EA's Need for Speed MMORG Set for July
Who said PC gaming was dead?
PC gamers looking for an online MMOG that doesn't involve guns and dragons will get a little taste of speed when EA launches Need For Speed World on July 20. Developed by EA's Black Box Studio in collaboration with EA Singapore, the game will be free-to-play with additional incentives for paying customers. The game was originally assumed to solely utilize the microtransaction system, however EA has chosen to take a different route by offering several options.
According to the company, Need for Speed World will allow fans to experience the full game until they reach level 10, including all the races, pursuits, and career progression. Players wanting to advance beyond the free-to-play level cap will be required to purchase a $20 Starter Pack--this includes a voucher for twenty bucks worth of SpeedBoost, full access up to level 50, an assorted bundle of power-ups, and an exclusive limited-edition vehicle.
"Players who pre-order Need for Speed World will have a one-week head-start to the game on July 13th, with increased Rep (XP) gain for the duration of the head-start event and guaranteed access to all upcoming Need for Speed World beta events," EA said. "Finally, players will also be able to reserve their driver names in advance of the game going live and have VIP status permanently displayed in their driver profile. Pre-orders are available now at eastore.ea.com or at participating digital retailers nationwide."
EA also said that owners of the Starter Pack can purchase items like power-ups, double XP periods and even rental cars "starting at just a few cents." The game itself boasts 150 miles of open road, and even incorporates many of the popular cities found in Need For Speed Most Wanted and Need For Speed Carbon.
Idiots did.
Idiots did.
I'd have to play till the lvl 10 cap and see if it's really worth it.
Cheers!
@Pyroflea - Yes. It's similar to Districts in Guild Wars.
@Yuka - As far as I know, Project Torque doesn't have an open world. Which is part of the point of NFSW.
@Matm347 - Even 'for the day', I never got a feeling of 'realistic' physics from NFS and NFS 2. I remember it as being not too far from Need for Speed Most Wanted. I guess I could be wrong.
I have not played most wanted, so I cannot compare it.
I checked out the website for this latest NFS and it seems to be a disappointment for me in this way. Upgrades are used to outrun cops and can recharge...the only situation where that could be considered "real" would be in an overboost situation, which would be remedied by a bigger SC/turbo or intercooler...or turning the boost down. Or if the car had a hybrid system built for WOT.
Show my 1 totally free MMO that is good then I will 2nd you. (Good as in up there with EVE, GW & WoW) MMO's cost money to make & maintain (Developers, servers etc.) so paying for a MMO is a good thing.
As for this... Don't think I would pay play it (Already playing EVE, GW & WoW
Is there any way to know if it'll have input lag like shift when paired with ati graphics?
They built a game for a specific customer base then changed it. It's no wonder there were only 40,000 subscribers left by the end. I just dont know about this one.
When it comes to EA buyer beware. It's kind of like buying a Ford Mustang, having it for a year then showing up in the parking lot and seeing that Ford has replaced your Mustang with a Fiesta. It's still a Ford, but it is not what you paid for.
Console gamers
I think it would be nice if there are options for hundreds of cars, rather than just a few dozen, just for the fun factor. I would love to be able to roll out a pimped and tuned Opal Kadet or a supercharged Reliant Robin, just to say I could.