Tom's Hardware CES 2016 Final Video Roundup

CES 2016 is quickly coming to a close for the Tom's Hardware editorial team. We've seen an enormous number of new products, even some we won't be able to talk about for a while, and several dozen others we've written about during the week. These short videos are intended to pull out a few highlights -- maybe not the best of what we've seen, but things that stand out in some way. Once again, we asked our editorial team to tell you about a few things that stood out, for whatever reason, and you'll see them in the video.

Tom's Hardware CES 2016 : Final Day Roundup

We hope you've enjoyed all of our daily coverage and these video wrap-ups, and we'll also be producing our final "top picks" from CES 2016 very soon.

And then we'll get some sleep.

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  • rluker5
    I haven't been following vr much, but those examples look terrible. Maybe they could port freelancer over. Is it just going to be low res 3d with some kinect like functionality? There must be more. Just not seeing it.
    -2
  • kcarbotte
    Quote:
    I haven't been following vr much, but those examples look terrible. Maybe they could port freelancer over. Is it just going to be low res 3d with some kinect like functionality? There must be more. Just not seeing it.


    Both of those examples are technology demonstrations.
    Virtuix Omni is the treadmill device, but they have a couple of small games to show it off.

    The toybox demo though is honestly one of the most amazing things of done in VR. Ignore the graphics, that's not what toybox is.
    The special thing about that demo is the social aspect of the game.
    We were playing together as if we were standing next to each other, but the Oculus employee was in a completly different room.
    It's not really a game. its again a technology demo.


    There are several games out there that are coming for VR, many of them visually stunning. Take a look for CCP's EVE:Valkyrie for a good example (which is coming with rift pre-orders, btw). porting games to VR doesn't work well at all. Needs to be build from the start with VR in mind to work properly.

    VR games will in general be less visually impressive than the top level AAA titles for standard pc gaming. The 90fps minimum for VR will dictate that games for VR will need to be less graphically demanding.
    1
  • rluker5
    Anonymous said:
    Quote:
    I haven't been following vr much, but those examples look terrible. Maybe they could port freelancer over. Is it just going to be low res 3d with some kinect like functionality? There must be more. Just not seeing it.


    Both of those examples are technology demonstrations.
    Virtuix Omni is the treadmill device, but they have a couple of small games to show it off.

    The toybox demo though is honestly one of the most amazing things of done in VR. Ignore the graphics, that's not what toybox is.
    The special thing about that demo is the social aspect of the game.
    We were playing together as if we were standing next to each other, but the Oculus employee was in a completly different room.
    It's not really a game. its again a technology demo.


    There are several games out there that are coming for VR, many of them visually stunning. Take a look for CCP's EVE:Valkyrie for a good example (which is coming with rift pre-orders, btw). porting games to VR doesn't work well at all. Needs to be build from the start with VR in mind to work properly.

    VR games will in general be less visually impressive than the top level AAA titles for standard pc gaming. The 90fps minimum for VR will dictate that games for VR will need to be less graphically demanding.


    Sounds a lot like Kinect to me. In 2013 I hung a cheap 40" 1080p from the ceiling of my basement gameroom to the arms of my easychair. The 1080p was crap so I went 4k and found this: http://www.amazon.com/VideoSecu-MW380B-Mount-Bracket-Plasma/dp/B001LL5JDA/ref=pd_cp_23_2?ie=UTF8&refRID=1FC3P1J88ZA2Z3PSEAPW
    I sit 2' from a 58", I still see the pixels but don't use the available 3d because it takes away more than it adds. I also run it with 2 780tis. If it sounds like I am doing a bad job of bragging because so many have better and could make the same setup for less than $100 with the 4k and gaming rig they already have, that's my point. Compare the step down I would have to take to the hype around "VR". 1080p in my face may as well be vga to me, and with a handful of 3d games. And moving your head around is a hassle. Looking with your eyes is much more comfortable.
    I know they are trying to make it mainstream, and it sounds good for 3D, and would be good with bigger screens and higher resolution, but where are the articles on immersive tv mounts so you can slide up a chair when the kids go to sleep?
    -2