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Test Configuration And Special Features

Dual Xeon Duo: What Good Is the L3 Cache?
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Intel Processors (Socket 478)
200 MHz FSB (Dual DDR400) Pentium 4 3.2 GHz (3200 MHz 12-8/512 kB)
Intel Processors (Socket 604)
133 MHz FSB (Dual DDR266) Xeon 3.06 GHz (3066 12-8/512 kB)
133 MHz FSB (Dual DDR266) Xeon 3.06 GHz (3066 12-8/512/1024 kB)
AMD Processors (Socket A)
200 MHz FSB (DUAL DDR400) Athlon XP 3200+ (2200 MHz 128/512 kB)
Memory
DDR400 (200 MHz) 2 x 256 MB / 5ns / 64 Bit (Kingstone HyperX)
DDR400 (200 MHz) 2 x 256 MB / 5ns / 64 Bit (Corsiar TwinX)
DDR333 (166 MHz) 2 x 256 MB / 6ns / 64 Bit / ECC / Reg
Infineon
Motherboard
Intel 875 Gigabyte GA-8KNXP Ultra
Bios: M11
Nvidia nForce2 Asus A7N8X Rev: 2.00
Bios: 1002 Beta 004
Intel 7505 Intel SE7505VB2
Bios: 1.6
Common Hardware
Graphics Card MSI GeForce FX5900 Ultra
Memory: 256 MB DDR-SDRAM
Memory Clock: 620 MHz (256 Bit)
Chip Clock: 325 MHz
Hard Drive 40 GB, 6L040J2, Maxtor
UDMA100, 7200 rpm, 2 MB Cache
Network D-Link DFE-530TX (10/100 Mbit)
CDROM Asus 52x
Drivers
Intel Chipset V 5.00.1012
Nvidia nForce Nvidia 2.02
Nvidia Graphic Detonator 44.03
DirectX Version: 9b
OS Windows XP, Build 2600 SP1 (English)
Benchmarks and Settings
Bapco Sysmark 2002 Version 1.0
Quake III Arena Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit
Timedemo1 / demo demo001 / nv15demo
command line = +set cd_nocd 1
+set s_initsound 0
Graphics detail = Normal
3DMark 2001 SE Version 1.1 - Build 340 - Patch Build 330
1024 x 786 - 32 bit, Default Benchmark
3DMark 2003 Version 3.2.0
Graphics and CPU Default Benchmark
1024 x 768 - 32 bit
PCMark 2002 Pro Pack Build 101
CPU and Memory Tests
SiSoftware Version 2003.7.9.73
Sandra Professional MAX3! CPU MultiMedia / CPU Arithmetic
Memory Bandwidth Benchmark
Newtek Lightwave Version 7.5 - Build 572
Render First Frame = 1
Render Last Frame = 60
Render Frame Step = 1
Rendering Bench
"SKULL_HEAD_NEWEST.LWS"
Show Rendering in Progress = 320x240
Ray Trace Shadows, Reflection
Refraction, Transparency = on
Multithreading = 8 Threads
Mainconcept MPEG Encoder Version 1.3.1
1.2 GB DV to MPEG-2
(720x576, Audio) converting
Pinnacle Studio 8 Version 8.5.21
Rendering - DVD Compatible
no Audio
Winrar Version 3.11
178 MB Wave file, Compression = Best
Dictionary = 4096 kB
Maxon Computer Version 8.100
Cinema 4D XL 8 Rendering in 1028 x 1024, "Stairs.c4d"
magix Version 3.04 D
mp3 maker platinum 178 MB Wave file, 44100 Hz
VBR = on and Quality
Comanche 4 Demo 1024 x 768 / 32 bit / Audio = off
Discreet Characters "Dragon_Charater_rig"
3D Studio Max 5.1 Rendering Single, 1024x768
Unreal Tournament 2003 Version 2206
system/benchmark.exe
1024 x 768 / 32 bit / Audio = off
Texture Detail = Normal
Character Detail = Normal
World Detail = Highest
Physics Detail = High
all = on, Decal Stay = High
Seti@home client: V 3.04 (text version)
Work Unit with Angle Range: 0,417
Xmpeg 5 RC 2
720x576 no Audio DivX 5.0.5
AMD: Otimized MMX iDCT
Intel: Otimized SEE2 iDCT
Splinter Cell Version 1.2b
2_2_1_KalinatekDemo
1024x786 32 Bit / no sound
Shdow resolution: low
Shadow detail: low
Effects quality: low
Serious Sam SE Version 1.07
Graphics API: Open GL
Preferences: Quality
Resolution: 1280x1024
no Audio
Bits per Pixel: 32 Bit
Execute Addon: 32bit_HQ++ - ansio8 - 24z.ini
Demo: Valley fo the Jaguar

35 Workstation Benchmarks In Windows XP

3D rendering Lightwave 7.5 build 572
Cinema 4D XL 8.1
3D Studio Max 5.1
SPECviewperf 7.1
MPEG-2 video encoding Pinnacle Studio 8.5
MainConcept 1.3.1
CPU and multimedia bench PC Mark 2002
Distributed Computing SETI Text Client 3.04

Lightwave 7.5

With the well-known Lightwave benchmark, where an image is calculated and rendered from an animation, it can be seen that the additional 1 MB L3 cache provides a marginal increase in performance of 1.4 percent. What dual-processor operation does can be seen in the results of what is currently the fastest Pentium 4, with 3.2 GHz. But it is also clear that two CPUs are not twice as fast as one processor. In principle, the P4 and the Xeon are almost identical in standard configuration. The increase in speed of the dual Xeon over the P4 is 52 percent. A reminder: In Lightwave, eight threads run at the same time, so even the four virtual processors (dual Xeon) are at full operation.

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