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IBM Has Plans for a 100 PFlop Supercomputer

by - source: ConceivablyTech

A patent filing details IBM's plans to take the building blocks of the Sequoia supercomputer to a performance level of 100 PFlop/s.

According to the document, which stretches over 649 pages, IBM describes a BlueGene/Q system that is based on 524,288 processing nodes with 16-core PowerPC A2 processors that are able to handle 64 threads each. The system would include almost 8.4 million processing cores that are organized in 512 racks. The targeted performance is a peak of 107 PFlop/s.

The BlueGene/Q Sequoia supercomputer IBM is currently building for the Lawrence Livermore National Laboratory will use about 1.6 million A2 processing cores in 96 racks. The patent claims that each processing node will consume about 30 watts of power, which puts the 107 PFlop/s system at only 15.7 MW. That is rather impressive for a system with more than 8 million CPU cores.

The patent suggests that IBM has big plans with BlueGene/Q and especially its 5D torus network that connects the computing nodes among each other. There was no information when such a 100+ PFlop/s system could become reality. Sequoia is scheduled to go online in 2012 with a peak performance of about 20 PFlop/s.

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christop 09/09/2011 11:16 PM
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IBM'S Watson is crying some where.

retrig 09/09/2011 11:22 PM
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araas 09/09/2011 11:25 PM
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"Only 15.7 MW" LOL!

lostmyclan 09/09/2011 11:27 PM
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quangluu96 09/09/2011 11:31 PM
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cookoy 09/09/2011 11:56 PM
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on august 10 2011, news came out that IBM drops 10Flop NCSA Supercomputer project because of technical complexity and cost. Now they're going for something 10 times faster. Big Blue going after Big Dream.

dragonsqrrl 09/10/2011 12:09 PM
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"The patent claims that each processing node will consume about 30 watts of power, which puts the 107 PFlop/s system at only 15.7 MW. That is rather impressive for a system with more than 8 million CPU cores."

That's extremely impressive given the level of peak performance. Many current supercomputers in the 1 Pflop range can consume ~5-10 MW.

slabbo 09/10/2011 12:13 PM
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code named, SKYNET

borisof007 09/10/2011 12:17 PM
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Doc: "Wait, what did I just say? 1.21 GIGAWATTS?!??!?!"

dread_cthulhu 09/10/2011 12:21 PM
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Wow... 4 threads per core... I daresay hyperthreading quails before this!

rosstradamus 09/10/2011 12:26 PM
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Finally, something that can handle the spec requirements for Battlefield 3

Dyseman 09/10/2011 12:43 PM
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retrig :
But can it run Crysis?



No No No NO! Wrong!

The CORRECT question is now

But can it play NON-Remastered Crysis? Psssssh!

mlopinto2k1 09/10/2011 1:06 AM
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The only thing impressive here is the threads and power consumption. If power wasn't an issue I would like to see a CUDA node of this size.

sgtopmobile 09/10/2011 1:43 AM
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but can it run crysis 2?

chickenhoagie 09/10/2011 1:55 AM
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razor512 09/10/2011 2:03 AM
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That will make a great render farm, Or a batch encoder. Imagine how quickly you can convert 1080p video to 480p for your mobile devices.

Anonymous 09/10/2011 2:05 AM
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Can it play Crysis 3... thousand?

livebriand 09/10/2011 2:20 AM
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Damn.... and I though that the i5 2500K was already fast enough... (from what I've seen) This REALLY makes my 1st gen quad i5 750 look shitty, (and 8GB DDR3 1600) even when I upgrade the gpu to a ati 5770 or something...

Wish I Was Wealthy 09/10/2011 4:41 AM
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Good! Good to see IBM still there trying.

jprahman 09/10/2011 6:23 AM
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livebriand :
Damn.... and I though that the i5 2500K was already fast enough... (from what I've seen) This REALLY makes my 1st gen quad i5 750 look shitty, (and 8GB DDR3 1600) even when I upgrade the gpu to a ati 5770 or something...



Yes, some super computers (more as time goes on) do use x86 processors, but the processors used in this planned and current IBM supercomputers use the Power architecture. Keep in mind that the Power architecture is a completely difference beast than x86, designed with with a much different set of goals in mind.

eddieroolz 09/10/2011 8:37 AM
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Considering we're still at 8.12PFLOPS for Fujitsu K, 100PFLOPS is gigantic...

QEFX 09/10/2011 12:33 PM
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And IBM's project after this one is a portable nuclear power plant.

reggieray 09/10/2011 2:47 PM
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Just give me the money that this thing will use in electricity for one month, I need a new house.

Anonymous 09/10/2011 3:04 PM
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There is a lot of snubbery in the comments about what IBM can and can't do. Luckily, I am a snubberer.

ronch79 09/10/2011 6:25 PM
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Why can't ordinary software developers take a page or two off these highly parallel supercomputers? If the software that runs on these things can take advantage of thousands or millions of cores at once, why can't, for example, game developers even take advantage of four cores properly?

someoneelse 09/10/2011 9:27 PM
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er and they need this power for....???

CaedenV 09/11/2011 12:23 PM
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man, I had a plan for one of these once...
too bad my unicorn ate it...

jprahman 09/11/2011 12:55 PM
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ronch79 wrote :

Why can't ordinary software developers take a page or two off these highly parallel supercomputers? If the software that runs on these things can take advantage of thousands or millions of cores at once, why can't, for example, game developers even take advantage of four cores properly?




There is a huge difference between the problems game programmers have to solve and the problems supercomputers run. Supercomputing applications operate on HUGE data sets. Furthermore, the underlying problems on supercomputer being solved allow programmers can be solved complerely in parallel. Basically, each data element can be processed more or less independently, with only the occasional synchronization needed. Games on the other hand are full of serial code that must be run in a certain order, and unlike supercomputing there are few opportunities to simply spin up dozens (or thousands) or cores and have each core chew through each block independently.

darkside_gamer7 09/11/2011 1:59 AM
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jprahman :
There is a huge difference between the problems game programmers have to solve and the problems supercomputers run. Supercomputing applications operate on HUGE data sets. Furthermore, the underlying problems on supercomputer being solved allow programmers can be solved complerely in parallel. Basically, each data element can be processed more or less independently, with only the occasional synchronization needed. Games on the other hand are full of serial code that must be run in a certain order, and unlike supercomputing there are few opportunities to simply spin up dozens (or thousands) or cores and have each core chew through each block independently.



Spell check pls...got a little confused ;)

luc vr 09/11/2011 4:45 PM
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You will all be dead when this power will come in desktop size :( Unless people find out about genetic manipulation to live longer. No war no diseases...etc
If it's even possible to make a supercomputer hat small and the evolution of hardware stays the same.(cloud computing controlling super computers like this from home...that's just not the same :)

bin1127 09/11/2011 10:53 PM
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I bet it will be a big Flop.

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