Torchlight Officially Passes 1 Million Units Sold
Torchlight has sold over one million units across the PC, Mac and Xbox 360.
Wednesday Runic Games said that its popular Torchlight action-RPG game for the PC, Mac and Xbox 360 has officially surpassed one million units sold across all three platforms. The dungeon crawler originally debut on the PC back in 2009, followed by the Mac version in May 2010 and then the Xbox 360 on March 2011.
"We're very excited to share Torchlight’s success with our fans and supporters. It’s been a great ride so far and we can’t wait to give everyone more of what they want in Torchlight II," said President Travis Baldree. "It isn’t every day you sell a million games. We’re grateful to be here."
Runic's milestone comes right after a successful fourth of July sale on Steam and an Xbox 360 Deal of the Week promotion, both of which undoubtedly helped drive unit sales past the one million mark. Of course, the game's usual $20 price tag makes Torchlight a real steal for gamers looking for top-notch dungeon crawling... and doesn't even require a hefty list of hardware specs.
Runic Games was formed back in 2008 by Fate creator Travis Baldree, Blizzard North co-founders Max Schaefer and Erich Schaefer, Peter Hu, and the Flagship Studios team that previously worked on the upcoming free-to-play action-RPG, Mythos, before Flagship closed its doors.
Torchlight originally reached its 500,000 unit milestone just weeks before the Mac version hit the market. The PC version currently has a Metacritic score of 83, whereas the Xbox 360 version has earned a score of 81. The sequel, Torchlight II, is expected to land sometime during Q4 2011 and will include co-op multiplayer support.
- torchlight ,
- action-rpg ,
- Runic-Games ,
- PC-gaming ,
- Diablo
- Toshiba Glasses-Free 3D Laptop Coming in August
- Power Consumption Solved: Magnetic Processors
- Deals for July 5: Logitech Mouse MX for $53.99 FS
- The Early Good and Bad of the HP TouchPad
- World's Biggest Pac-Man Game Through HTML5
- IBM Develops Memory 100x Faster Than Flash
- Tom's Hardware Benchmark Charts Updated!
- Age of Conan MMORPG Now Free-To-Play
- Hellgate MMOFPS Open Beta is Now Here
- Microsoft Scores Deal to 'Bing' China's Search
- EA Explains Why Crysis 2 Was Pulled from Steam
- Deals for July 7: 25% Off Dell UltraSharp LCDs
- Square Enix Sues Over Deus Ex: HR Leak
- Patent Troll Claims Notebook Cooling Rights
- Gateway Crams 14'' Screen Into 13'' Laptop
- LCD Panel Pricing on the Rise
- Chip Inventories Rise Again in Q2
- Deals for July 8: Logitech Revue Google TV $149






What? The Torchlight link provided in the article leads to some ebook publisher....
Diablo III probably has atleast a million units on pre-order and the game's release date hasn't even announced yet...
torchlight actually isn't all that fun.... you just click click click, feels like microing a single marine from Starcraft. Got boring and repetitive in an hour for me.
Steam has it on sale right now for $7.49, normally $14.99, for the Summer Camp sale.
That has probably helped it and a lot of games that are on sale get a nice big boost in sales.
I like
torchlight actually isn't all that fun.... you just click click click, feels like microing a single marine from Starcraft. Got boring and repetitive in an hour for me.
Agreed, there are better Diablo clones in more original settings which are much more rewarding. I liked Titan Quest better (once the bugs got worked out).
I like Agreed, there are better Diablo clones in more original settings which are much more rewarding. I liked Titan Quest better (once the bugs got worked out).
they aren't diablo clones, they are rougelikes, just not as brutal.
just because diablo is well known, doenst mean it created the genre
It his $3 recently on steam this week. That probably helped. I picked it up when it dropped to 6-7 something. I wouldn't pay $20 for it.
Steam has it on sale right now for $7.49, normally $14.99, for the Summer Camp sale...
Doh! I just paid $7.50 more than I had to.
Torchlight is a great way to waste away so much valuable hours, if one doesn't have anything more important to do but to hack and slash away at hordes of monsters..
besides, on a slight technical note, having a 800mb+ installer size, random dungeon generator, fluid graphics, same diablo music composer/guitarist, makes for a repetitive, yet much fun game to play.. credit goes out to the final output.. other games are way better graphically, a lot of effort has been placed into them by the developers, but isn't playable in as much platforms are concerned, like lowly laptops.. but this is is great..
