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OnLive is Now Free to Play With No Monthly Fee

by - source: Tom's Hardware US

No credit card required to check it out.

If you're weak in the hardware department but you're strong with internet bandwidth, then OnLive could be the gaming solution for you.

OnLive is the gaming service that streams your game input and output over the internet. There's a little lag, but you can actually play modern PC games on machines that would have never dreamed of it.

The game streaming service announced that it has dropped plans for a monthly base fee to access the service. That means that anyone can join and play demos, spectate and interact with other members for free. Playing full games requires payment, of course.

No credit card is needed until the user chooses to purchase time to play.

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beayn 10/06/2010 2:06 PM
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-20+

Free to play but you must pay to play.

LATTEH 10/06/2010 2:06 PM
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TBH it is actually a pretty good service... But i wouldn't buy a game on there i may do a rental (which is cool!)

bustapr 10/06/2010 2:07 PM
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This is a great idea and their deals are good enough to rival Steam in some cases. Just a few days ago they announced you can play any game free for a limited time. Too bad they dont care about Puerto Rico.

lradunovic77 10/06/2010 2:13 PM
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No thanks

lradunovic77 10/06/2010 2:14 PM
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This does not compete Steam cause Steam just distributes games. Bottom line please don't enforce cloud computing on us cause people don't want cloud computing.

Darkerson 10/06/2010 2:20 PM
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Might give it a shot, if anything, just to see how well the service works.

jtt283 10/06/2010 2:23 PM
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This might be a way to check out a game to see if it might be fun to play, but I plan to make sure my hardware can handle installing the games I want.

mchuf 10/06/2010 2:38 PM
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lradunovic77 :
Bottom line please don't enforce cloud computing on us cause people don't want cloud computing.



While many people don't, the big companies sure do. They don't want us to own anything. After all, you may be able to convert your old stuff to new formats and not re-buy everything in the new format.

Netherscourge 10/06/2010 2:53 PM
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Free to SAMPLE is more like it.

I support the idea though.

back_by_demand 10/06/2010 3:03 PM
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Makes a lot of sense, demos are free so why not via a streaming service?

Big thumbs up to Onlive, all we need now is a rock-solid 24mb connection

nologo 10/06/2010 3:06 PM
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its a great service tbh..i would actually consider buying from this service. you can play the demos for free (all games have 30min demo)

nologo 10/06/2010 3:07 PM
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halls 10/06/2010 3:09 PM
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I was given access to the service as a randomly chosen "founding member", and I have to admit it works a lot better than I thought it would. The Wi-Fi compatibility that they added in also works well if your connection is fast enough. I would definitely be up for renting a game on this service, if I happen to be at home for a while where we have a fast connection.

Unfortunately though, this sounds a lot like it might be the service's dying breath. I don't know much about their business success/failure at the moment, but they are pushing price cuts and free days and what not frantically lately. Good service, I just don't know if it has a niche here in the U.S. yet.

rantoc 10/06/2010 3:12 PM
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I think it will take quite a while before i rather have software elsewhere than installed on my own rig, everyone have heard about the Ubisoft DRM who requires the user to stay online to even play singleplayer and what its users have to say about it when their game can't connect to the servers ect.

This requires you to stay online at all times as well. The internet of today sinply arent stable enough to ensure 100% interuption/lag free game enviroment. A single dos attack would make EVERY player unable to play their games.

Cloudcomputing is a great idea however the link between the server and the client is the weak link, especially in game enviroment where latency and disconects are fatal!

NO THX - Even if its free!

nologo 10/06/2010 3:15 PM
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rantoc :
I think it will take quite a while before i rather have software elsewhere than installed on my own rig, everyone have heard about the Ubisoft DRM who requires the user to stay online to even play singleplayer and what its users have to say about it when their game can't connect to the servers ect.This requires you to stay online at all times as well. The internet of today sinply arent stable enough to ensure 100% interuption/lag free game enviroment. A single dos attack would make EVERY player unable to play their games. Cloudcomputing is a great idea however the link between the server and the client is the weak link, especially in game enviroment where latency and disconects are fatal!NO THX - Even if its free!


have you tried it?dont comment without trying it.. its really impressive tbh.. although i think its a few years before it can fully go.
TRY THE DEMO'S AND THEN COMMENT

Regulas 10/06/2010 3:46 PM
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mchuf 10/06/2010 4:46 PM
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I've tried it out on my pc that only uses integrated graphics. It works just like advertisaed, which really surprised me. The graphics are a little soft though. But the aspect of not even having a game on my hard drive is what really bothers me. If the service closes down, then all the money spent is gone. At least with Steam and other download services, there are cracks available that let me keep the product if it ever comes to that. I do use it to play demos and I may even rent a game or two when I have more time. But I will never "buy" a game on this service.

bildo123 10/06/2010 4:59 PM
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lradunovic77 :
This does not compete Steam cause Steam just distributes games. Bottom line please don't enforce cloud computing on us cause people don't want cloud computing.



Enforce...? Nobodies "enforcing" anything. They're offering a service. Oh wait, its another Dunkin Donuts! They're enforcing cinnamon glazed muffins upon you! What a world what a world o0o0...Whats up with all the tinfoil hattery and conspiracy BS lately?

nexus9113 10/06/2010 5:16 PM
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It's not a horrible service, but you need to have a decent connection. Testing on both my 50MB connection at home and my friend's 3MB the big difference came in the issues of video artifacting (digital tiliing to be precise) and some occasionaly slow control response on his connection.

