Nvidia's Rumored Shield Tablet Surfaces at GCF
Nvidia's tablet may have 3G and 4G LTE connectivity.
Is Nvidia still building a Shield gaming tablet? That seems to be the case based on a current listing on the Global Certification Forum website (GCF), showing that the device will support 3G and 4G networks when it is eventually released. The GCF is an "active partnership" that includes mobile devices, mobile carriers and the test industry.
Unfortunately, the GCF doesn't provide any additional hardware details. However, the Shield Tablet will supposedly feature a 7.9-inch screen with a 2048 x 1536 resolution, a Tegra K1 processor with a 192-core GPU, 2 GB of RAM and 16 GB of internal storage. The tablet will also include a 7MP camera on the back and a 4.8MP camera on the front, along with wireless (N or AC) and Bluetooth connectivity.
Back in May, the rumor mill speculated that Nvidia's gaming tablet will feature the company's GameStream technology, which will allow customers with a Kepler-based GPU in their gaming rig to stream PC games to the device. The tablet will also have dual-band wireless connectivity so that gamers can stream those PC titles on the less-congested 5 GHz band.
There is speculation that this 7.9-inch tablet will have a controller dock, similar to what Wikipad 7 and Razer Edge Pro currently offer. We're guessing that this dock could include an extra battery for extended gameplay, and possibly additional space for playing stored movies and music.
Does this mean Nvidia is building two Shield devices? The Shield 2 was spotted back in April, packed with the Tegra K1 chip powering a 1440 x 810 screen, 4 GB of RAM, 16 GB of storage, and a 0.3MP camera. This version may keep the same clam/controller form factor as the original, providing a 5-inch screen that closes shut.
Providing two gaming devices is quite possible for Nvidia. The company could sell the 5-inch Shield 2 at a lower price while the 7.9-inch Shield Tablet addresses gamers wanting a bigger screen for their streaming PC games. Whatever is going on, something is in the works, and we're betting, based on the GCF info, that one or both will be revealed sometime this month.
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You can now stream over wifi connection. So with SHIELD (handheld or tablet with physical controller) you can play any PC game you want, while you're not home, as long as you have access to a wifi connection. It works best when you're within 200 miles of your PC. I have a SHIELD myself and I use it constantly. When I got a Wifi connection I play PC games that work good with a controller, like Skyrim. When I don't have wifi, I play tegra/android games, or use android emulators and play classic games from NES, SNES, Genesis, Playstation, etc. Having Super Metroid and a Link to the Past anywhere you go is awesome.
Having said that, drop the res or it's pointless as a gaming tablet. 1080p tops (should be for ALL tablets) as above this on anything 13in or below is really not much better for the extreme hit you take. Granted a few tablets for special needs maybe above 1080p but really 99% of us would take 1080p and FAST games. Not that these can even do that without turning things off, but if they're upscaling 720p games out to 1080p tv it isn't bad since it's rougly xbox360/ps3 already for k1 so should do 720p stuff upscaled pretty well.
But yeah, double the storage and ram or again this is pointless (should be 4GB, and options for 32/64GB storage). At least give the options. 2GB is dead to me for ram, and 16GB is against my religion at this point too for storage...LOL. Games are already multi-GB, and will quickly head to 3-5GB as unreal 4 starts pumping out mobile games (among other engines). At least shield 2 has 4GB ram, I just hope they offer at least 32GB or hopefully 32/64GB options. Why not? They would find the 16GB sells very little if they did this. Both are gaming devices, so why not offer $20/$50 options for 32/64GB? It's probably much cheaper than that and they should just do it at cost to further their goals and push the shield platform to better stuff. You can fill up 16B with 6 games today as many high end titles are 2.5GB etc and this is just the beginning as they now know they can do quite a lot on S805/K1 etc and 20nm will explode the perf levels of all SOCS.
I'd rather have devs thinking everyone has plenty of space rather than, "well we can't do that, because we have to keep the game textures etc low for puny 8GB/16GB models or to deal with fitting inside 2GB of memory". pffft..
So what we need is to have aps that demands more memory and there will not be aps because there are not devices that that have 4Gb memory... Chicken and eggs situation... once more. And in tablet market it is even harder, because the competition is so fierce.
Just buy a Bluetooth controller; there available almost everywhere for $20.
It was to my understanding that over 2GB of RAM required a 64bit OS to be fully utilized with regard to Android OS's.
32bit OS caps off at 2GB RAM doesn't it?
It was to my understanding that over 2GB of RAM required a 64bit OS to be fully utilized with regard to Android OS's.
32bit OS caps off at 2GB RAM doesn't it?
That is my understanding too.
It was to my understanding that over 2GB of RAM required a 64bit OS to be fully utilized with regard to Android OS's.
32bit OS caps off at 2GB RAM doesn't it?
