The First DirectX 11 Game is BattleForge
A new generation of graphics... an old game.

DirectX 11 is heralded as to usher in yet another new generation of GPU goodness, especially for games. New features such as tessellation will enable artists to make smoother and less blocky models in 3D games. DX11 is also better able to take advantage of CPUs with multiple cores.
Games aside, the biggest addition of all could be the compute shader, which will finally bring in the GPGPU that’s been all the buzz lately.
So right now, we've been waiting for the first DirectX 11 supporting game to come by to wow us – and now it's finally here.
A new patch for the EA free-to-play fantasy card game BattleForge enables DirectX 11 functions and promises smoother framerates along with new graphical effects on DX11 systems with DX11 hardware.
Of course, Windows 7 has yet to officially launch, and DX11 support for Windows Vista hasn’t yet been released. For hardware, only the recently launched ATI Radeon HD 5800 series support DX11, and those are just hitting stores now.
While we're glad that DX11 software is here, we're still waiting for that killer app that'll make us upgrade.
>_> thats why you crank up the resolution up to 1920x1200 (and have a big monitor)
Hope we see better performance (based) on DX11 than with DX10 for every game, not just based on the polish to this particular game with this patch.
>_> thats why you crank up the resolution up to 1920x1200 (and have a big monitor)
I certainly hope so. Because it wasn't that long ago that we heard this:
"DirectX 11 by itself is not going be the defining reason to buy a new GPU," said Mike Hard, vice president of investor relations at Nvidia.
New technology overlapping current technology is what makes games and the hardware race (nvidia vs ati, intel vs amd) so fascinating. Soon monitor manufacturers will be forced to crank up the engineers to make even higher resolutions to help show off all the polygons and details in dx11. You just have to love this "SPORT"!
Right now, you might not see the need, however even with DirectX 10, the addition of the extrusion shaders will open the door to really powerful visual like knots in tree that will be more than just shadow trick.
DirectX 11 open the way to hardware physics that are platform independant. I'm not even talking about the new Shader language that will help the developpers make new powerful shaders. It will be easier to reuse shader now, this mean that we'll start to see even more incredibly impressive shaders that will only get better and better over time.
If people adopt it fast enough, it'll be the start of a new era in gaming. It's not even funny. If not, we'll eternally drag three generation of progress for years. Which is not something anybody wants.
Speedtree goodness:
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch04.html
At any rate, I AM also underwhelmed. Wasn't tessellation/n-patches supposed to be "the new big thing" in DirectX 8? I remember hearing nVidia boasting about it and Morrowind back in like 2002. Then it was boasted about in DX 9. Then 9.0c. Then DirectX 10. Then DirectX 10.1. And now DirectX 11? I just skip over it when I see it.
Yes, it does all look good, but the price for the 5870 is a little hard to swallow. I guess $260US for a 5850 is somewhat acceptable, though, but seeing that you can get a pair of 4850s for less than $200US now... It might be a little bit of a hard sell, especially when a single 4850 or 4870 is plenty enough for most that don't have a CrossFire-capable board.
As far as the GTX 300 series, is there anything even known about them? I started to have some shaken faith in nVidia when I saw a comment from them along the lines of "GPGPU is the future for high-end GPUs, not gaming." If they really believe that, I have my doubts that as a card, the GT300 series will be competitive with the 5800 series. nVidia just might go with a smaller GPU that will only be relatively incremental over the GTX 285, compared to the roughly doubling we saw with the 5800 vs. the 4800.