Microsoft Support Site Accidentally Mentions Surface Pro 3
How many Surface devices will we see next week?
Microsoft has a Surface event scheduled for next week, and the general assumption is that the company will be introducing a new Surface Mini tablet. In fact, last week we heard we might actually see two new Surface tablets in both Intel and Qualcomm flavors. With the event just around the corner, things over at ye olde rumor mill are kicking into high gear. The latest is that Microsoft may actually announce a brand new Surface Pro, too.
Word comes via Microsoft's own support pages. Twitter user @NotCassim this morning pointed out a mention of a Windows 8.1 update that "adds support to the Surface Pro 3 camera" over on support.microsoft.com. Rather tellingly, this page is now no longer available. Microsoft hasn't commented on the mention of the Surface 3, but it looks like the company moved pretty quickly to remove any mention of it on its website. Luckily, @NotCassim has a screenshot of the page in question, which can be found here.
It's thought that Microsoft's rumored Qualcomm-based Surface would replace the Nvidia Tegra 4-powered Surface 2 (with Windows RT). If Microsoft is upgrading the Surface 2, then it stands to reason that the Surface Pro will also get an upgrade. Then again, we're just over six months into the life of the current generation Surface and Surface Pro. It seems awfully soon to be thinking about the new models. All will be revealed on May 20. In the meantime, rumors of the Surface Mini have indicated a 7.5- or 8-inch display with a 1400 x 1050 resolution, Windows RT 8.1, and an integrated Wacom digitizer for stylus input.
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What the hell did you just copy/paste?
NOT a flop. They did not sell a ton, but only because the sheep think Apple is better. The Surface Pros can do anything a decent laptop can do. You can install a full version of Office, Photoshop (full CS suite), program with Visual Studio..... they are fast, lots of storage, inputs like USB and SD card, etc. They run full Windows. You can actually get work on these things, not toys like iPads which I CHALLENGE anyone to be as productive as on a nice laptop. You can barely push out a simple email or two on an iPad.
I think people are going to have their bias based on their experiences with similar devices. Windows 8's UI was meant for touchscreen tablets and convertibles - I think for productivity purposes, I am more in favor of the better convertibles (I use a Yoga 2 Pro). This is mostly linked to the form factor and the keyboard - even the type keyboard for the Surface Pro was just not meant for working for an extended period of time. It gets the job done, but not comfortably. I had the original Surface Pro and the performance was surprising (even though the battery life was comically bad) but I am much happier with my convertible. Let's see what features and adjustments were made before we get too excited or pissed off.
I don't think they'll be throwing out NV for Qcom in the surface. Qcom will get the mini, they'll just upgrade the surface to K1 from T4 as they should not take more power and basically be a drop in saving all the R&D you already did the first two times. You would spend R&D on the mini because you don't have one in that form factor, but you wouldn't redesign the whole surface 2 just to take a Qcom chip. If the mini far outsells the surface with tegra then they might make the change to Qcom in both but I doubt it with K1 being a step to desktop you'll want to target gamers in at least one of your units.
Google is rumored to have delayed nexus 10r2 to swap out for tegra also for the same "gamer" reason. Thank god that rumor also comes with 1920x1200 (same as my 24in dell!...LOL) instead of the old nexus 2560x1600 which is useless in a tablet for gaming. You can't read fonts in most games as they were designed far below this (Avernum for instance runs in a little box on nexus 10). It's a pity Android hasn't figured out how to change resolutions easily yet like windows. Those problems would go away then, not to mention the games speed up. If my desktop can barely handle 1200p how can a tablet push 1600p? Dumb companies killing sales.
Windows RT using ARM may be a flop due to no one adapting to it compared to the competition. The pro versions on the other hand are decent in that they're fully Windows 8 compatible. Biggest thing against the pro though is its price tag.
Each sported a similar one particular. 8T website, nonetheless, that 01's sported 150hp share and also the 03's by using 180hp. That horsepower distinction is actually from improvements made to that engine's ecu, or maybe nick. Each versions are capable of considerably higher horsepower, nonetheless tend to be limited to stagger VW's website lineup. A super easy nick reflash could make search engines from also calendar year manufacture 200+hp. This level of detail can be helpful as soon as acquiring any pre-2002 VW which has a one particular. 8T because of the 150hp version will most likely end up being distributed in <b><a title="Aqua 11s" href="http://www.lanajordansmith.com/">Aqua 11s</a></b> the lower value. A fresh nick (around $500) will deliver any one particular. 8T equivalent <b><a title="Carmine 6s" href="http://www.lanajordansmith.com/">Carmine 6s</a></b> or maybe higher power towards share VR6.
