The more monitors we test, the more we can see that off-axis viewing performance is dependent not only on pixel structure (IPS, PLS, TN, etc.) but the backlight technology as well. And we can see that the anti-glare layer makes a difference too.
For the time being, high-refresh monitors are based on TN-film technology and therefore subject to its inherent disadvantages. At a 24-inch size, head-on viewing is essentially unaffected. But any shift to the sides creates a noticeable color shift to red. Setting the screen height is important too, as you can see. Moving vertically off-center means you’ll see a significant loss of detail in the image.
Screen Uniformity: Luminance
To measure screen uniformity, zero and 100-percent full-field patterns are used, and nine points are sampled. First, we establish a baseline measurement at the center of each screen. Then the surrounding eight points are measured, their values expressed as a percentage of the baseline (above or below). This number gets averaged. It is important to remember that we only test the review sample each vendor sends us. Other examples of the same monitor can measure differently.
First up is black field uniformity.

Our particular G2460PQU sample shows a few visible flaws in both uniformity tests. The main culprit in our black field measurement is hotspots at the center and lower-left zones. They’re hard to point out with the naked eye, but of course our C6 sees better than we can. Our standard is 10 percent or below, so an 11.15-percent measurement represents only a slight error.
Here’s the white field measurement.

The hotspot in the white field measurement is again at the screen’s center, where it’s about 20 cd/m2 brighter than the surrounding area. We had no issues viewing actual content, fortunately.
Screen Uniformity: Color
To measure color uniformity, we display an 80-percent white field and measure the Delta E error of the same nine points on the screen. Then we subtract the lowest value from the highest to arrive at the result. A smaller number means a display is more uniform. Any value below three means a variation that is invisible to the naked eye.

Color uniformity is better, with no visible tints anywhere on the screen. We like to see a result under three, and all of the displays in our group achieve that. In fact, it’s unusual for us to ever receive a monitor that exhibits anything but excellent color uniformity.
- Can A 144 Hz FHD Display For $250 Achieve Gaming Nirvana?
- Packaging, Physical Layout, And Accessories
- OSD Setup And Calibrating AOC's G2460PQU
- Measurement And Calibration Methodology: How We Test
- Results: Brightness And Contrast
- Results: Grayscale Tracking And Gamma Response
- Results: Color Gamut And Performance
- Results: Viewing Angles And Uniformity
- Results: Pixel Response, Input Lag, Blur Reduction
- AOC G2460PQU, Unparalleled Speed and Responsiveness

TL;DR: G2460PQU = DO NOT BUY, G2460PG = BUY.
A typo:
Bezel width: 0.6-1 inched / 15-25 mm
The PQU does accept 144 Hz over DisplayPort.
-Christian-
The PQU does accept 144 Hz over DisplayPort.
-Christian-
A bit of googling brought up this article - http://pcmonitors.info/reviews/aoc-g2460pqu which says: " The image provided by DisplayPort is very similar on this monitor and it should also support the maximum (144Hz) refresh rate. Unfortunately that was not the case during our testing" and "The PC resolutions below this should feature 1920 x 1080 with 100Hz, 120Hz and 144Hz selectable – but that isn’t the case.". It seems there are different revisions of this monitor with the same model number. So if you buy one of those than you are practically gambling about the 144 Hz support.
I will be the first one to congratulate you when you publish the next review of a monitor with a non-TN panel working over 60Hz.
I understand that.
It doesnt worth 300€ for this model. All you need is 60hz and 24" Panel that you can take it with 120€. For me IPS Panels offer you way better colors so for me its better. Now if you want it for a GTX780 and above and you wanna play over 60FPS it may worth.
But have in mind that a normal monitor cost ~120$ and this model cost double. You can spend that money in other hardware areas like better GPU for example.
I guess the thought process involves "and you can watch HD movies on it". Needless to say the 16:9 ratio is cheaper for manufacturers, and it's a great sales pitch. Well, give me a break. I got suckered into that line of thinking and I probably watched 2-3 movies on my "gaming" 23 inch monitor in 4-5 years.
Let's keep the movies where they belong in the living room and re-focus "gaming" screens where they should have never left - in the 16:10 aspect ratio.
I kind of agree, but if you don't have a G-sync capable GPU or don't want to throw the required funds at a G-sync monitor, these 144Hz monitors are the best options for gaming and they're far less expensive than G-sync monitors.
I will be the first one to congratulate you when you publish the next review of a monitor with a non-TN panel working over 60Hz.
Yes. I just finished up testing of the Overlord Tempest X270OC. The article will publish soon. I'm also expecting a sample of the Asus PG278Q in the next few weeks. Please stay tuned!
-Christian-
3D is not supported.
-Christian-
That should arrive right after the car that does 0 to 60 in 3.6 seconds, carries 9 people, gets 87 miles per gallon and is priced at $17,995
But I hate the requirement of running 120fps at 120hz.
Get any less than 120fps and the quality drops pretty noticeably (stuttering, double images). To the point where I prefer playing games like Civ 5 without motion blur reduction/strobbing.
But G-Sync should remove the 120/144fps requirement, so I'm quite excited about that.
Right now TN panels is where gaming is at, but hopefully not for much longer. I value motion clarity more than color accuracy and viewing angles.