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Evidence Suggests Steam is Coming to Linux

By - Source: Tom's Hardware US | B 55 comments

Steam rolling to Linux?

When Valve announced that Steam was coming to Mac, Linux users from all over were wondering if this meant that they would be getting their own version too. After all, porting Steam and the Valve Source Engine games to OpenGL and WebKit meant that they're no longer tied to Windows.

Now Phoronix has taken a look at a beta version of Steam for Mac and found evidence that suggests Valve is working on a port for Linux as well.

Inside the launcher is a script that checks the platform for whether it is OS X or Linux, which would be nonsense unless Valve was really working on Linux.

#!/bin/bash

# figure out the absolute path to the script being run a bit# non-obvious, the ${0%/*} pulls the path out of $0, cd's into the# specified directory, then uses $PWD to figure out where that# directory lives - and all this in a subshell, so we don't affect# $PWD

STEAMROOT=$(cd "${0%/*}" && echo $PWD)

#determine platformUNAME=`uname`if [ "$UNAME" == "Darwin" ]; then   PLATFORM=osx32   # prepend our lib path to LD_LIBRARY_PATH   export DYLD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$DYLD_LIBRARY_PATHelif [ "$UNAME" == "Linux" ]; then

   PLATFORM=linux32

   # prepend our lib path to LD_LIBRARY_PATH

   export LD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$LD_LIBRARY_PATH

fi

if [ -z $STEAMEXE ]; then  STEAMEXE=steamfi

ulimit -n 2048

# and launch steamcd "$STEAMROOT"

STATUS=42while [ $STATUS -eq 42 ]; do        ${DEBUGGER} "${STEAMROOT}"/${PLATFORM}/${STEAMEXE} $@        STATUS=$?        # are we running osx?        if [ $STATUS -eq 42 -a ${PLATFORM} == "osx32" -a -f Info.plist ]; then                # are we running from in a bundle?                exec open "${STEAMROOT}"/../..        fidoneexit $STATUS

Linux users, keep your fingers crossed!

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Top Comments
  • 27 Hide
    dwave , April 23, 2010 12:50 AM
    Woot! Maybe more games will come to linux so I can ditch Window$ completely. Games are the only thing holding me back.
  • 22 Hide
    micr0be , April 23, 2010 1:33 AM
    all in favor of linux say YUM .....
  • 20 Hide
    peterkidd , April 23, 2010 1:25 AM
    Holy smokes man! This is awesome.
Other Comments
  • 27 Hide
    dwave , April 23, 2010 12:50 AM
    Woot! Maybe more games will come to linux so I can ditch Window$ completely. Games are the only thing holding me back.
  • 7 Hide
    Kelavarus , April 23, 2010 1:07 AM
    dwaveWoot! Maybe more games will come to linux so I can ditch Window$ completely. Games are the only thing holding me back.


    STEAM is going to Mac, and possibly Linux. Personally, I'm still doubtful that will suddenly introduce a shift and make developers make games for Linux and Mac, considering regardless of Steam's shift, DirectX, the most popular graphics API right now for better or for worse, is not on those platforms.
  • 17 Hide
    mlopinto2k1 , April 23, 2010 1:07 AM
    Oh this would be a great day indeed! Games hold me back from making a complete switch BUT not having native support for Photoshop (GIMP BLOWS MONKEY BALLS, I DON'T CARE WHAT ANYONE TRIES TO TELL ME) is a reaaaal let down. I NEED PHOTOSHOP DAMNIT! I have CS4 loaded with Wine through a work-around but it still is not enough. I need native Linux support. Only god knows if this will ever happen. C'MON VALVE! GIVE ME STEAM!

  • 20 Hide
    peterkidd , April 23, 2010 1:25 AM
    Holy smokes man! This is awesome.
  • 14 Hide
    Bert R , April 23, 2010 1:32 AM
    This isn't too surprising since Steam is coming to Macs and Macs run on UNIX, but it's still cool and a definite plus for the computer gaming industry. Hope it works well!
  • 22 Hide
    micr0be , April 23, 2010 1:33 AM
    all in favor of linux say YUM .....
  • 12 Hide
    flyinfinni , April 23, 2010 1:38 AM
    SWEET!
  • 1 Hide
    taintsauce , April 23, 2010 1:49 AM
    I've been tracking this all day at Phoronix. There are files to be had - including said launcher, a binary, and support libraries (the latter including references to Linux-only libraries). Nothing too functional yet (I would assume due to a very closed authentication scheme on the prelease stuff).
  • 16 Hide
    kelemvor4 , April 23, 2010 1:54 AM
    You guys pretty much nailed it. Games + Photoshop = me on Linux full time. I WANT to go to Linux; just need the apps to be there.
  • 16 Hide
    IronRyan21 , April 23, 2010 2:01 AM
    micr0beall in favor of linux say YUM .....


