Nvidia Tegra 4i Wiko Wax Hands-on (Update: Benchmarks)

Update with benchmarks

Thanks to Tom's Hardware France, we have benchmarks of Tegra 4i in the Wiko Wax. Performance is pretty modest, so this handset will have to target a value-oriented segment.

 

Original story

We first told you about the Tegra 4i exactly a year ago. It’s related to the Tegra 4 that we’ve come super well-acquainted with in the Nvidia Shield and Tegra Note 7, but rather than using A15 cores it uses A9. The relation becomes apparent in the GPU component of the Tegra 4i, which shares the same architecture with the Tegra 4 but with three vertex units instead of six. The Tegra 4i also integrates the i500 cellular modem, which can now be found in the new Tegra Note 7 LTE model.

Now at MWC, we've had our first chance to go hands-on with a real phone running Tegra 4i – the Wiko Wax. It's not a name that most of you will recognize, but this French phone maker is making waves in Europe. Naturally, this phone will be mainly for the European markets of France, Spain, Portugal, Germany, Italy, UK and Belgium.

 

The Wiko Wax is unassuming and utilitarian. While many phone makers are looking for ways to use alternative materials and textures, the Wax is a black slab. It's purely about function and we love the fact that the battery is removable and that there's support for microSD expansion.

We didn't get a chance to test the camera, but it's advertised as an 8MP shooter.

 

The 4.7-inch screen is a 720p display, which is now clear to be the entire Tegra 4 family's preferred resolution. While some may wish for a more pixel-dense display, users will appreciate the design decision when it comes time to game. Simply put, Tegra 4 is optimized on a 720p screen -- and there's nothing particular that would lead us to believe that the T4i can reach greater heights than its big brother. 

In many ways the Wiko Wax follows some of the same design decisions Nvidia made for the Tegra Note 7. It's not the most sexy looking device on the market, we're expecting the Wiko Wax to be a relatively economical option.

Check out all our Mobile World Congress 2014 coverage here!

Follow Marcus Yam @MarcusYamFollow us @tomshardware, on Facebook and on Google+.

Create a new thread in the US News comments forum about this subject
This thread is closed for comments
5 comments
    Your comment
  • somebodyspecial
    Anonymous said:
    We go hands-on with the Wiko Wax, a Tegra 4i-based LTE phone for Europe.

    Nvidia Tegra 4i Powers Wiko Wax: Good for Today's Games : Read more


    How is T4 optimized for 720p? Most tablets running it are 1080/1200p etc. It has the power of S800, so I guess you think ALL current SOCS are optimized for 720p? Xaomi MI3 is at the top of the charts and it's a phone. Note3/Xperia z ultra are phablets and the mi3 keeps up with them. They are both 2.3/2.2ghz S800's, and xiaomi only uses 1.8ghz T4 (not 1.9 you see benched in tablets). As you can see from the benchmarks it has no trouble keeping up with S800 even clocked down a bit. So I don't understand your comment. Shield chose 720p for a great gaming experience, and I have no problem with that as it is better for that, and 1080p can't reliably be done on consoles as many games show they're upscaled (so 720p for shield was a great choice and already WAY above Vita/3DS which is it's real competition).

