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- Squeezing Value Out of Lower-End Cards
- Two's Company, Four's a WOW! Sneak Preview of NVIDIA Quad GPU Graphics
- Seven of NVIDIA's Latest and Greatest Cards Tested
- VGA Charts VIII: PCI Express Winter 2005
- Don't Throw Out Your ATI Radeon X800 Yet
- NVIDIA's GeForce 7800 GTX 512 New Graphics Champion
- The DDR2 Joker Upgrades GeForce 6600
- 80's Drivers Rock And Roll SLI
- Two GTs Great For Gaming
Doom 3
2:12 PM - January 24, 2006 by
Darren E. Polkowski
Source: Tom's Hardware US – Keywords: ati, radeon, x1900, heats, 48, pixel, pipelines
Syndication:
Source: Tom's Hardware US – Keywords: ati, radeon, x1900, heats, 48, pixel, pipelines
Syndication:
Table of Contents:
Doom 3
The next major title to hit the scene was Doom 3, a game that brought existing cards to their knees with its complex lighting. We use the Doom 3 default time demo, "demo1," for each of our tests. First, the graphics card driver is set to "application controlled." Then we disable FSAA (Full Screen Antialiasing) and the high-quality setting in the game for the first run. When set at high quality, anisotropic filtering is automatically enabled and set to eight-sample mode. For the second run, we turn FSAA to 4X to really tax the GPU.
Newer uses for the Doom 3 engine include Quake 4, which produces similar results to using Doom 3 itself.
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