While the genres are completely different, the editor behind the upcoming PlayStation 3 game LittleBigPlanet 2 will be somewhat similar to Blizzard's StarCraft II editor (in nature, at least). Instead of limiting gamers to simple custom level designing, both editors open the doors to total creation, allowing gamers to create anything, whether it's a platformer, RPG, or first-person shooter.
Look at it this way: LittlebigPlanet 2--like its predecessor--is a side-scrolling, platform game. The original editor allowed gamers to create custom levels that could be shared online with other LittleBigPlanet gamers. However, with LittleBigPlanet 2, gamers can now create entire games of any genre, despite the parent platform. Blizzard's new editor for StarCraft II performs the same way, allowing users to create new games outside the parent RTS genre.
On a whole, the editor was really LittleBigPlanet 2's biggest selling point during E3 2010. Still, it was also exciting to see the return of Sackboy and its silly antics, dazzling us again with awesome visuals and interesting design concepts. LittleBigPlanet 2 is definitely one console game we're looking forward to when it goes retail this holiday season.