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Benchmark Results - 3DMark 2000 High Polygon Count (4 Lights)

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Yet another headache is the polygon tests available in 3DMark 2000. I'm going to have to take time to figure out what's going on here. You must keep in mind that all the non T&L video cards are using the CPU to number crunch while the GeForce boards have a much faster geometry engine inside. Many people have speculated that the GeForce T&L unit isn't as fast as people make it out to be but I totally disagree that it should be anywhere near the performance of a standard Viper II or TNT2 Ultra board. Something is fishy here. Let's take a look at the 32-bit side of things.

As we saw in the previous chart, the same issues are still there. I can see the MAXX and Viper II picking up some ground but without a T&L unit, these cards should stand no chance.

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