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PC Breakdown
What is worst than a Fatal Error occuring during a game you did not save? Unleash your rage at your PC in this game. Blow it to pieces, it feels so...
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kids :
Bob
Throw bubbles so as to make the ones that appear in the game disappear. For this, use the Right / Left arrow keys to duck or move about, and the...
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Well given the 90-95% hit rate of the super bypass feature and the touted 25% reduction in memory latency I would guess that we should see a pretty reasonable gain in performance across the board. I expected to see about a 3% - 5% gain through out our test suite. Obviously, memory intensive applications should receive the most benefit. Another reason I expected to see a pretty good gain is due to the fact that one of the Athlon's platforms biggest bottlenecks is its memory bus. While the CPU is cruising with a whopping 200 MHz front side bus (1.6 GB/sec) the memory is slowly moving at 100 MHz (800 MB/s). Any increase to the platforms memory performance should have a big impact.
Benchmark Setup
| System Settings | |
|---|---|
| Processor | AMD Athlon (750 MHz & 800 MHz) |
| Motherboard | Gigabyte GA-7IX revision 1.1
BIOS revision 1.2a (11/23/99) AGP Driver v4.45 (AMD) IDE Bus Mastering Driver v1.22rc (AMD) |
| Memory | 128 MB SDRAM
CAS 2 / RAS 2 |
| Video Board | NVIDIA GeForce 32 MB DDR
Core / Memory Clock 120 MHz / 300 MHz Video Driver v3.62 |
| Environment Settings | |
| OS Versions | Windows 98 SE 4.10.2222 A
Windows NT 4.0 w/Service Pack 6 |
| DirectX Version | 7.0 |
| Quake 3 Arena | Retail Version
DEMO001 (NORMAL) command line = +set cd_nocd 1 +set s_initsound 0 |
| Descent 3 | Retail Version
SECRET2 |
| Half-Life | v1.0.0.9
SMOKIN |
| Shogo | v2.214
FORTRESS |
| Quake 2 | AMD 3DNow! V3.20 |
| Expendable | Downloadable Demo
-TIMEDEMO |
| SYSMark98 | 1024x768x16x85Hz |
| 3DMark2000 | Build 335 |
| TreeMark | SIMPLE 35,000 polygons/frame w/4 lights |
| Unreal Tournament | Retail Version
UTBENCH |
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