The preceding pages comprehensively previewed the performance of Trinity’s x86 cores in a number of single-/multi-threaded apps with a reliance on both integer- and floating-point-heavy code. We know definitively that this new APU design is faster than Llano in most workloads, but slower in a few (particularly threaded apps that tax the shared floating-point resources of each Piledriver module). But what about graphics?
Batman: Arkham City is our first outing with Trinity’s 3D component, and the results here are compelling indeed. At 1280x720, A10-5800K sees a greater-than 20% speed-up compared to A8-3850, the more efficient Radeon HD 7660D engine also enjoying the benefit of a higher frequency.
It’s only a bummer that 1680x1050 and 1920x1080 are too demanding for AMD’s highest-end implementation at High quality settings (sans DirectX 11 features).
- Trinity: Coming Soon To A Desktop Near You
- Piledriver: Half Of The Trinity Story
- Turbo Core Finds Its Way Into APUs
- Graphics: Fewer Shaders, Better Efficiency
- Memory Bandwidth Scaling: Feed The Beast
- Socket Compatibility And The A85X FCH
- Test Setup And Benchmarks
- Benchmark Results: 3DMark 11
- Benchmark Results: Sandra 2012
- Benchmark Results: Adobe CS5 And 6
- Benchmark Results: Content Creation
- Benchmark Results: Productivity
- Benchmark Results: Media Encoding
- Benchmark Results: File Compression
- Benchmark Results: Batman: Arkham City
- Benchmark Results: World Of Warcraft: Cataclysm
- Benchmark Results: The Elder Scrolls V: Skyrim
- Benchmark Results: Diablo III
- Benchmark Results: OpenCL
- Trinity On The Desktop: Already Announced, But Enthusiasts Must Wait