EA May Face Legal Action Over Battlefield 4
Electronic Arts may be facing a potential lawsuit over Battlefield 4, as the law office of Holzer Holzer & Fistel, LLC is investigating to see whether EA and/or a number of its officers complied with the federal securities laws between July 24, 2013 and December 4, 2013. This investigation focuses on statements made by EA during that timeframe regarding the development and sales of Battlefield 4, and the shooter’s impact on the company’s revenue and projects moving forward.
“If you purchased EA common stock between July 24, 2013 and December 4, 2013 and suffered losses on that investment, you are encouraged to contact Holzer Holzer & Fistel, LLC,” the law office states. “Holzer Holzer & Fistel, LLC is an Atlanta, Georgia law firm that dedicates its practice to vigorous representation of shareholders and investors in litigation nationwide, including shareholder class action and derivative litigation.”
Initially PlayStation 4 owners who purchased Battlefield 4 were met with a number of crashes and corrupted save files. DICE released an update on November 26, but that hasn’t stopped the gossipers from pegging the buggy experience on EA’s need to beat Activision’s Call of Duty: Ghosts to the market. A supposed QA tester has even confirmed this theory, saying that EA rushed the game through the quality assurance phase.
"Listen, we have to do a better job of getting games into the market that are as bug-free as possible," says Patrick Söderlund, executive vice president of EA Studios, in a recent interview with The Guardian. "What I would say is, games are becoming more and more complex – even though we'll run a beta and we'll do massive amounts of testing, there are certain things, especially in an online-focused environment, that you won't catch. I wish I could day that we will, but I don't think we'll ever catch everything."
"We try and do an update every second day to improve the game experience, and there are patches in the works for the PS3 and Xbox 360," Söderlund adds. "I bet we'll have to do the same thing on the next-gen machines. But our commitment to making the best gameplay experience on a continual basis is there."
The potential lawsuit is taking the side of EA shareholders in all of this mess, as they may have taken a hit in the wallet thanks to all the negativity surrounding the game. Just recently EA put a hold on all future DLC until the bugs have been ironed out, a move that didn’t sit well with investors, causing a 7.3 percent dip.
That all said, right now the law office is merely conducting an investigation, so stay tuned.

Indeed.
During BF3's launch the dog wasn't the game itself, but Battlelog. The game was stablish(ish) but getting into a game was a nightmare.
BF4 has been the other way around. Battlelog is fairly mature and functional, but the game itself is quite unstable.
and the flip side of that coin is, if you don't want be treated like a source of cash to be harvested, then don't act like one by pre-ording games from EA. EA has had a tarnished reputation for years and this isn't the first game, or even piece of software in general, to have bugs on launch. change starts with consumers, not with executives.
Indeed.
During BF3's launch the dog wasn't the game itself, but Battlelog. The game was stablish(ish) but getting into a game was a nightmare.
BF4 has been the other way around. Battlelog is fairly mature and functional, but the game itself is quite unstable.
I was given a copy of the game a little while ago so I didn't have to deal with the issues personally but I do recall the multitudes of posts complaining of the game when it was released. As a mature freebie though I think it's fantastic fun but I am getting a little tired of being shot in the head!
Literally every dice game that's been released on PC has been riddled with bugs. I used to rent game servers for Bad Company 2, and we would spend a hour filling a server, recruiting all our online friends to the server so we could get quickmatch traffic, but as soon as we filled the server, it crash'ed.
Same with BF3, but we expected it.
With BF4, we didn't even try, we knew it would be like this. Now we don't even rent servers anymore, but if we ever started back, it would be 6 months after the games release date.
The blame is not all on EA, DICE just writes shitty messy code.
Literally every dice game that's been released on PC has been riddled with bugs. I used to rent game servers for Bad Company 2, and we would spend a hour filling a server, recruiting all our online friends to the server so we could get quickmatch traffic, but as soon as we filled the server, it crash'ed.
Same with BF3, but we expected it.
With BF4, we didn't even try, we knew it would be like this. Now we don't even rent servers anymore, but if we ever started back, it would be 6 months after the games release date.
The blame is not all on EA, DICE just writes shitty messy code.
Doesn't bode well for Mantle does it?
Literally every dice game that's been released on PC has been riddled with bugs. I used to rent game servers for Bad Company 2, and we would spend a hour filling a server, recruiting all our online friends to the server so we could get quickmatch traffic, but as soon as we filled the server, it crash'ed.
Same with BF3, but we expected it.
With BF4, we didn't even try, we knew it would be like this. Now we don't even rent servers anymore, but if we ever started back, it would be 6 months after the games release date.
The blame is not all on EA, DICE just writes shitty messy code.
Doesn't bode well for Mantle does it?
Mantle is clientside. Most of BF4's problems seem to be serverside. Aside from a few crash issues (mostly solved by beta drivers) the BF4 client is rather stable. I was quite amazed at how well it ran out of the box, they clearly put a lot of effort into the engine itself and it does show. The rendering engine is one part that runs correctly.
I wonder how many of the people who are experiencing regular crashes simply have machines that are exhibiting instability as a result of poor overclocking.
Literally every dice game that's been released on PC has been riddled with bugs. I used to rent game servers for Bad Company 2, and we would spend a hour filling a server, recruiting all our online friends to the server so we could get quickmatch traffic, but as soon as we filled the server, it crash'ed.
Same with BF3, but we expected it.
With BF4, we didn't even try, we knew it would be like this. Now we don't even rent servers anymore, but if we ever started back, it would be 6 months after the games release date.
The blame is not all on EA, DICE just writes shitty messy code.
Doesn't bode well for Mantle does it?
Mantle is clientside. Most of BF4's problems seem to be serverside. Aside from a few crash issues (mostly solved by beta drivers) the BF4 client is rather stable. I was quite amazed at how well it ran out of the box, they clearly put a lot of effort into the engine itself and it does show. The rendering engine is one part that runs correctly.
I wonder how many of the people who are experiencing regular crashes simply have machines that are exhibiting instability as a result of poor overclocking.
More than a few I'm guessing!