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Report: GTA V to Have AMD Mantle Support

By - Source: VideoCardz.com | B 21 comments

A list published by VideoCardz.com lists GTA V with unconfirmed AMD Mantle support.

VideoCardz.com, which is often the starting point of rumors, has released a new list. The list is their March post of 2014-2015 Mantle supporting games, which includes existing games with Mantle support, announced games which will have Mantle support, and announced games with pending Mantle support.

Released

Battlefield 4

DICE, Frostbite Team

Frostbite 3

Thief

Eidos Montreal, Nixxes Software

Unreal Engine 3

Plants vs. Zombies:  Garden Warfare

PopCap Games, Frostbite Team

Frostbite 3

Sniper Elite 3 (Mantle not yet available)

Rebellion

Asura

Unreleased (Confirmed Mantle support)

Sid Meier's Civilization:  Beyond Earth

Firaxis Games

LORE

Star Citizen

Cloud Imperium Games, Behaviour Interactive

CryEngine

Dragon Age: Inquisition

BioWare, Frostbite Team

Frostbite 3

Battlefield: Hardline

Visceral Games, Frostbite Team

Frostbite 3

Offworld Trading Company

Mohawk Games, Oxide Games

Nitrous Engine

Mass Effect (untitled)

BioWare, Frostbite Team

Frostbite 3

Mirror's Edge (untitled)

DICE, Frostbite Team

Frostbite 3

Star Control

Stardock, Oxide Games

Nitrous Engine

Star Wars: Battlefront

DICE, Frostbite Team

Frostbite 3

Rise of the Tomb Raider

Crystal Dynamics, Nixxes Software

Crystal

Sims 4

Maxis

in-house

Dying Light

Techland

Chrome Engine 6

Unannounced title

Oxide Games

Nitrous Engine

Unreleased (Mantle support pending)

Homefront: The Revolution

Crytek

CryEngine

Call of Duty: Advanced Warfare

Treyarch

in-house

Alien: Isolation

Creative Assembly

in-house

Elite: Dangerous

Frontier Developments

Cobra Engine

Grand Theft Auto V

Rockstar Games

R.A.G.E.

Lara Croft and the Temple of Osiris

Crystal Dynamics, Nixxes Software

in-house

Kingdom Come: Deliverance

Warhorse

CryEngine

Lichdom: Battlemage

Xaviant

CryEngine

Sleeping Dogs: Triad Wars

United Front Games

in-house

Tables Courtesy of VideoCardz.com

Within this list is one particularly notable entry: GTA V. It was determined a couple of weeks ago that GTA V would be getting a second launch when it comes to the PC, Xbox One, and PlayStation 4. The list shows that Mantle support is still pending for the game. This does not mean that the game will definitely have Mantle support, but rather that there is a good chance it might, as Rockstar has been granted access to the Private Beta of Mantle.

The list also mentions an untitled Mass Effect game, which indirectly confirms that there is a new Mass Effect game coming.

Hopefully, there will soon be an official announcement from AMD to confirm this. Until then, this is still a rumor, and despite hoping that there is truth in it, we should all still take it with a grain of salt. VideoCardz.com is known to get stuff right on a regular basis though, so there may be some merit to this rumor.

Follow Niels Broekhuijsen @NBroekhuijsen. Follow us @tomshardware, on Facebook and on Google+.

