Unreal Engine 4 Elemental Tech Demo Available for Download
The oh-so-shiny Elemental tech demo of the Unreal Engine 4 can now be run on your PC.
It's been quite a while since we saw the Elemental Tech Demo of the Unreal Engine 4, which we first saw sometime throughout 2012, but the software behind it has now finally been published on the web.
Whether the release of this was the intention of the developers is unclear, and is at best questionable, as there is not really an interface to go with the demo. You'll manually have to configure your resolution and full-screen settings through notepad, and because it comes in a portable configuration, you'll manually have to initiate the install of the VC++ 2013 runtime.
Using the tilde [ ~ ] button you can bring up the console, though many of the commands won't be all that useful. The command "Stat FPS" can be useful if you want to bring up an FPS counter though, so be sure to check that out if you're curious how well your machine is performing. To close the demo press Alt+F4, though if that doesn't work, you can always type "exit" into the console and press enter.
Follow Niels Broekhuijsen @NBroekhuijsen. Follow us @tomshardware, on Facebook and on Google+.

It was only meant as a guideline for developers.
Also the demo doesn't look super impressive by default, but you can do quite a bit of tweaking by specifying certain settings in the ini. Of course this also makes the demo a lot more demanding. In my case just turning the res up to 1920x1200 was enough to bring my system to its knees. I probably averaged in the mid 20s with all other settings left at default.
BTW. I would be very, very reluctant to buy a cheap Acer tablet. I have an Iconia Tab A-100, and it is absolutely a terrible device. Dog slow, awful wi-fi connectivity, buggy OS, and lousy battery life.
BTW. I would be very, very reluctant to buy a cheap Acer tablet. I have an Iconia Tab A-100, and it is absolutely a terrible device. Dog slow, awful wi-fi connectivity, buggy OS, and lousy battery life.
Wrong article man.
-Tj- over at Guru3D posted these settings:
[/Script/Engine.GameUserSettings]
ResolutionSizeX=1920 <<< for example change to
ResolutionSizeY=1080 <<<change to
LastUserConfirmedResolutionSizeX=1920 << change to
LastUserConfirmedResolutionSizeY=1080<< change to
FullscreenMode=1
you can add this extra for "more detail"
r.ScreenPercentage=-1
r.PostProcessAAQuality=4
r.SkeletalMeshLODBias=0
r.ViewDistanceScale=1.0
r.LightFunctionQuality=1
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=4
r.Shadow.MaxResolution=1024
r.Shadow.RadiusThreshold=0.03
r.Shadow.DistanceScale=1.0
r.Shadow.CSM.TransitionScale=1.0
r.MotionBlurQuality=4
r.AmbientOcclusionLevels=3
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.LensFlareQuality=2
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.FastBlurThreshold=7
r.UpsampleQuality=3
r.TonemapperQuality=1
r.LightShaftQuality=1
r.MaxAnisotropy=8
r.TranslucencyLightingVolumeDim=64
r.RefractionQuality=2
r.SSR.Quality=2
r.SceneColorFormat=4
r.DetailMode=2
r.TranslucencyVolumeBlur=1
UI.BlurRadius=1.2
r.MaterialQualityLevel=1
I haven't tried most of them, but the ones I have tried definitely make it more demanding (r.MaterialQualityLevel=1, r.DetailMode=2, r.SSR.Quality=2, r.RefractionQuality=2). I would probably start with anything that has "quality" or "detail" in it.
Yeah these are the High settings from the Cave demo - you can view them in the console after selecting the two GTXs in game. I copied and pasted these into that user config file and it makes things a little better - with a 20% perf hit. Still no way to envoke better AO or that amazing Global Illumination seen in the first version.
Why they keep making unreal engine so glossy and not move even 1 inch towards more realistic colors and toning. Are we to keep playing games with graphics like Mass Effect 3 on ultra high end cards? Cmon you can certainly do better.
Heh well if this keeps going on either people will stop playing unreal engine based games, or people will stop buying high end cards at some point because game platforms like unreal engine are not evolving at all.