a lot of money out of everyone. This is just a speculation; no need to "mark my words".
  • 0 Hide
    nachowarrior , August 25, 2009 9:47 PM
    haxxorz will come to sc2.
  • 1 Hide
    Anonymous , August 25, 2009 10:13 PM
    They won't charge full price for the expansions. They can't. No one charges full price for an expansion. They couldn't justify it.
  • 0 Hide
    ssalim , August 25, 2009 10:22 PM
    Sounds good!
  • 1 Hide
    The_Blood_Raven , August 25, 2009 10:45 PM
    Fcuk it charge $10 for LAN support than can only be purchased through the marketplace and only works with your individual serial key, JUST GIVE US LAN!
  • 1 Hide
    scuba dave , August 26, 2009 9:48 AM
    TridoThey won't charge full price for the expansions. They can't. No one charges full price for an expansion. They couldn't justify it.


    The charged full price for ever expansion they have released to date.

    LoD, Frozen Trone, all the WoW expansions. Everything. Mark MY words. It'll be full price. As much as that sucks to know. :( 
  • 1 Hide
    eccentric909 , August 26, 2009 2:52 PM
    scuba daveThe charged full price for ever expansion they have released to date.LoD, Frozen Trone, all the WoW expansions. Everything. Mark MY words. It'll be full price. As much as that sucks to know.


    They usually charge $10 less than the released version. All of the WoW expansions came out at $39.99, not $49.99. Still too much for an expansion in my opinion, but not quite full price.

    ftfFree maps and mods are what kept Starcraft alive for so long, taking that and LAN out of Starcraft II will be the Starcraft franchise's downfall, mark my words!


    There will still be free maps. Did you read the article? This just gives some of the map makers / modders an option to charge for their content, it is not just Blizzard charging for content.

    Sort of like XBox Live Marketplace's Indie Games section, where those using the XNA creator to develop arcade-like games or music programs, etc and charge anywhere from $1 to around $5 or so for their creation.
  • 0 Hide
    scuba dave , August 26, 2009 3:41 PM
    Touche! +1
  • 0 Hide
    Regulas , August 26, 2009 10:51 PM
    Screw you Blizzard, three part game with you now charging for maps and every freaking thing you can milk from us. What next, charge for upgrade capabilities too, I would put it past you. I'm not buy it now.
  • 0 Hide
    compulsionnra , August 27, 2009 8:47 PM
    YESS!!! I love being nickel and dimed to death!
  • 0 Hide
    pim69 , August 31, 2009 2:45 PM
    WTF no LAN support? this could have been a big game for LAN parties, now they'll have to have MASSIVE internet bandwidth for this game? who the hell thought that was a good idea??