When we first started testing Skyrim, this title was very much CPU-bottlenecked. After a recent patch, performance jumped quite a bit, and the extreme reliance on processor power was alleviated somewhat. Today's it's still fairly CPU-bound at most settings and with most graphics cards.
As a result, this title appears to be especially suited to our CPU upgrade, though our highest test indicates that a single Radeon HD 7970 might also be a better match for it than the two GeForce GTX 580s we used last time.
CPU bottlenecks normally manifest themselves as a narrow performance delta seen between a number of different resolutions. GPU bottlenecks typically become apparent when detail levels or resolutions are significantly increased.
StarCraft II counters that trend by appearing to become more CPU-limited when we set it to Ultra textures and Extreme quality. Our current build leads a little more than half the time, but its performance scales in a manner that’s not easily predictable.
- Au Contraire: More CPU, Less GPU
- CPU, CPU Cooler, And Memory
- Motherboard, Graphics, And Power
- SSD, Hard Drive, And Optical Drive
- Case And Case Cooling
- Hardware Installation
- Overclocking A Truly Overclockable Platform
- Test Settings And Benchmarks
- Benchmark Results: 3DMark And PCMark
- Benchmark Results: SiSoftware Sandra
- Benchmark Results: Battlefield 3 And DiRT 3
- Benchmark Results: Skyrim And StarCraft II
- Benchmark Results: Audio And Video Encoding
- Benchmark Results: Productivity
- Power, Heat, And Efficiency
- Does The CPU Gamble Pay Off?