It his $3 recently on steam this week. That probably helped. I picked it up when it dropped to 6-7 something. I wouldn't pay $20 for it.
Actually Blizzard did create the genre.
I meant to reply to Alidan.
Really looking forward to the co-op Torchlight version II to play on local lan with my son and brother!
I bought 3 copies of Diablo I & II but Diablo III won't even have local lan play! I won't be buying it.
@Scottehs: No, Blizzard did not create the hack'n'slash genre.
http://en.wikipedia.org/wiki/Rogue_%28computer_game%29
http://en.wikipedia.org/wiki/Hack_ [...] eo_game%29
http://en.wikipedia.org/wiki/Nethack
picked it up for $3 in the steam sale... wudda paid $15 for it if i knew how fun it was gonna be
I've paid for 3 of those units at least
Awesome and simple game, albeit a bit repetative, but so's wow and diablo as well, so that's nothing new for ex blizzard people.
Torchlight is a special game, and it's nice that the sales numbers continue to prove it!
Torchlight is an excellent diablo clone
Torchlight is a great Diablo(original) clone that I have a lot of fun with but it does lack some technical advancements and gameplay enhancements you saw in Diablo II and similar games like Titan Quest.
I love my Torchlight especially since there is nothing else new to play but if given the choice I still rate games like Titan Quest above it(of course Titan Quest also cost more $$$ as well).
Of course Diablo didn't invent the Dungeon Crawl... what it did do was deliver a coop multiplayer dungeon crawl with enough polish and replayability to make it a revolutionary not evolutionary title relative to earlier work. There was nothing even close to Diablo ever made before it... though there were lots of dungeon crawl games.
Even more interestingly, while many have tried to duplicate the D/D2 formula over the years, very few have succeeded (some would argue that NONE have succeeded, and I'd have a hard time disagreeing). Clearly there's something special about these games.
did diablo come before baldurs gate and darkstone? I don't quite remember anymore, but I do remember getting diablo on my silverado cd from december '96 before I eventually went out and bought it and the successor.
Diablo and Baldurs Gate are a bit of an Apples/Oranges comparison IMO... Diablo created it's own spinoff of the RPG genre (focused on multiplayer gaming with realtime combat and rpg elements), which is pretty substantially different from a true computer RPG (and a great one) like BG.
Diablo and Baldurs Gate are a bit of an Apples/Oranges comparison IMO... Diablo created it's own spinoff of the RPG genre (focused on multiplayer gaming with realtime combat and rpg elements), which is pretty substantially different from a true computer RPG (and a great one) like BG.
I don't really agree. The first diablo was very much based on singleplayer, but with coop as an option. There wasn't a trade feature, and in the beginning you could kill people and steal their stuff. So it definetly wasn't a multiplayer oriented game. The second game was as soon as you hit patch 1.07 though. Until then it was merely good, but not great in multiplayer.
So I think it's quite fair to compare these two. Diablo 2 is much different from the first one in many of the important areas, so forget that when comparing.
D1 may have been envisioned as SP... but it was MP that took it to the next level. A 'SP Only' D1 would have been just another fun game, not a game changer. Beyond that... it's not just the MP that makes it an apples/oranges comparison with BG, the gameplay style is completely different. The focus in D1/D2 is clearly realtime, and BG is clearly turn based, so combat is completely different. Quests in D1 are just to give you something to go into the dungeon and batter the bad guys about (it was the battering and accompanying loot that were important), where in BG quests were the focus of the game (and BG had some of the best quests ever).
They're just too different to compare IMO... other than outstanding quality and strong impact they both clearly had.
@Scottehs: No, Blizzard did not create the hack'n'slash genre.http://en.wikipedia.org/wiki/Rogue_%28computer_game%29http://en.wikipedia.org/wiki/Hack_ [...] eo_game%29http://en.wikipedia.org/wiki/Nethack
Blizard did not create hack'n'slash genre in the same way as Apple did not create tablet. While technically the statement is right, the wide acceptance of the genre/product happens only upon release of the blockbuster product, which Blizzard did.
Hmm . Congrats then..
Seeing as how Diablo III hasn't been released yet... people need to get their hack & slash fix from somewhere...
Blizard did not create hack'n'slash genre in the same way as Apple did not create tablet. While technically the statement is right, the wide acceptance of the genre/product happens only upon release of the blockbuster product, which Blizzard did.
So you are twisting what the word create means to mean what you want it to mean, congrats to you, you can work in marketing now