Sony's PlayStation 4 Games Lineup Proves its Status as a Strong Next-Gen Contender
Sony's PS4 event was very impressive on the software front.
Though Sony's PlayStation 4 announcement event revealed rather little on the hardware front—no pictures, no price, few specs (other than AMD APU inside)… surprise!—making the first hour a rather lackluster bore, Sony showed PS4's true chops when it came to software. Sony CEO Andrew House kicked off the event with a grandiose speech that made it clear that the company's focus was going to be completely consumer-oriented, and that the PS4 was going to meet the needs of the next-gen gamer. He quickly mentioned that Sony would continue to support indie titles—a wise decision, since Xbox Live hasn't exactly been an indie-friendly platform—and experimentation of new financial models, such as free-to-play and episodic.
Recent tech trends have swayed towards social media and personalization, and Sony's no exception. Using the Dualshock 4's 'Share' button, players can easily livestream gameplay footage, as the PS4 features dedicated always-on video compression and video decompression. Users will also be able to personalize their PS4 experience through their likes and dislikes, and in the future, according to Lead System Architect Mark Cerny, the PS4 may even go the Big Brother route and "predict" what games a user might like and pre-download them, allowing a user to instantaneously play games right after purchase.
Sony's acquirement of game streaming service Gaikai was the crux of the two-pronged effort. Gaikai CEO Dave Perry took to the stage to discuss Sony's plans for social media and streaming content. Perry's announced the company's partnership and UStream and Facebook, though the company didn't really elucidate the details of these relationships. Using Gaikai's technology, the PS4 will allow gamers to preview games before having to buy through instantaneous streaming. The PS4 will allow broadcasting of gameplay footage and spectating. Gaikai technology will even allow your friends to remotely step-in and take control of a game, lest you have trouble on a portion of the game. Despite the impressive showing, Perry ended his portion of the presentation on a low note, announcing that the PS4 didn't feature backwards compatibility "right now", meaning gamers hoping to revisit older titles are going to have to pull out their old consoles or prepare their wallets.
The event took a turn towards the positive when Sony began announcing games. Drawing on the power of exclusives and its IP, Sony's started its games portion with its arms swinging. No doubt the company hopes to avoid the fate that the PS Vita and competitor Wii U have been doomed to with a lackluster lineup.
Beside's Cerny's pet project Knack, a brand new IP reminiscent of Pixar's works, Sony confirmed Ubisoft's Watch Dogs, Bungie's Destiny, a new Square Enix Final Fantasy,new Capcom fantasy Deep Down, Killzone: Shadow Fall, infamous: Sword Son, and Evolution Studios's DriveClub. Jonathan Blow's The Witness, giving Sony some indie cred, was announced as a timed exclusive. Blizzard took to the stage for a company-first console reveal and, no doubt to the fire-setting ire of PC gamers across the world, announced that Diablo III would be coming to PS3 and PS4. The news wasn't too much of a shock, considering that the developer hasn't exactly been secretive about its experiments with Diablo III on console. Blizzard's motivation behind the game's simplified UI also suddenly makes a little more sense.
All Diablo drama aside, though Sony's announcement event shocked no one, the company's proved itself to be a strong contender in the next console generation race, if not by innovation, then by the sheer force of its great title lineup.
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I believe its InFamous: Second Son.
I know everyone is raging about the lacklustre specs of these upcoming consoles, but surely the minuscule amount of development required compared to previous generations (they're more or less cramming existing tech into a box, albeit heavily modified things) means Sony & MS may see a quicker return on their smaller R&D investment, hence can cycle products quicker, hence potentially quicker console lifetimes, allowing games to actually evolve once more instead of rotting like 2006 > today.
at $100 dollars per game they can keep the console and games to themselves.
I think it's a bit pre-mature to call it a "great title lineup" Watch Dogs has many skeptical with the prediction that the hacking will be used in a very linear way in most cases it's also going to be released on every other platform. When isn't a new Final Fantasy game being released and what are the chances of this one actually beating the recent trend and actually being good? Deep Down only showed a cut scene which may not even be in the game and could have been created solely for tech demo purposes and it's from Capcom and they haven't exactly been providing many quality titles lately.
The only games I would actually make a bet on is Killzone and Infamous, simply because they will be too important to fail and Sony knows this. But this hardly qualifies as a "great title lineup".
Actually Diablo style action RPG is lender themselves very well to the consoles.
If you have to remember EverQuest games like this on the PlayStation two I'm not sure if it was a run Xbox and GameCube those things were amazing at how well they played. In all honesty I would much rather control my character directly with the controller than I would a mouse and keyboard in the style of gameplay. The only exception is magic characters where summoner spells can be area of effect and it's easier to lay them down with a mouse than with the controller.
It's more of a question of why haven't they brought Diablo two to the consoles, it makes a lot more sense. I know Diablo one came to the consoles but it was also during the time before they actually figure out how the have these games control correctly. It may have actually been before they start using the analog sticks on the PlayStation.
To make a computer with the rough estimates of the PlayStation three specs would cost about $900.
Sony isn't going to touch the $600 price point again
It's likely that the console cost between 400 and $500
With that said it's roughly half the price of buying a computer with similar specs, I say that's a fair discount. And this will probably be the case for the next two years at least.
You really failed understand how big of a leap they just took
We got a GPU and there with 2 Tflop of processing power
that puts it at least in the realm of having a tessellation processor
http://www.youtube.com/watch?v=sQQpCd_vvGU
Now just imagine that's, with a detailed enough map you can scale up from the console to the computer without any loss of resolution at all, you can actually have the same tessellation map on the console and the computer but the console just displays what it's able to.
This also gives us enhanced lighting effects most likely as standard now.
Take a look at the unreal engine four demo for this, more specifically the ice monster. Now because this is a tech demo I really doubt they painted that I still look translucent like that, that's most likely a lighting effect.
But there is one thing that I'm really disappointed wasn't in a press conference and that is the lack of a headmounted display. I really don't care if it's the oculus rift or not at this point because the oculus rift could just be for the computer but if headmounted displays aren't on the console I really have a sinking feeling that this is the fail. What is quite possibly the biggest advancement in gaming we can get is going to die before even has a chance.
Oh wow, I was about to really complain that that's just Amazon setting up a price so they can take preorders but that's from will Ubisoft, they have to be retarded to bring out at that price. Good God I will never pay for game if it's that expensive.
Windows gaming is still going downhill... even with the BS "XBOX for Win8" marketing crap going on now. MS wants and expects people to buy their consoles. So again... WTF do we need Windows for? MS is doing no favors for anyone, even as they raise their prices - it only drives people away from their crap (*cough* Office 2013).