Intel Kills Off Larrabee Discrete Graphics, For Real
Intel gives an update on the graphics work going on at the chipmaker.
Intel's graphical part known as Larrabee never came to fruition. Last year we learned that Intel missed some key milestones in its plan for Larrabee and as a result it had to shelve the project. Intel's Bill Kircos wrote in a blog post an update on the company's graphics-related programs.
Kircos began with an overview of Intel's current graphics offerings, notably the Intel HD part that's paired with the Westmere processors now and the ability to send a wireless display signal to an external box hooked up to an HDTV.
"Intel's processor graphics will continue to be enhanced - with more surprises - in our 2011 Intel Core processor family, code-named Sandy Bridge," he added.
Kircos then ran through the three visual computing efforts that the company is still paying attention to: integrated processor graphics such as the Intel HD, smaller graphics for Atom and other System on Chip designs, and a many-core, programmable Intel architecture that Larrabee was set out to be.
Now for the updates on Intel's current work on graphics:
1. Our top priority continues to be around delivering an outstanding processor that addresses every day, general purpose computer needs and provides leadership visual computing experiences via processor graphics. We are further boosting funding and employee expertise here, and continue to champion the rapid shift to mobile wireless computing and HD video - we are laser-focused on these areas.
2. We are also executing on a business opportunity derived from the Larrabee program and Intel research in many-core chips. This server product line expansion is optimized for a broader range of highly parallel workloads in segments such as high performance computing. Intel VP Kirk Skaugen will provide an update on this next week at ISC 2010 in Germany.
3. We will not bring a discrete graphics product to market, at least in the short-term. As we said in December, we missed some key product milestones. Upon further assessment, and as mentioned above, we are focused on processor graphics, and we believe media/HD video and mobile computing are the most important areas to focus on moving forward.
4. We will also continue with ongoing Intel architecture-based graphics and HPC-related R&D and proof of concepts.
The takeaways from this list are:
- Intel's IGPs will continue to get faster, with the next leap happening with Sandy Bridge.
- Intel is applying some of its Larrabee work to the HPC sector.
- There won't be a Larrabee graphics card that will compete against Nvidia or AMD/ATI parts any time soon.

They'd be better off going with a clean, efficient instruction set if they ever try to get into that market again. How could they expect to compete with well-established players with that handicap?
I still don't know exactly what "we are focused on processor graphics, and we believe media/HD video and mobile computing are the most important areas to focus on moving forward" means. Processor graphics means the IGP that comes with the processor now? The other stuff also means that, even though discrete cards do that too? That's got to be it, but it's not too clear, really.
LOL Does that mean the bottom falls out? Not an inspiring code name.
They'd be better off going with a clean, efficient instruction set if they ever try to get into that market again. How could they expect to compete with well-established players with that handicap?
I still don't know exactly what "we are focused on processor graphics, and we believe media/HD video and mobile computing are the most important areas to focus on moving forward" means. Processor graphics means the IGP that comes with the processor now? The other stuff also means that, even though discrete cards do that too? That's got to be it, but it's not too clear, really.
I'm happy
I wasn't looking for a gaming card, I was looking for a parallel task cruncher that worked the same way things work now.
This leaves us with CUDA or OpenCL... which is the lesser of 2 evils? Proprietary format for Nvidia? Or "open" (I call preemptive BS) format by Apple.
Thus, Intel still sucks at graphics.
We have more than that.
Nvidia has CUDA
ATI has Stream
They both have OpenCL and DirectCompute
(wow, just realized OpenGL v Direct3D, and now OpenCL v DirectCompute. Déjà vu)