PC Gaming Alliance Launching Certification Program in March
PC Gaming Alliance president Matt Ployhar recently told Gamasutra that a PC game certification program will likely launch with finalized specs by March 2014. This program aims to give consumers a better idea of what to expect from their PC game purchases by introducing a quality bar.
According to Gamasutra, the program is completely opt-in and OS-agnostic. The group wants to achieve standardization across games within the open PC market, which in turn is expected to encourage more consumer confidence and put more cash in developers' pockets.
The group is currently looking for more developers to partake in the program. The rate for certification is reportedly cheaper than what developers shell out for console certification programs: $500 per title if non-PCGA applicants test the game themselves, or $2500 if they need the PCGA to help test the game. Members of the alliance get their games certified for free.
"We don't need to have it completely locked down and so restrictive," Ployhar told Gamasutra. "We don't need to tell people, 'This is your minimum configuration.' But, you still need to hit a certain quality bar."
He provided an example, saying that games would need to hit 720p resolutions on medium settings, 30 frames per second, and support a game controller if the PC game has a console counterpart.
In addition to better consumer expectations using the new system, Ployhar also pointed out that there will likely be a reduction of product support service calls for publishers and developers, which can be an expansive issue in the PC game space. The "platform-agnostic" nature of PCGA's program should also make it future-proof and not take the same path as Microsoft's Games for Windows certification.
"As various gaming cert programs come and go, we future-proofed this one by accommodating the flux and future directions of OSes and form-factors that comprise the spectrum of the PC ecosystem," he told Gamasutra.
Additional new information regarding the certification program will be revealed in the coming months.
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I don't understand. Do they expect every computer ever made to achieve that framerate?
I don't understand. Do they expect every computer ever made to achieve that framerate?
no, it's more about the ever mysterious 'minimum required configuration'. which even in this day and age say things like 2GB of memory with a radeon 6670 or something like that.
there need to be a standard on what defines a minimum requirement. in that regard, I fully support this
How do you sell this certification to companies like EA who will sell software regardless of what the PC Software Alliance has to say? This is the major obstacle to the success of the program.
30fps at 720 should be basically achievable with an APU at this point, though, setting the bar pretty darn low.
I don't understand. Do they expect every computer ever made to achieve that framerate?
no, it's more about the ever mysterious 'minimum required configuration'. which even in this day and age say things like 2GB of memory with a radeon 6670 or something like that.
there need to be a standard on what defines a minimum requirement. in that regard, I fully support this
Ah that makes perfect sense. That's a great idea. Make the min/recommend/max actually mean something. If 30 fps @ 720P on medium was min and then maybe 45 fps @ 1920x1080 on medium for recommend then 60 fps @ 1920x180 ultra could be max.
For casual players who just want a playable gaming experience without excessive lows for their occasional gaming sessions, this is often good enough.
APUs are about to catch up with my 1GB HD5770 and it is still good enough for me even at 1200p with most details on High for the few games I play. At this rate, I think my main motivations to upgrade GPU will be for 2GB VRAM and lower power once 20-22nm GPUs become available at some point next year.
Happy gaming, the Prisoner...
The "platform-agnostic" nature of PCGA's program should also make it future-proof ]
720? 800x600 went out with the 90's even in 2000 1280x1024 was standard and above 30FPS.
as far as needing to have console controller support on a pc that is a joke even my flight controllers have better and more functionality than console controller POS. i even have triple the buttons and on top of that 3 modes for each button giving me 9 times the functionality of console garbage. and that's with just the joystick and throttle!