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Sony New 3rd-Gen 3D HMD Now Available

By - Source: Sony | B 15 comments

Sony customers can now purchase the HMZ-T3W personal 3D viewer.

Sony finally opened up sale of its next-generation Personal 3D Viewer, the HMZ-T3W. At $1000, it's not cheap. Available now in the U.S. at Sony Stores and select retailers nationwide, the wireless head-mounted device provides two HD OLED screens generating a virtual 750 inch screen from 65 feet away, allowing users to enjoy 2D and 3D content with virtual 7.1 surround sound without forcing the neighbors to call the police.

This is actually the third generation of Sony's HMZ headset line, following the HMZ-T1 (2011) and the HMZ-T2 (2012). The device is lighter than the previous models, and provides flexible headbands, improved padding, and a tethered "battery box" providing around three hours on a single charge, dumping the required AC connection in the previous models. The device also supports MHL, meaning it can recharge a compatible smartphone or tablet while the device is transmitting video and audio over the same connection.

"The Sony HMZ-T3W portable 3D viewer keeps serious gamers in the game with speedy responses from its twin OLED screens and no annoying on-screen image lag," reads Sony's press release. "A one-touch button instantly boosts contrast and enhances shape details (game-mode), allowing gamers to relish the competitive edge in dimly-lit scenes where danger's always lurking. Plus, there is no fumbling for the right keys in mid-game - the ergonomic visor-style headset gives an unobstructed 'look-down' view of your PC's keyboard and mouse while you play."

The device is compatible with PCs, consoles, tablets, smartphones and other HDMI-capable devices via a micro-HDMI or HDMI port located on the battery box. In Engadget's hands-on, the site said that users can actually reduce the size of the virtual screen down to 70 percent  in case user's find the experience too immersive. There's also a new "screen" mode for 2D content offering a curved, movie theater-like wraparound view. Video content is reportedly clearer and sharper than the last model, and colors are supposedly richer.

Also new to this model is a 32-bit DAC and MDR-XB90 headphones, which connect below and just to the left of the redesigned eye-piece. "Consumers can listen through either the supplied 16mm driver in-ear phones or pair the HMZ-T3W with their own favorite headphones," Sony's press release claims. "Whichever option [is] chosen, Sony's Virtual Surround Technology creates an impressive 360 degree soundstage with dialogue, music and effects placed accurately around the viewer. It's like being in the cinema – or right in the action as the gaming battles rage around you."

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  • 2 Hide
    cmartin011 , November 9, 2013 9:46 PM
    My girl friend would laugh at me if she seen me wearing them. Then immediately be pissed off!
  • 3 Hide
    clonazepam , November 9, 2013 10:05 PM
    720p
  • -1 Hide
    neon neophyte , November 9, 2013 11:06 PM
    looks nice, but really... head tracking sony. if you want me to even consider this, head tracking.
  • 8 Hide
    shahrooz , November 9, 2013 11:07 PM
    I'm saving my virginity for Oculus Rift
  • 0 Hide
    cmartin011 , November 10, 2013 7:25 AM
    My girl friend would laugh at me if she seen me wearing them. Then immediately be pissed off!
  • -2 Hide
    rwinches , November 10, 2013 8:24 AM
    2D 2560X720
    3D ~1808x1019p because of merged L R images.
    These are not VR device

    !080p yeah these already cost a grand why not make them even more expensive?

    Go to the link and check out the gallery, OMG I hope they don't look that bad on everyone!

  • 0 Hide
    Quarkzquarkz , November 10, 2013 8:24 AM
    Is this better than the Oculus Rift?!?! I NEED TO KNOW THX IN ADVANCE!! ^^
  • 0 Hide
    rwinches , November 10, 2013 8:37 AM
    Watch the vid at Sony
    http://store.sony.com/wearable-hdtv-2d-3d-virtual-7.1-surround-sound-zid27-HMZT3W/cat-27-catid-3D-Personal-Viewer?XID=F:headmount

    Being able to look at the KB is good.
  • 4 Hide
    eszklar , November 10, 2013 8:41 AM
    "My girl friend would laugh at me if she seen me wearing them. Then immediately be pissed off!"

    Replace GF with Virtual GF "Idoru"-style. Or Dr. Krieger-style (Archer).
  • 2 Hide
    bystander , November 10, 2013 12:40 PM
    I find it amusing how they advertised this: "HD OLED screens generating a virtual 750 inch screen from 65 feet away"

    Can't we be more honest in how we advertise these things? Who knows what 750 inches looks like at 65 feet away?
  • 0 Hide
    everygamer , November 11, 2013 4:16 AM
    I don't think they could add head-tracking, if they did they might need to remove the view port so you can't see your keyboard. If you combine head-tracking with a HMD the user can experience motion sickness, fixed space usage cuts that down. If you combine head tracking with a open view to the real world it can compound the motion sickness effect because the real-world view will likely conflict with the in game view motion.
  • 0 Hide
    cryoburner , November 11, 2013 4:52 AM
    @bystander: Another way to advertise it would be "HD OLED screens generating a virtual 11.5 inch screen from 1 foot away!"

    It's not so impressive sounding when described that way though. : P The actual field of view is probably less than what most PC gamers have when sitting in front of a monitor at a typical viewing distance. The Oculus Rift, by comparison, is designed to fill your entire field of view, albeit with an increasingly blurry image toward the edges. Sony's headset might not be bad for simulating a 3D monitor, but the Oculus should provide a more immersive experience in supported games.
  • 0 Hide
    virtualban , November 11, 2013 7:21 AM
    I find it amusing how they advertised this: "HD OLED screens generating a virtual 750 inch screen from 65 feet away"

    Can't we be more honest in how we advertise these things? Who knows what 750 inches looks like at 65 feet away?

    After converting them both to meters, it's 1m screen at 1m away, +-, which means less than 90 degrees Field Of View horizontally. Oculus Rift has, if I remember right, 120 degrees horizontal FOV and 90 degrees vertical.
  • 0 Hide
    Vorador2 , November 11, 2013 8:43 AM
    I am personally waiting for the love child between Oculus Rift and the Avegant Virtual Retinal Display
  • 2 Hide
    niz , November 11, 2013 11:57 AM
    1280x720 = No Thanks.

    Wake me up when they can do at least 1920x1080 and have head tracking.