Not sure if it uses the whole 4GB or shows up like xp32 3.5GB or not, but they can use well over 2GB.
http://www.pcadvisor.co.uk/features/mobile-phone/3469589/64-bit-vs-32-bit-iphone/
"A 32-bit processor can access a maximum of 4GB of memory."
Phones already ship with 3 or 4GB so if android couldn't cut it samsung etc wouldn't be doing this. Over 4GB, yes you need 64bit cpu and OS. Here comes android L to fix it
If it's a oct/nov product it could have denver and Android L. But that isn't needed for 4GB, just a rumor google was launching the nexus 9 with Android L. The 4GB would be there because google usually aims pretty high for nexus devices, and the Denver so they could claim 64bit etc. It should be very fast in single thread no doubt, and lower power with no companion, better gating etc, it's in house CPU so that's what you get (great battery and great perf, like krait/swift). If google puts out a 13in or better at 1080p I'm in
It was to my understanding that over 2GB of RAM required a 64bit OS to be fully utilized with regard to Android OS's.
32bit OS caps off at 2GB RAM doesn't it?
Not sure if it uses the whole 4GB or shows up like xp32 3.5GB or not, but they can use well over 2GB.
http://www.pcadvisor.co.uk/features/mobile-phone/3469589/64-bit-vs-32-bit-iphone/
"A 32-bit processor can access a maximum of 4GB of memory."
Phones already ship with 3 or 4GB so if android couldn't cut it samsung etc wouldn't be doing this. Over 4GB, yes you need 64bit cpu and OS. Here comes android L to fix it
If it's a oct/nov product it could have denver and Android L. But that isn't needed for 4GB, just a rumor google was launching the nexus 9 with Android L. The 4GB would be there because google usually aims pretty high for nexus devices, and the Denver so they could claim 64bit etc. It should be very fast in single thread no doubt, and lower power with no companion, better gating etc, it's in house CPU so that's what you get (great battery and great perf, like krait/swift). If google puts out a 13in or better at 1080p I'm in
That is just asinine. Plenty of products and hardware have shipped before their software counterparts were ready. You could easily ship 64bit SHIELD with 8GB of RAM right now if you wanted, a simple 10second system update in November would unlock the unused hardware with Android L.
http://www.soran.edu.iq
It was to my understanding that over 2GB of RAM required a 64bit OS to be fully utilized with regard to Android OS's.
32bit OS caps off at 2GB RAM doesn't it?
Not sure if it uses the whole 4GB or shows up like xp32 3.5GB or not, but they can use well over 2GB.
http://www.pcadvisor.co.uk/features/mobile-phone/3469589/64-bit-vs-32-bit-iphone/
"A 32-bit processor can access a maximum of 4GB of memory."
Phones already ship with 3 or 4GB so if android couldn't cut it samsung etc wouldn't be doing this. Over 4GB, yes you need 64bit cpu and OS. Here comes android L to fix it
If it's a oct/nov product it could have denver and Android L. But that isn't needed for 4GB, just a rumor google was launching the nexus 9 with Android L. The 4GB would be there because google usually aims pretty high for nexus devices, and the Denver so they could claim 64bit etc. It should be very fast in single thread no doubt, and lower power with no companion, better gating etc, it's in house CPU so that's what you get (great battery and great perf, like krait/swift). If google puts out a 13in or better at 1080p I'm in
That is just asinine. Plenty of products and hardware have shipped before their software counterparts were ready. You could easily ship 64bit SHIELD with 8GB of RAM right now if you wanted, a simple 10second system update in November would unlock the unused hardware with Android L.
Where did I say you can't ship hardware before the OS or software is ready? I don't get your point. There is no 64bit Denver chip to put in a shield R2 right now, that is months away so that's "asinine". What are you talking about? I only said to take advantage of more than 4GB you'd need a 64bit chip and OS, not that you can't ship something you can't use yet. 64bit desktop cpus came way before 64bit windows on desktops. So what. You can ship an xp32 pc with 16GB, but you won't see anything over 3.5GB until you change the OS. Get it? Sure you can ship crap you can't use, but in the context of what I was saying about samsung etc already shipping 4GB, the current chip+os can use it and they won't ship more until it can be used by the cpu at least at some point. They don't have a 64bit chip yet either, so putting 8GB in their phone would be dumb wouldn't it? Android L won't make your 32bit cpu suddenly 64bit. My statement still stands: "Over 4GB, yes you need 64bit cpu and OS. Here comes android L to fix it"
You should have understood, you can ship it once the cpu is there, but you'll need Android L to fix it (meaning to take advantage of >4GB). You can surely ship a 16GB phone, but without a 64bit cpu and 64bit Android L you won't be using much of it.
Exynos 5433 isn't out yet either, so samsung has no 64bit yet (note4 might be the first with it). Intel and Apple are the only two shipping 64bit chips, and nobody wants Intel on android side so far. PAE had some tricks for windows OS's, but it didn't get around the 4GB 32bit virtual address limit.
You voted your own post up?...ROFL. Some people.