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Test Setup And Details

DDR333 for P4: 16 Boards with Intel 845G - Part I
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Hardware
Processor Intel Pentium 4 2.5 GHz (2533/133 MHz)
Memory 1 2 x 256 MB, RDRAM, Kingston
533 MHz, 32 ns, PC 1066
Memory 2 1 x 512 MB DDR-SDRAM, Winbond
5 ns, 166 MHz, CL2.0, PC 2700
Hard Disk 40 GB, ATA100, 7200 rpm, 5T040H4, Maxtor
Graphics Card 1 MSI GeForce 4 Ti 4600
Memory: 128 MB DDR-SDRAM (128 Bit)
Memory Clock: 650 MHz
Chip Clock: 300 MHz
Graphics Card 2 Crative GeForce 2 MX 200
Memory: 32 MB DDR-SDRAM (64 Bit)
Memory Clock: 143 MHz
Chip Clock: 175 MHz
Graphics Card 3 MSI GeForce 2 MX 400 (MS-8833)
Memory: 32 MB DDR-SDRAM (64 Bit)
Memory Clock: 183 MHz
Chip Clock: 200 MHz
Motherboards
Intel 850 E Gigabyte GA-8IHXP
Intel 845 E Asus P4B533-E
Drivers & Software
Chipset Driver V4.00.1009
Application Accelerator V2.20
Intel Graphics Driver V6.13.01.3091
Graphics Driver Detonator 4 Series V28.32
DirectX Version 8.1 (English)
Operating System Windows 2000 SP 2, Build 2195 (English)
Benchmarks & Settings
Quake III Arena Retail Version 1.16
command line = +set cd_nocd 1 +set s_initsound 0
Graphics detail set to 'Normal', 640x480x16
Benchmark using 'Q3DEMO1'
ViewPerf Version 7
1280x1024x16x85
mpeg4 encoding Xmpeg 4.5 + DivX 5.02 Pro
Compression/quality: Fastest
Data Rate: 780 kBit
Format: 720x576 Pixel@25 fps
150 MB VOB file, no Audio
WinACE V2.11, 178 MB Wave file, Best Compression,
Dictionary: 4096 kB
SiSoft Sandra 2002 Professional Version 2002.1.8.59
Cinema 4D XL R7 Version V7.303 Rendering: 1024x768
PCMark2002 Pro only CPU and Memory Bench
Lame Lame 3.92 MMX, SSE, SSE 2, 3DNow!
mp3 maker Platinium Magix Version: 3.03

Benchmarks Under Windows 2000

OpenGL Performance Quake 3 Arena "Demo 1" and "NV15 Demo"
3D Rendering SPECviewperf Suite 7.0
Cinema 4D XL 7
DirectX8 Games 3D Mark 2001
Comanche 4
MP3 Audio Encoding Lame MP3 Encoder 3.92
mp3 Maker Platinum
MPEG-4 Video Encoding XMpeg 4.5a and Divx Pro 5.02
Archiving WinACE 2.1
CPU and Multimedia Bench SiSoft Sandra 2001
PC Mark 2002

We wanted to avoid the automatic resource management feature integrated in Windows XP, so as in the past, we opted to use Windows 2000 to test these motherboards. The only reason for choosing Windows 2000 over Windows XP is that the newer version of Windows optimizes how background applications run. This new feature would have prevented us from obtaining accurate benchmarking results.

We performed a total of 25 different benchmark tests in order to obtain the most complete, well-balanced view of how the Intel 845G chipset performs. Four different Quake 3 tests were used to determine OpenGL performance. The different MPEG-encoding benchmarks provide a comprehensive testing environment - mp3 Maker Platinum and Lame MP3 Encoder were used to encode a 178 MB WAV file into "MPEG-1 Layer 3 format." Still a classic, our MPEG-4 test converts a file from a commercial DVD-ROM into MPEG-4 format using Xmpeg 4.5 and the DivX 5.01 codec. A regular in our list of benchmarks is determining rendering performance using Cinema 4D XL version 7.303. We also ran WinACE Packer 2.11 to test how well the CPU performs when archiving files, a common application in the computing world. PC Mark 2002 is used to analyze the performance of the CPU and memory. The new SPECviewperf version 7 offers an extensive suite of 3D benchmarks. The Sysmark 2002 benchmark was used to determine office performance. DirectX 8 gaming performance was tested using 3D Mark 2001 and Comanche 4. The synthetic benchmark SiSoft Sandra Pro 2002 was also used.

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