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Top Comments
  • 17 Hide
    dstarr3 , July 10, 2014 12:48 PM
    I suppose this indicates that Rockstar are actually putting some effort into the PC port this time around. That'd be nice.
  • 15 Hide
    WithoutWeakness , July 10, 2014 1:10 PM
    Can I get a little more JPEG on that Mantle picture? I don't think it's been compressed quite enough.
Other Comments
  • 9 Hide
    SteelCity1981 , July 10, 2014 12:27 PM
    This is good news for AMD as it's showing that mantle is starting to pick up momentum with game developers.
  • Display all 21 comments.
  • 17 Hide
    dstarr3 , July 10, 2014 12:48 PM
    I suppose this indicates that Rockstar are actually putting some effort into the PC port this time around. That'd be nice.
  • 3 Hide
    childofthekorn , July 10, 2014 12:54 PM
    Hellllll yeeeaaaaah. Once mantle gets out of closed beta, can't wait to see how its utilized by AMD's competitors.
  • 5 Hide
    derekullo , July 10, 2014 1:03 PM
    With mantle, Rockstar should be able to get to the "core" of the issues they had with GTA4.
  • 15 Hide
    WithoutWeakness , July 10, 2014 1:10 PM
    Can I get a little more JPEG on that Mantle picture? I don't think it's been compressed quite enough.
  • 2 Hide
    bemused_fred , July 10, 2014 3:38 PM
    Quote:
    Can I get a little more JPEG on that Mantle picture? I don't think it's been compressed quite enough.


    https://www.youtube.com/watch?v=QEzhxP-pdos
  • 3 Hide
    Patrick Tobin , July 10, 2014 4:52 PM
    I think I might be more excited that there's an untitled Mass Effect game on that list ;) 
  • -3 Hide
    oxiide , July 10, 2014 6:03 PM
    Quote:
    I think I might be more excited that there's an untitled Mass Effect game on that list ;) 

    Is this really news to everyone? At first I thought it was just an inattentive article author, but in the comments too! Setting aside the fact that Bioware had talked about a new Shepard-less, Frostbite-based Mass Effect game months ago, did you guys miss E3 as well?
  • 1 Hide
    blppt , July 10, 2014 8:10 PM
    Quote:
    I think I might be more excited that there's an untitled Mass Effect game on that list ;) 


    I just wish they allowed Shepard to be a part of it...I had a lot invested in that character since ME1, and

    (SPOILER ALERT)

    one of the endings of ME3 shows shepard drawing a breath
  • 1 Hide
    razor512 , July 10, 2014 8:53 PM
    They need to figure out which processesing tasks create a CPU bottleneck. In many games there are a number of non graphical related tasks which only use a single core and often bottleneck the game causing low frame rates while having low GPU usage (in addition to a drop in CPU usage (e.g., watchdogs, the non VRAM related lag spikes are often paired with a low GPU and CPU usage with 1 core maxed out) They need to check, can they have a video card handle some of the non-graphical work, and if so, will a low cost one handle it better than the average gaming CPU. e.g., someone buying a $100 GPU in addition to their main card.

    Or come up with a way to dynamically allocate CPU and GPU resources for when a game is unable to fully use the GPU. e.g., TF2 will hit around 250+ FPS while only using around 70% GPU usage, why not offload some CPU tasks to the GPU so that even higher frame rates can be had along with better use of both components.
  • 0 Hide
    DjEaZy , July 11, 2014 3:35 AM
    ... if it is on PS4, then Mantle optimization is almost already done...
  • 0 Hide
    irish_adam , July 11, 2014 4:01 AM
    Quote:
    ....

    Or come up with a way to dynamically allocate CPU and GPU resources for when a game is unable to fully use the GPU. e.g., TF2 will hit around 250+ FPS while only using around 70% GPU usage, why not offload some CPU tasks to the GPU so that even higher frame rates can be had along with better use of both components.


    are you seriously going to use that as an example?