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NOT a flop. They did not sell a ton, but only because the sheep think Apple is better. The Surface Pros can do anything a decent laptop can do. You can install a full version of Office, Photoshop (full CS suite), program with Visual Studio..... they are fast, lots of storage, inputs like USB and SD card, etc. They run full Windows. You can actually get work on these things, not toys like iPads which I CHALLENGE anyone to be as productive as on a nice laptop. You can barely push out a simple email or two on an iPad.
Android does have a setting for ppi, and will scale icons and text based on that setting. Within an app however, it's up to the author to read that setting and scale fonts appropriately. If the text or graphics for a game are too small, blame the game devs for not taking into account different screen size/resolutions.
I can see why they're going with displayport. The world is outgrowing 1080p. Unfortunately most TVs and monitors with higher than 1080p resolution assume any HDMI signal will be limited to 1920x1080p60, even any HDMI that's less than 5 years old can support up to 2560x1600p75. Using displayport sidesteps that problem.
Since it would have a micro-HDMI port rather than a full-sized HDMI port, you'd need a dongle anyway. So it's not like you're losing anything. Displayport => HDMI dongle, or micro-HDMI => HDMI dongle.
I hope you are aware that you've got many choices on the market to buy. Stop being angry. 30 years ago I had no choice, only 48k. These are good times on the tech industry.
Android does have a setting for ppi, and will scale icons and text based on that setting. Within an app however, it's up to the author to read that setting and scale fonts appropriately. If the text or graphics for a game are too small, blame the game devs for not taking into account different screen size/resolutions.
A setting for PPI is not the same as being able to choose resolutions. I need to be able to change the OS res, which the game should use as its' setting. Let me know when I can change resolutions in android as that is what is needed. This isn't about just scaling fonts/ppi (that would probably be a problem too if it actually played full screen instead of in a 1024x768 box that it was made for in Avernum's case). I want to be able to set my nexus 10 (or whatever) at any resolution BELOW what it's capable of. IE, if I could change the res of the unit, the game would be full screen. There is nothing needed by devs for this to work. I'm hoping these changes will come with the desktop chips being used in mobile (and as NV said all driver improvements will now flow into these too) but maybe not. I would rather have GOOGLE change android (or Nvidia etc change drivers?) so I can change it to match whatever they made X game in. Devs won't go back and re-code for tons of devices, so we need the OS to be able to adapt to whatever it faces in a game, not the other way around which would likely never happen for older stuff. Because of these abilities on a PC I can fire up games that are as far back to dos etc.
It's the same thing with taking a new driver vs. mantle when both get the same ~6-12%. I'd rather have a driver instead of waiting for everyone to make mantle games. The best answer to the problem is something that can affect everything without asking devs to do more work. You are also completely ignoring what happens when your gpu just can't handle the res they're taking into account. Even if the dev made a game workable on the nexus at 2560x1600, it would run like crap as I said before. My desktop 5850 has a hard time with a LOT of games at 1920x1200. I'd rather have the ability to play all games on the tablet at 720p as I think it would even have trouble with that, especially as games add more graphics. Some of that can be fixed by more options in the game of course just as PC's do (AA settings etc).
I don't want to run my games on the tablet at 2560x1600 when my desktop card chokes far below that on most things. It's no fun at less than 30fps. I want the tablet to conform to the game, not the other way around. The chip in the nexus 10 can't run much but old crap at it's res without choking. I want devs to make more money so I get more games. If they are changing all the time for me and my device they can't spend as much time on the game (just like mantle, yet another api to write for). This is why our game time has went from 30-100hrs of fun down to 10-15hrs. They are developing for xbox360, xbox1, ps3, ps4, android, mac, pc, linux (even steamOS soon, which hopefully is the same or close so not much work). We are already getting screwed by all the systems they have to aim at and you want more work for them? Do you want 5hr games soon?
You are also forgetting the fact that when these games were made a tablet with 2650x1600 didn't exist. Thus the OS needs to be able to adapt. I can set my desktop to a dozen different resolutions. You'd have to see the usefulness of this feature. Would you like windows as much without this feature? I don't believe I'll enjoy anything above 1080p on a tablet until they hit 10nm or smaller when they may actually be able to pull off decent perf (if res is stuck in stone for years longer). Even 1080p is ridiculous for gaming on these. I'm barely above that on a 24in screen.
That being said the dpi is maxed on the nexus 10 and my dad still has issues reading the small print on web pages with it. He's old and retired...LOL. But still...We are all headed to old age, they better get this fixed ASAP