San Francisco (CA) - At this year's Game Developers Conference in San Francisco, we interviewed Intel's Senior Performance Analyst Francois Piednoel about their dual processor Skulltrail platform. He told us the monstrous systems aren't just for extreme gaming, but also easily handle rendering and video production tasks.
GDC 2008 H.264 video interview with Intel's Francois Piednoel about Skulltrail
The Skulltrail actually started as a side project at Intel. At last year's CES, Francois showed us his V8 project which used workstation style boards and processors. Most journalists at the time realized that a dual-processor machine would eventually become a commercial product and they were right.
For a more in-depth article about Skulltrail please read our GDC launch story here.