    lol, I think most of the windows kiddies wont get that comment.....
  • 2 Hide
    taintsauce , April 23, 2010 2:01 AM
    Quote:
    taintsauce@the-fucking-fury:~/Downloads/steam/linux32$ ldd vgui2_s.so
    linux-gate.so.1 => (0x00512000)
    libtier0_s.so => not found
    libvstdlib_s.so => not found
    libX11.so.6 => /usr/lib/libX11.so.6 (0x00110000)
    libGL.so.1 => /usr/lib/mesa/libGL.so.1 (0x0022d000)
    libfontconfig.so.1 => /usr/lib/libfontconfig.so.1 (0x00b06000)
    libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x0085a000)
    libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0x0071a000)
    libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0x006e4000)
    libpthread.so.0 => /lib/tls/i686/cmov/libpthread.so.0 (0x00b87000)
    /lib/ld-linux.so.2 (0x00522000)
    libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0x008e6000)
    libxcb.so.1 => /usr/lib/libxcb.so.1 (0x00aa2000)
    libXext.so.6 => /usr/lib/libXext.so.6 (0x00292000)
    libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0x006ce000)
    libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0x00bee000)
    libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x00cad000)
    libdrm.so.2 => /lib/libdrm.so.2 (0x002a2000)
    libz.so.1 => /lib/libz.so.1 (0x002ad000)
    libexpat.so.1 => /lib/libexpat.so.1 (0x005f5000)
    libXau.so.6 => /usr/lib/libXau.so.6 (0x00be6000)
    libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0x004d5000)
    librt.so.1 => /lib/tls/i686/cmov/librt.so.1 (0x002c2000)


    Here's the result of running ldd on one of the support libraries, vgui2_s.so. Basically, listing all of the includes/shared libs the program needs to run. While this doesn't necessarily point to an official release, at least it shows some active development is going on with a native Steam client (Dedicated server has no need for Mesa's GL, X11 support, etc).

    Here's a link to the forum post on the topic, with download links for the files.
  • 8 Hide
    peterkidd , April 23, 2010 2:04 AM
    If you guys like this, you should contact Steam at their support page and show your enthusiasm.

    On the support website
    Go to ask a question, then select category Steam questions, then subcategory Feedback. Select product Steam. Or whatever you want to do to get to the end result. I believe this news is going to make many people happy.
  • 19 Hide
    lauxenburg , April 23, 2010 2:40 AM
    If Steam goes to Linux, I will never run Windows again....period.
  • 3 Hide
    taintsauce , April 23, 2010 3:10 AM
    keczapifrytkiI got a question. Does that mean if I bought games like Left 4 Dead, Counter Strike etc. I can play them on all Operating Systems for no extra charge? Or do I have to buy each copy again, for each operating system?

    As far as I know, you buy once and play on whatever machine you can run Steam on. I think they call it Steam Play or something like that.
  • -2 Hide
    mayne92 , April 23, 2010 3:11 AM
    IronRyan21lol, I think most of the windows kiddies wont get that comment.....

    +1 HAHAHA!
  • 0 Hide
    palladin9479 , April 23, 2010 3:17 AM
    Ok now they need to take over the development of OpenGL and finally update it. Create a new modified standard if they need to, but having a bunch of CAD/CAM manufactures holding up the process is just too much. That and reverse engineer DirectX ... or somehow get MS to release code / binary's for the Linux world (yeah I can dream).
  • 4 Hide
    Dkz , April 23, 2010 3:25 AM
    Sounds really cool, lets hope this goes on and others take part in this, not just steam.
  • 4 Hide
    mayne92 , April 23, 2010 3:28 AM
    KelavarusSTEAM is going to Mac, and possibly Linux. Personally, I'm still doubtful that will suddenly introduce a shift and make developers make games for Linux and Mac, considering regardless of Steam's shift, DirectX, the most popular graphics API right now for better or for worse, is not on those platforms.

    It's the fact that it has to start from somewhere. Someone like Steam porting their support towards Linux is great for the Linux community. Hopefully other people will show some support and get other companies to follow suit...
  • -1 Hide
    kronos_cornelius , April 23, 2010 3:29 AM
    What we really need is a fully immersive game platform. For example, Second Life could be used to "walk" from one game to the other. However, at the moment Second life's graphics suck, and their direction seems to try to cover too much.

    The other hope I had a long time ago, was for the Unreal Engine to expand into multi-platform games. UT3 never made it to Linux, and UT3 user-base never got to be as large as UT2004.

    I like valve, who doesn't, Half-Life 2, EP1, and EP2 is the best, the best game I have ever played (I take new suggestions).

  • 0 Hide
    Kelavarus , April 23, 2010 3:41 AM
    mayne92It's the fact that it has to start from somewhere. Someone like Steam porting their support towards Linux is great for the Linux community. Hopefully other people will show some support and get other companies to follow suit...


    Porting a program like Steam is far, FAR different than porting an entire game engine from one graphics API to another. Also contributing to this is that hardware developers themselves are supporting DirectX over OpenGL, further making a shift less likely.

    Yes, it could happen. But spurred by something as simple as Steam now available to what, ~15%, if that, of the OS market? Ehh...
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