Diablo 3 Expansion Reaper of Souls Sells 2.7 Million
Diablo 3's expansion sells rather impressively in its first week.
Two years ago, despite a disastrous launch, Diablo III shattered PC sales records and sold 3.5 million copies in one day, and 6.3 million copies by the end of the week.
Reaper of Souls, the Diablo III expansion, didn't set similar sales records, but did manage to sell rather impressively. Activision announced today that the expansion sold 2.7 million copies in the first week.
The publisher also noted that Reaper of Souls has attracted quite a bit of streaming activity. On day one, Twitch streaming views of Reaper of Souls have exceeded 2.4 million views.
Reaper of Souls brings a brand new act to Diablo III, the Crusader (a new playable character), and Adventure Mode, which allows players to skip around different story acts in the game.

Really? Go to the D3 forums. Looks like they still have a lot of work to do because people are still not happy.
As for the 2.7 million, if you compare it in retention it is not very impressive. Overall D3 PC sold something to the tune of 13 million. If we do not consider all of the possible new to D3 purchases of RoS that means retention is somewhere around 20%.
I haven't bought it yet because I don't feel they have gotten things completely right yet.
Vanilla is still as bad as it was before. Loot 2.0 was built around RoS and without it the loot is still just as bad as it ever was, the only difference is that now the majority of loot will drop with your main stat + vit . Drops are still bad and the legendary items are mostly trash just like pre 2.0.
People must be easily fooled by Blizzard. They said the same thing about PvP, that it was coming shortly after launch of D3 yet we only have a horrendous brawling to date.
Loot 2.0 was also supposed to come out well before it did and was designed around D3V originally with the GAH still in play. RoS was not the main factor in Loot 2.0 originally.
Rifts, or as they were originally called Nephalem Runs, were also originally part of Loot 2.0 and were going to be implemented into D3V as well but that got cut and D3V got the really short end of the stick.
Trusting Blizzard to just deliver on what it says is like trusting a jewel thief with your prized diamond. It is just bad.
The console version is vastly different. Offline mode and way more drops more often. People called it loot 1.5 but it is more like PC got loot 1.5 and the console got loot 2.0.
As well most console players are more casual and don't spend much more than 100 hours on a single game unlike us on PC that will find a game and put 1000 hours into it. For example, I have well over 2000 hours in TF2 and about 150 days worth of time in GW2.
what new gauntlet game??