As always, we strive to represent game performance across a wide range of graphics hardware. We're including cards ranging from the low-end Radeon HD 6450 and GeForce 210 to multi-card Radeon HD 7950 CrossFire and GeForce GTX 660 Ti setups.
We tried to include triple-monitor 5760x1080 results, but the game doesn't support Surround or Eyefinity. As such, the highest resolution we can test is 2560x1600 on a single monitor.
Testing Notes
We configured all overclocked cards to operate at reference frequencies to best represent a majority of products on the market. And as mentioned, we chose the demanding jungle area of the Celerium level for our benchmarks, reflecting worst-case performance. Frame rates are much higher in other parts of the game.
| Test System | ||||||||
|---|---|---|---|---|---|---|---|---|
| CPU | Intel Core i7-3960X (Sandy Bridge-E), 3.3 GHz @ 4.25 GHz , Six Cores, LGA 2011, 15 MB Shared L3 Cache, Hyper-Threading enabled. | |||||||
| Motherboard | ASRock X79 Extreme9 (LGA 2011) Chipset: Intel X79 Express | |||||||
| Networking | On-Board Gigabit LAN controller | |||||||
| Memory | Corsair Vengeance LP PC3-16000, 4 x 4 GB, 1600 MT/s, CL 8-8-8-24-2T | |||||||
| Graphics | GeForce 210 1 GB DDR3 GeForce GT 630 512 MB GDDR5 GeForce GTX 650 2 GB GDDR5 GeForce GTX 650 Ti 1 GB GDDR5 GeForce GTX 660 2 GB GDDR5 GeForce GTX 660 Ti 2 GB GDDR5 GeForce GTX 670 2 GB GDDR5 Radeon HD 6450 512 MB GDDR5 Radeon HD 6670 512 MB DDR3 Radeon HD 7750 1 GB GDDR5 Radeon HD 7770 1 GB GDDR5 Radeon HD 7850 1 GB GDDR5 Radeon HD 7870 2 GB GDDR5 Radeon HD 7950 Boost 3 GB GDDR5 Radeon HD 7970 3 GB GDDR5 | |||||||
| Hard Drive | Samsung 470-series 256 GB (SSD) | |||||||
| Power | ePower EP-1200E10-T2 1200 W ATX12V, EPS12V | |||||||
| Software and Drivers | ||||||||
| Operating System | Microsoft Windows 8 | |||||||
| DirectX | DirectX 11.1 | |||||||
| Graphics Drivers | Catalyst 12.11 beta 7, Nvidia 310.54 beta | |||||||
| Benchmarks | ||||||||
| Call of Duty: Black Ops II | "Celerium" Mission, after landing wingsuit base jump, Two-minute Fraps run | |||||||
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I saw the trailer for this game, and it looks like a DX9 game with decent textures. So, ill pass, just as i did since MW1.
Going from mid to high level it would be in the best interest of the readers to submit the same ammount of antialiasing. It is very hard to know the impact of the graphics themselves when it comes to image quality, if you add both AA and higher textures.
I am quite sure the game will be layable with full HD and no AA, then adding Sweet FX AA far better than with MSAA.
Doesn't make sense otherwise.
http://www.rockpapershotgun.com/2012/11/15/black-ops-2-pc-review/
We welcome the good storyline but not the fact that this is clearly another port just to cover consoles. Not exactly helping to differentiate the gaming experience from any reasonable PC from the crowd.
Even AC III, iterative, yes but seeing that the 360 is unable to always hold 30 fps, should be interesting.
I think we all know the answer to that one....
Um...?
If a game dont have creative gameplay, aint a benchmark game like the old crysis, aint having decent graphic quality = what else that make it worth $60? more like $6.00
P.S. FWIW, I got a steady 60fps on my phenom II 940 @ 3.2 + 6950 2GB w/5% oc max in game settings and vsync, with occasional dips in 50's. Campaign mode.
P.P.S. at least we do get improved resolution, and full AA, xbox and ps only get 800x720 give or take with 2x MSAA I here. You can tell the detail given to the important character's faces since they are actual movie stars/actors, even when not in a cutscene.
Hm... I wonder if it's because Treyarch or Activision consider having a wider FOV, an unfair advantage.
I find it peculiar that you only used a 1GB HD7850, but not a 2GB version. I'm guessing it was because you didn't have one on hand, because I have a feeling that it might've shown different numbers compared to the former, especially with the 1600p test (considering the high resolution mixed with x8 MSAA, if I'm, not mistaken, the larger frame buffer (VRAM) might've helped). I'm not judging though, just pointing it out.
Do you guys think you could do an Assassin's Creed 3 Graphics Performance Review when the game comes out for the PC? Seeing as the game features a new engine, DX11 and a lot of patches and bug fixes for the PC, plus the developers themselves have taken lots of feedback on their forums to make it even better, I think it should be interesting.