I had no issues with mine, but I also wonder if it had something to do with the location and load of their servers. I'm not 100% sure of where the server I was connecting to was located, I think they only have 2 or 3 clusters across the country.

Picture wasn't bad, seems a little blurry to me (was running it on my 46" TV) but I'm not aware what the quality of the feed was (1080p, 720p), there wasn't any option to view or change it.

Not a bad program for people who travel a lot in their work and don't want to haul around a 15-20lb desktop replacement, as long as they can get on a strong network. Otherwise as a home option, meh, if you can afford a fast connection (AKA the premium and up tiers) at about $50/mo and up for your net to have reliability on this service, you can probably afford an at least halfway decent gaming rig.

sliem 10/06/2010 5:22 PM
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The bandwidth requirement is insane.

killerclick 10/06/2010 5:35 PM
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You guys are all obviously using Internet Explorer because this is not working in Firefox or Chrome, at least for me.

nologo 10/06/2010 6:19 PM
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i got a 20mb connection running it from the UK..just heard from the support team because i was getting a error message about latency..apprently it should only be accessible by folks in US :) who cares about bandwidth requirements..everyone has at least 20mb

osxsier 10/06/2010 6:19 PM
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Instead of ignorantly bashing the service, like many here are, just try it out.

I have used it on occasion and even rented a few games for my nephews and the service works good for me.

Proxy711 10/06/2010 6:33 PM
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I have tried it out I'm one of the founding members. the lack of games, the time it takes them to get the new releases is too long. the lag is really bad for me even with solid cable internet. Try playing a FPS with 1000+ ping...its not a very good experience.

Cool technology for sure, but i don't think its quite there yet. until we all have crazy fast internet that is cheap you're better off just building a a cheap gaming computer.

trialsking 10/06/2010 6:35 PM
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nologo :
i got a 20mb connection running it from the UK..just heard from the support team because i was getting a error message about latency..apprently it should only be accessible by folks in US who cares about bandwidth requirements..everyone has at least 20mb



Are you being sarcastic or just uninformed? I cannot get above 10mb here in the US. And I live in a major metropolitan area. Cable is the best that is offered here. FioS is 1 mile from my house, but they are not expanding anymore.

rantoc 10/06/2010 6:50 PM
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nologo :
have you tried it?dont comment without trying it.. its really impressive tbh.. although i think its a few years before it can fully go.TRY THE DEMO'S AND THEN COMMENT



Sure it works alright if your on a low powered machine who couldn't render the chosen game at acceptable levels but for the rest - Why add more x-factors to the formula for a good gaming session? What pisses people out more than when they can't play the game as its supposed to be played, adding the risk of net instabilities to the game evening is a bad move!

Even with a good internet connection you have to live fairly close to the servers to be sure that none of the lines between aren't overloaded ect.

With a installed game... you don't have to worry at all while playing single player and while playing multi you only have to worry about one way over the net.. not two!

Lets wait until you get your first real issues with lag/packetloss/DoS killed servers ect before you speak up, bet you tried it for 30 min's and thought it always will perform that way - Tough luck!

Everyone who knows something about internet also knows that no matter how good the service are it will be downtime/frustration along the road, why add it when you don't have to ? Easy enough question to answer for me!

hellwig 10/06/2010 7:27 PM
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nologo :
have you tried it?dont comment without trying it.. its really impressive tbh.. although i think its a few years before it can fully go.TRY THE DEMO'S AND THEN COMMENT


No need. My internet connection isn't stable enough to stream video, much less a game. I had to go offline with Steam last weekend because my connection was just down-period (and in rural Iowa, there's no alternative). Therefore, you can take your pretentious "I know more about your internet connection then you do" attitude and shove it. Seriously, it worked for you? Good for you, but you don't need to be a prick to people with less reliable internet connections.

Simply put, this service isn't for me (and many Americans in rural areas). Yeah, I can download games off steam, if I give it a few hours to do battle with my connection. But to actually need a 100% reliable constant connection is something I've never had anywhere I've lived (New Mexico, Washington, Michigan). Computer games are what I play when the internet is down, what would I do instead, read a book or take a walk, hah!

mchuf 10/06/2010 8:03 PM
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trialsking :
Are you being sarcastic or just uninformed? I cannot get above 10mb here in the US. And I live in a major metropolitan area. Cable is the best that is offered here. FioS is 1 mile from my house, but they are not expanding anymore.



I have a ATT Uverse connection with 6 mb service. If I wanted to pay extra, I could get up to 24 mb service. And I know plenty of people who have 20+ mb service from Comcast. So yes, service above what we're getting is pretty common in urban areas (if you want to pay for it that is).

Ramar 10/06/2010 8:07 PM
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I tried it on wifi, and [coming in as a huge skeptic] was fairly impressed. I would NEVER competitively game on it, but single player demos are fun time-wasters on an older computer. The lag is honestly not as bad as I thought it would be [there's automatically 100ms or so lag on any input on any current gaming system, including computers, go read up on it], but it does kind of 1. look like ass and 2. have all of a dozen games available. This was an interesting project, but God I feel sorry for the investors.

Netherscourge 10/06/2010 8:54 PM
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OnLive needs a couple AAA exclusives in order to get people's attentions.

I don't see a quality developer taking a chance goign exclusive with OnLive when they can make guaranteed money on the consoles/PCs.

Anonymous 10/06/2010 10:35 PM
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yes but Developers only get around $7 if that on a console game or PC game so they dont make much money whereas with Onlive if they decide to charge $50 for the game they get $40 to 45 of that the rest goes to Onlive


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