Page 1:Craig Sawyer On Gaming Realism
Page 2:Sniper: You're Either Effective Or Dead
Page 3:Is Too Much Realism A Bad Thing?
Page 4:In-Game Weapons And Their Proximity To The Real Thing
Page 5:Holster That (Extra) Side Arm!
Page 6:The Importance Of OPSEC
Page 7:Minimizing The Fog Of War Without A Mini-Map
Page 8:All Of The Gear A SEAL Could Want
Page 9:Playing Favorites
Page 10:Storytelling, Navy SEAL-Style
Page 11:Adding Realism Where It Counts
Adding Realism Where It Counts
Tom’s Hardware: Another reputation that U.S. Navy SEALs have is that they tend to be Type A personalities, extremely motivated and successful in their endeavors. Why are you focused on consulting for movies and games? Why is this your new calling?
Craig Sawyer: I've been drawn to helping create better films ever since I trained with a world-class climber back in the early 1990s. The guy's name was Bob Gaines. Bob oversaw many of the major high-fall stunt rigs for big films. He even taught Stallone to climb for the movie Cliffhanger. Anyway, Bob was telling me I'd be great as a tech adviser, but I was in the heat of my SEAL career and didn't have the time to even think about pursuing film and television. Once I got out of the military, the bug started creeping in on me.
I would watch movies that I absolutely knew I could have helped make better. Now, thanks to various friends around Hollywood, I'm meeting and planning with major players from all over the business. I've gotten busy lately on various projects for film and television (in fact, I'm helping a good friend, actor Chris Ashworth, write a movie script that I'm excited about), and I look forward to contributing more in the gaming space as well.
We want to see Tier 1 operators help hone the realism of games
Tom’s Hardware: We'd like to see game developers and movie producers lean on guys with your skill set to more accurately portray the realism of their projects. If someone in one of those camps is reading this, how can they reach you? What can you do to help them improve their product?
What I have to offer, I believe, is the ability to steer them out of the mud, so to speak, on technical and cultural matters than mean a lot to the Spec Ops community. They won't know these things unless they hire the real deal. We recently saw a big TV show tank because the technical advice piece wasn't optimized, for whatever reason. Either there wasn't adequate technical advice, or they weren't listened to. Either way, the show died an ugly death as a result. So, a lack of quality tech advice can literally be a show-stopper. I'd help avoid that kind of blowback, while assisting in telling the story they're after. That way, everybody wins!
Tom's Hardware: Thank you for your time today, Craig. We hope you'll keep us apprised of any project you find yourself advising on so we can check it out for a follow-up on Tom's Hardware.
- Craig Sawyer On Gaming Realism
- Sniper: You're Either Effective Or Dead
- Is Too Much Realism A Bad Thing?
- In-Game Weapons And Their Proximity To The Real Thing
- Holster That (Extra) Side Arm!
- The Importance Of OPSEC
- Minimizing The Fog Of War Without A Mini-Map
- All Of The Gear A SEAL Could Want
- Playing Favorites
- Storytelling, Navy SEAL-Style
- Adding Realism Where It Counts