Why Titanfall's Install Requires 48 GB: Uncompressed Audio
Titanfall has finally landed, and eats up around 48 GB of HDD space.
Want to know why the just-released Titanfall shooter is such a hefty install on the PC? Blame it on the lower-end machines. The Xbox One version of Titanfall is a mere 17 GB, but the PC version eats up around 48 GB of hard drive space, 35 GB of which is all uncompressed audio so that lower-end machines aren't bogged down with decompressing audio.
"We have audio we either download or install from the disc, then we uncompress it," said Respawn lead engineer Richard Baker. "We probably could have had audio decompress off disc but we were a little worried about min spec and the fact that a two-core machine would dedicate a huge chunk of one core to just decompressing audio."
"So... it's almost all audio... On a higher PC it wouldn't be an issue," he added. "On a medium or moderate PC, it wouldn't be an issue, it's that on a two-core [machine] with where our min spec is, we couldn't dedicate those resources to audio."
As a refresher, here are the minimum specs:
- OS: 64-bit Windows Vista SP2, Windows 7 SP1, Windows 8, Windows 8.1
- Processor: AMD Athlon X2 2.8 GHz or Intel Core 2 Duo 2.4 GHz
- RAM: 4 GB
- HDD: at least 50 GB
- Graphics card: Radeon HD 4770 with 512 VRAM or GeForce 8800GT with 512 VRAM
- DirectX: DirectX 11
In addition to the hefty install, the Titanfall Facebook page reports that both the PC and Xbox One versions of the game received a patch for server stability. Obviously, EA and Microsoft don't want another SimCity and Battlefield 4 launch on their hands.
"We're aware that some users may have experienced early issues on PC and Xbox One. We've just pushed a patch that's now recovering servers quickly," the post reads. "Players will load into Private Lobbies much faster and we're continuing to monitor. Thanks for sticking with us on launch night, we appreciate your support!"
Recently, EA South Africa announced that it would not release Titanfall in that region due to poor Internet performance rates. However, an article by Engadget suggests that because Microsoft doesn't have Azure data centers in South Africa, Respawn could not guarantee the quality of the experience. Titanfall depends on Microsoft's cloud infrastructure.
"One of the really nice things about it is that it isn't my problem, right?" said Respawn engineer Jon Shiring. "We just say [to Microsoft], here are our estimates, aim for more than that, plan for problems and make sure there are more than enough servers available -- they'll know the whole time that they need to bring more servers online."

This is an application we're talking about here. Unless the install process is incredibly robust, it's going to install the audio files with the rest of the system files for the game. If you're relying on an SSD for system files, the 40GB of uncompressed audio are going there whether you like it or not. Until 512GB and 1TB SSD's are affordable, this game size is outright absurd.
At least other games like Skyrim and Crysis let you choose if you want the game to have a particularly large footprint by breaking out things like high texture packs into separate optional files. Even then, you're still talking around 15-20GB vs 50GB.
In any case, this is stupid. They could've made it an option, where people can "store decompressed audio for better performance", rather than force over 3 times the necessary space onto everybody.
all of them.