Categories:

Dissecting DX10

6:04 PM - June 26, 2007 by The Editors of Tom's Hardware
Source: Tom's Hardware – Keywords: dissecting-dx10
Categories: NVIDIA

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Call of Juarez had trouble utilizing Nvidia’s SLI with Shader Model 3.0 working. Frame rates increased for the demo once Shader Model 2.0 was activated, but the game looked much darker and sarcficed clarity as a result.
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