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Exclusive Interview: Nvidia's Ian Buck Talks GPGPU

Exclusive Interview: Nvidia's Ian Buck Talks GPGPU
With Snow Leopard and Windows 7 both offering GPGPU capabilities, we wanted to talk to Nvidia's Ian Buck. Not only is he one of the fathers of Brook, the programming language ultimately adopted by AMD/ATI, but the head of Nvidia's CUDA group as well. Read More

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The Games selection

violent : More Mindless Violence Basic shooting game, but still so powerful! Use the mouse to take aim and shoot at the little beasties before they get to you. Use Space to reload....
crazy : Interactive Boogy Pick one of the 3 songs, hit on the correct keys matching this boy's dance moves.
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VIDEO: We Love Our New Skulltrail

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2:56 PM - February 22, 2008 by Humphrey Cheung

San Francisco (CA) - Sure there are several Skulltrail articles floating around the web, but most have been broad reviews with a smattering of benchmarks and gaming scores. Here at TG Daily we really don't play many games (although Humphrey Cheung was addicted to World of Warcraft for 2 ½ years), but we do render a lot of video. So just how good is an eight-core monster platform for video editing and rendering? Well Intel gave us a Skulltrail system to find out.


GDC 08 H.264 video - Theo loves the Skulltrail

Intel loaned us the Skulltrail motherboard and two upcoming Core 2 Extreme processors, so we still have to procure the rest of the computer like a decent power supply, case, hard drives and graphics cards. We'll have this baby up and running in a week and will start cranking Sony Vegas and Adobe Premiere rendering jobs through the system. We might throw a synthetic benchmark in just for kicks, but the emphasis will be "how will eight cores benefit the average video editor?"

Our Theo Valich couldn't contain himself and started caressing the board on the convention floor. The board also sat as an honored guest for our post-GDC Denny's dinner. Hopefully we can get the board through San Francisco's airport security.

Source : Tom's Hardware US

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