Torchlight Officially Passes 1 Million Units Sold
Torchlight has sold over one million units across the PC, Mac and Xbox 360.
Wednesday Runic Games said that its popular Torchlight action-RPG game for the PC, Mac and Xbox 360 has officially surpassed one million units sold across all three platforms. The dungeon crawler originally debut on the PC back in 2009, followed by the Mac version in May 2010 and then the Xbox 360 on March 2011.
"We're very excited to share Torchlight’s success with our fans and supporters. It’s been a great ride so far and we can’t wait to give everyone more of what they want in Torchlight II," said President Travis Baldree. "It isn’t every day you sell a million games. We’re grateful to be here."
Runic's milestone comes right after a successful fourth of July sale on Steam and an Xbox 360 Deal of the Week promotion, both of which undoubtedly helped drive unit sales past the one million mark. Of course, the game's usual $20 price tag makes Torchlight a real steal for gamers looking for top-notch dungeon crawling... and doesn't even require a hefty list of hardware specs.
Runic Games was formed back in 2008 by Fate creator Travis Baldree, Blizzard North co-founders Max Schaefer and Erich Schaefer, Peter Hu, and the Flagship Studios team that previously worked on the upcoming free-to-play action-RPG, Mythos, before Flagship closed its doors.
Torchlight originally reached its 500,000 unit milestone just weeks before the Mac version hit the market. The PC version currently has a Metacritic score of 83, whereas the Xbox 360 version has earned a score of 81. The sequel, Torchlight II, is expected to land sometime during Q4 2011 and will include co-op multiplayer support.

That has probably helped it and a lot of games that are on sale get a nice big boost in sales.
Agreed, there are better Diablo clones in more original settings which are much more rewarding. I liked Titan Quest better (once the bugs got worked out).
they aren't diablo clones, they are rougelikes, just not as brutal.
just because diablo is well known, doenst mean it created the genre
Doh! I just paid $7.50 more than I had to.
besides, on a slight technical note, having a 800mb+ installer size, random dungeon generator, fluid graphics, same diablo music composer/guitarist, makes for a repetitive, yet much fun game to play.. credit goes out to the final output.. other games are way better graphically, a lot of effort has been placed into them by the developers, but isn't playable in as much platforms are concerned, like lowly laptops.. but this is is great..
Actually Blizzard did create the genre.
I bought 3 copies of Diablo I & II but Diablo III won't even have local lan play! I won't be buying it.
http://en.wikipedia.org/wiki/Rogue_%28computer_game%29
http://en.wikipedia.org/wiki/Hack_%28Unix_video_game%29
http://en.wikipedia.org/wiki/Nethack
Awesome and simple game, albeit a bit repetative, but so's wow and diablo as well, so that's nothing new for ex blizzard people.
I love my Torchlight especially since there is nothing else new to play but if given the choice I still rate games like Titan Quest above it(of course Titan Quest also cost more $$$ as well).
Even more interestingly, while many have tried to duplicate the D/D2 formula over the years, very few have succeeded (some would argue that NONE have succeeded, and I'd have a hard time disagreeing). Clearly there's something special about these games.