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The Games selection

adventure : Ray Adventure game, South Park style. Pick the way the story goes by picking an answer among those offered.
violent : Interactive Buddy Unwind on your interactive buddy: Do anything you want to him, it will earn you money, and you can buy other stuff to torture him with.
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Memory Timings

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10:59 AM - 08/20/2007 by D. Polkowski

Inside were two Mushkin XP2-6400 2 GB modules
Memory Timing ABS iBuyPower Falcon-NW Biohazzard Explanation of the Timing
tCL CAS Latency 5 5 4 5 Delay between the CAS signal and the availability of valid data on the data pins (DQ)
tRCD RAS to CAS Delay 6 5 4 4 Dealy before a read/write command after bank activativation. The cells need to be stabilized by sense amplifiers for proper operation.
tRP RAS Precharge (Row to Row) 6 5 4 4 Time delay needed to close one row access and open a new one
tRAS RAS Active to Precharge Delay 18 18 15 14 Minimum RAS activation time delay or the time from the bank activate command until the precharge command an be executed.
CMD Chip Select Issue Delay (Command Rate) 2 2 2 2 Time needed between the chip select signal and when commands can be issued to the RAM module IC.
tRRD Ras to RAS Delay (Between Banks) N/A 3 4 5 Row to Row delay from one bank to one on another active bank
tRC Ras to RAS Delay - Bank Cycle Time (Same Bank) 21 22 13 34 Row to Row delay on the same bank. One row discharges and another is activated. (Minimum time of tRAS = tRP)
tWR Write Recovery Time N/A 5 4 6 Delay between writes to ensure a proper writing to the cells. Ideally tRAS minus tRCD to ensure a premature RAS precharge does not wipe out the data.
tWTR Write to Read Delay N/A 9 9 11 The delay to prep the bus for read after a write. (Turn on or off the appropriate I/O buffers, clear existing data, etc.)
tREF DRAM Auto-Refresh Rate N/A 7.8 7.8 7.8 Rate at with the DRAM's charge is refreshed in micro seconds. Prevents corruption by sending data to sense amplifiers and back to the refreshed cell.
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