    Even T4i is S600 quality, is S600 a 720p SOC? I wouldn't want to play above that in games on either chip, but for anything else they're ok at 1080p. I'd want S805/K1 though for real 1080p gaming, but a pigeonholed T4 is dumb unless you put S800 there too. None of the socs are great 1080p gamers yet without dumbing down graphics in games. For REAL 1080p gaming at xbox1/ps4 levels you'll probably need 14/10nm. They will probably catch Xbox1 with 14nm, and surpass both at 10nm with large cache tricks/faster die shrunk memory etc that can be done at 14/10nm vs .28nm Jaguars. IE Intel already has 128MB cache on IRIS at 22nm. So what will other fabs be able to do on Volta based Tegras, and how much faster vs. current chips with large IRIS type caches or better, coupled with far faster memory too? We are talking another die shrink past 20nm which hasn't even hit socs yet, then another past 14nm. Even 14nm should bring IRIS sized cache, so I'm thinking 10nm will have double that IRIS cache or more.
    1
  • Mike Friesen
    Quote:
    Anonymous said:
    We go hands-on with the Wiko Wax, a Tegra 4i-based LTE phone for Europe.Nvidia Tegra 4i Powers Wiko Wax: Good for Today's Games : Read more
    How is T4 optimized for 720p? Most tablets running it are 1080/1200p etc. It has the power of S800, so I guess you think ALL current SOCS are optimized for 720p? Xaomi MI3 is at the top of the charts and it's a phone. Note3/Xperia z ultra are phablets and the mi3 keeps up with them. They are both 2.3/2.2ghz S800's, and xiaomi only uses 1.8ghz T4 (not 1.9 you see benched in tablets). As you can see from the benchmarks it has no trouble keeping up with S800 even clocked down a bit. So I don't understand your comment. Shield chose 720p for a great gaming experience, and I have no problem with that as it is better for that, and 1080p can't reliably be done on consoles as many games show they're upscaled (so 720p for shield was a great choice and already WAY above Vita/3DS which is it's real competition).Even T4i is S600 quality, is S600 a 720p SOC? I wouldn't want to play above that in games on either chip, but for anything else they're ok at 1080p. I'd want S805/K1 though for real 1080p gaming, but a pigeonholed T4 is dumb unless you put S800 there too. None of the socs are great 1080p gamers yet without dumbing down graphics in games. For REAL 1080p gaming at xbox1/ps4 levels you'll probably need 14/10nm. They will probably catch Xbox1 with 14nm, and surpass both at 10nm with large cache tricks/faster die shrunk memory etc that can be done at 14/10nm vs .28nm Jaguars. IE Intel already has 128MB cache on IRIS at 22nm. So what will other fabs be able to do on Volta based Tegras, and how much faster vs. current chips with large IRIS type caches or better, coupled with far faster memory too? We are talking another die shrink past 20nm which hasn't even hit socs yet, then another past 14nm. Even 14nm should bring IRIS sized cache, so I'm thinking 10nm will have double that IRIS cache or more.


    You really think they'll hit xb1/ps4 at 10nm? You have to be joking. We're talking about phones here right? I mean, the k1 may or may not come out on phones (maybe just tablets), and admittedly it is pretty awesome - It is similar to my brother's 2 year old laptop's gpu - a 540m - but the K1 is months away, and to match a modern console? My gtx 660m is not even equivalent on graphics power to a new console's gpu (about 2/3 or 3/5 as powerful), and it has a power consumption of 45 watts. Now, maxwell halves that, 14nm halves, and 10nm miraculously halves again. Now we're still at ~6W of power, double what a phone can steadily take, and that completely ignores the cpu's power consumption. Also, consider that while my laptop is relatively close to matching the specs, it will cease to be able to run modern games fluently in 2-4 years, maybe less (the witcher 2 runs 35 fps at 1080p, med/low settings, a 2011 game - yet still the most I've struggled with frames). Also, the power consumption will not fall in half for three years straight. That would be awesome - but is a tad preposterous.
    Now I know what you're thinking - the k1 has a full kepler unit (192 cuda cores), only half of the gtx 660m, which you claim is not far off next gen performance, and sips power enough to fit in a large phone. But the thing is - that's not entirely true. The k1 doesn't run at 1ghz, and most importantly, has huge constraints on bandwidth. The consoles have access to gddr5, and lots of it, with (I think) over 100GB/s of memory bandwidth. The k1 has 17. Memory uses a lot of power.
    Anyways, I'd say that the K1 doesn't even reach xbox 360 levels of performance, although that may be close. But phones reaching next gen console perf? And by 10 nm? Not going to happen.
    0
  • blubbey
    Quote:
    The consoles have access to gddr5, and lots of it, with (I think) over 100GB/s of memory bandwidth.
    PS4 has 176GB/s (8GB GDDR5, 4.5-5GB usable?), X1 has 68GB/s (DDR3, 5GB usable) and 204GB/s eSRAM (32MB). So yeah phones are not even close.
    0