    i mean your right who cares that my monitor can only display 144FPS making anything over that pointless. I want to stress my hardware to 100% resource usage all the time. Who cares that it increases my chance of hardware failure, who cares that it will cost me a fortune in electricity because i can go around boasting about how awesome my computer is that it throws out so many useless frames
  • 0 Hide
    Foxcat , July 11, 2014 4:56 AM
    R.A.G.E. ? I expected them to use Euphoria again, it was truly, truly outrageous.
  • 1 Hide
    Minhazul Islam , July 11, 2014 5:49 AM
    lets see what Mantle really do in GTA V :) 
  • -2 Hide
    Kamran Memmedli , July 11, 2014 6:41 AM
    i have r9 270 and i tried mantle and i saw mantle causes lags . 3 fps many times. and it decreases quality of envoronment
  • 0 Hide
    spookyman , July 11, 2014 7:22 AM
    I wonder if GTA 5 will be better implemented on the PC the GTA4. If it wasn't for mods for the PC side, it would of been unplayable.
  • 1 Hide
    redgarl , July 11, 2014 8:01 AM
    I was anticipating something similar since all the consoles are using AMD GPUs and CPUs.
  • 0 Hide
    childofthekorn , July 11, 2014 10:51 AM
    Quote:
    i have r9 270 and i tried mantle and i saw mantle causes lags . 3 fps many times. and it decreases quality of envoronment


    Mantle is still in closed beta. Although its usable in games its closed in development as to whom may use it and what not. You should take notes of where the slowness starts and write a summary and ship it either to the developers of the game or AMD themselves to assist with its production. Not using it is an option to if the prior suggestion doesn't suit you.
  • -1 Hide
    mauller07 , July 11, 2014 11:29 AM
    Quote:
    i have r9 270 and i tried mantle and i saw mantle causes lags . 3 fps many times. and it decreases quality of envoronment


    This is a Frosbite engine issue, not a mantle issue.
    for some reason their implementation of mantle uses more Vram than directx in comparison causing higher detail settings to attempt to use more ram than your gpu has.

    it is still better to use lower graphics details and remain within your gpu memory limit for the smoothness and responsiveness of mantle than having everything on high.
    it is far smoother and more responsive than sticking everything to low on directx.
  • 1 Hide
    jimmysmitty , July 12, 2014 9:38 AM
    Quote:
    FUUUUU*K. I knew that I should get a 270x instead a 760. I knew it :( 


    If you have a low end CPU, that would help to give you about a 10-15% advantage but if you have a decent high end CPU (most current i5/i7s) then it wouldn't matter as much.

    Quote:
    ... if it is on PS4, then Mantle optimization is almost already done...


    It has already been stated that Mantle is not supported on the consoles as of yet nor would they actually benefit from it since the PS4 has their own API based on OpenGL that is low level and of course the XB1 wont use it since they will be upgrading to DX12 when it comes out.

    As well, even if it was on the PS4 the optimizations wouldn't necessarily carry over to the PC. In fact since the API would most likely be customized to the specific hardware, in order to get the most performance out of it, it would probably still need separate optimizations for PC, especially considering the PS4 is Linux based.

    Quote:
    R.A.G.E. ? I expected them to use Euphoria again, it was truly, truly outrageous.


    RAGE is the game engine that has been used in games since GTAIV and later. Euphoria is the animation engine and it is part of RAGE. It is being used in GTAV but it is not the game engine, RAGE is.

    Quote:
    Quote:
    i have r9 270 and i tried mantle and i saw mantle causes lags . 3 fps many times. and it decreases quality of envoronment


    This is a Frosbite engine issue, not a mantle issue.
    for some reason their implementation of mantle uses more Vram than directx in comparison causing higher detail settings to attempt to use more ram than your gpu has.

    it is still better to use lower graphics details and remain within your gpu memory limit for the smoothness and responsiveness of mantle than having everything on high.
    it is far smoother and more responsive than sticking everything to low on directx.


    Funny how the first developer who was pushing Mantle and worked closely with AMDs Mantle team and was part of this massive large advertising campaign is having issues with it.

    It may be their implementation but still it doesn't look good and I doubt AMD would have allowed that issue to happen. They were using BF4 as a massive advertiser since it is a very large and popular game.

    It may just be that Mantle is a new API and AMD is new to that area so there are going to be issues, much like DX11 had a few issues in the beginning but were smoothed out and now every game is DX11.
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